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  2. That's why it's important to pull our heads out of the sand.
  3. Vannius, Veleda, Maroboduus, Arminius=> yes Segestes is the father in law. Thusnelda is the wife. Cniva is a gothic king. Cunnius and Catti, never heard of them. More context please. Or check the info and the spelling. Maybe consider Ballomar, Ariovistus, Catualda and Gannascus.
  4. Today
  5. @Sturm, I agree in principle. But, the game should eventually have an expansion pack, and it will be hard to distinguish the Persian factions if they all are called Persians. It would be good to educate people on various Persian empires throughout the history. If they didn't know, then they will learn while playing the game. After all, the most I've learned on medieval history was not in school, but as a teenager playing Age of Empires 2.
  6. It makes sense historically, but it creates a bit of a usability headache. What the game actually represents is the Achaemenid Empire, founded by Cyrus the Great and expanded by Darius I, so calling them “Achaemenids” is definitely more precise and avoids mixing them up with later Persian empires. The problem is that 0 A.D. is still a game, not a history textbook, and “Persians” is instantly recognizable while “Achaemenids” sounds like something you have to Google mid-match. There is also a consistency issue. If we start going down the hyper-accurate route, then why stop there? Should we also rename everyone else into their specific dynasties and political phases? That way lies madness (and a very confusing UI). So replacing “Persians” outright feels like overcorrecting. Keeping “Persians” as the main label and using “Achaemenid” in descriptions or lore text hits a much nicer balance between being correct and being playable.
  7. Basically player placement option is the reason it would fail
  8. I did not do such a thing. (Didn't know match settings were acting up.)
  9. Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit
  10. What is your solution for the Germans in the case of Empires Besieged as a mod?
  11. Yesterday
  12. I had issue fixing one problem to end with another, after replacing the monitor i bought an UPS to keep it safe but had an electromagnetic interference because of a cheap HDMI cable that comes with the monitor but i replaced the whole graphic drivers thinking it was GPU issue's so basically blender 4.0 died for new AMD drivers. Note for self: Normal bake output compositing nodes (Don't touch again): Mossy wall tower decal:
  13. Definitely not, I think that was the print definition, I'll change the image.
  14. Is the pixelated model intentional? It looks rather blocky when zoomed in.
  15. Minoans and Mycenaeans already had initial artwork created at least 5 years ago in the mod, but the author ( @LordGood )didn't continue development. I took that artwork and continued it, but many buildings were created from scratch. The Hittites only had banners and icons, so it's something completely new, as is the artwork. Please access my branch and play, I really need tests.
  16. Superb! Wasn't aware that we also have a Minoan Civ. Is that intended as part of Aristeia or as eye candy? EDIT: Stupid me! Reading helps....the entire thread is about new ideas and this is extending your previous post that I even already read. Apologies for the confusion this has caused.
  17. Minoan Knossos Throne: (Ignore tree color, it's a bug in my flashback installation)
  18. About rescue and storehouse stuff. I don't think the coding would be too hard. Normal units have resource capacities, if we made a unit that had a resource capacity, but couldn't gather, but was also a drop site, maybe that could work for now?
  19. I was searching for the customrating mod just now and I almost thought this is it.... too bad
  20. @Amberix the latest version of CustomColors (v 0.28.1) is for 0 A.D. 28, and the latest release link in the first post is already pointing to that. The description in the post was wrongly mentioning compatibility for 0 A.D. 27, because I forgot to update it. Now fixed. I plan (or rather, wish) to keep this mod compatible with future 0 A.D. versions.
  21. this guy is just farming rating with two accs btw lmfao, i dont knw if its an offence but worth reporting @user1 my user: Slendy , his user: pimmelberger
  22. Ah, yes, I did check for slingers and archers, but forgot the javelineers, then I was thinking something like the kestros, but now I see that when darters are mentioned, javelineers are not, and their numbers are quite suspicious ("five hundred heavy infantry, three hundred darters and as many archers, while the Geloans sent crews for five ships, four hundred darters and two hundred horses", for example), so it's just a translation matter, and in some cases, like when referring to Apollo as Far-darter, even an archer.
  23. The original is ἀκοντισταί which translates as javelin-throwers. We can name the javelineers as Malian rather than slingers, and keep the slingers as gymnetes. I just wanted to offer a local name which may sound better than a generic class.
  24. I’m glad this mod is finally easy to find. I’d grab it from your GitLab for now, and if you ever update it for newer versions, I’d love to try those too.
  25. Yeah, maybe I should have continued the discussion there, but it slowly re-emerged here after that link. What you criticise is not what I’ve proposed, since nothing would be “completely different after a single phase-up”. Regarding Coalitions, I proposed a choice tree of more alike tribes, to avoid what you say and to enhance the strategies being chosen from the start (with some flexibility, while keeping the main characteristics of either Britons, Gauls, Germans and Iberians, it’s just choosing details of exactly what to have, among the possibilities each civ would have). Regarding Leagues, the original civs (Athens, Sparta, Macedonia, and hopefully in the future, Thebes) would set the main strategy, and then some advanced Treasury building could give choices of who would join the League, giving the player some quirky thing (like what I said about Corinth) that, again, shouldn’t change the general strategy of the civ actually being played. To make it even easier for the adversary to prepare, there could be a message stating “X joined Y’s Coalition/League”, and while a very few tribes in a Coalition are necessary, more than that or even a small League should be cost prohibitive for competitive MP, I see it more as SP content, and to solve the “which tribe to choose” and “which Hellenes to ignore” problems.
  26. Given the “darter” mention, I searched, and in another part of History of the Peloponnesian War, Tuchydides writes: “Athenian and allied; a large number of darters, Hellenic and barbarian, and slingers and archers and everything else upon a corresponding scale”, which reminds me that this and most games don’t take darters into account :p Regarding your proposal, it makes sense, and there’s another instance I can find to support it: Diodorus Siculus, writing about the Battle of Mantinea (of 362 BC) says “the Thebans had three times as many slingers and javelin-throwers sent them from the regions about Thessaly”, and the Malian Gulf would be the region “about Thessaly” (at the time, it would be considered part of Thessaly a couple of centuries later) closer to the battle. He also writes that “Epameinondas, without resting the entire night, covered the distance at top speed and at daybreak attacked Sparta”, which could maybe justify a speed bonus. I leave you with his epic account of the death of Epaminondas: As for the Lacedemonians, when they saw that Epameinondas in the fury of battle was pressing forward too eagerly, they charged him in a body. As missiles flew thick and fast about him, he dodged some, others he fended off, still others he pulled from his body and used to ward off his attackers. But while struggling heroically for the victory, he received a mortal wound in the chest. As the spear broke and the iron point was left in his body, he fell of a sudden, his strength sapped by the wound. About his body a rivalry ensued in which many were slain on both sides, but at last with difficulty by their superiority in bodily strength, the Thebans wore the Lacedemonians out. (...) Epameinondas, however, was carried back to camp still living, and the physicians were summoned, but when they declared that undoubtedly as soon as the spear-point should be drawn from his chest, death would ensue, with supreme courage he met his end. For first summoning his armour-bearer he asked him if he had saved his shield. On his replying yes and placing it before his eyes, he again asked, which side was victorious. At the boy's answer that the Boeotians were victorious, he said, “It is time to die,” and directed them to withdraw the spear point. His friends press cried out in protest, and one of them said: “You die childless, Epameinondas,” and burst into tears. To this he replied, “No, by Zeus, on the contrary I leave behind two daughters, Leuctra and Mantineia, my victories.” Then when the spear point was withdrawn, without any commotion he breathed his last.
  27. Renaming the civ is fine, just be sure to really hunt down every last “pers”. I see some discussion again of coalitions, or the idea of selecting specifications with each phase, but I maintain the position that these are awkward for gameplay. Myself and others have a lot of comments on this in the “coalitions” discussion @Genava55 linked.
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