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Capture rebalance poll


Atrik
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Caputre rebalance for R29  

2 members have voted

  1. 1. Add base cature point to buildings (+1000 to CC and Forts)

    • Yes, replace for base capture regeneration (slower capture, but not 'harder')
    • Yes, add to base capture regeneration (slower capture and 'hard')
      0
    • No, just remove base capture regeneration (like A27)
      0
    • No change (R28)
  2. 2. Techs adding capture points to buildings (Multiple choice)

    • Sentry also add +50% capture points to towers
    • Professional garrison also add +100% capture points to forts
    • None
      0


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I'm making this poll without knowing how relevant/appreciated it will be or if the proposed changes will be merged, but could still be interesting.

The problem :

In R28, the capture has been rebalanced to make harder to capture, especially for key buildings (civic center and forts). This was done by increasing drastically the base capture point regeneration of buildings.

The resulting effects vary across scenarios so let's take 2 examples.

  1. A large army with high tier units capturing will still capture the building just as fast, the capture regeneration doesn't add resistance or delay in that case. So still rarely giving the defender the opportunity to react.
  2. Smaller armies that seems to be able to capture the building have a hard time estimating how close they are to actually capturing a building, because capture point regeneration have a exponential effect on the time/difficulty to capture... Humans are not very good with exponential effects so it generally result in frustrations.

A gimmicky play is for example to get Marian reform with Romans and start capturing everything in a few second even if a whole army is attacking you, you can perfectly capture a fort in less then 5 secs.... Example bellow I had 3 secs before the fort full of champs had below 50% capture points vs 150 romans.

839062104_Screenshotfrom2026-04-2411-39-01.thumb.png.9a6dbc450d6f53e53b7f45a68f73b008.png

Proposed change :

Increase base capture point of key buildings instead (cc, fort), making it longer to capture across all scenarios instead of only when it was already the hardest.

Make towers Sentry tech, and Professional Garrison add capture points, making the tech more interesting.

 

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