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Gurken Khan
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11 minutes ago, Stan` said:

Usually it's because there is a stronghold placement type that's being set in the map options.

I did not do such a thing. (Didn't know match settings were acting up.)

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18 minutes ago, phosit said:

Oh, "someone" had a similar experience... :LOL:

#8148 seems to me like a different case, as one deliberately sets up a specific match versus playing a random random random game.

So, the above message is the intended behavior when player settings and rng result aren't compatible? Could the game be forced to comply with the settings so that an error won't be shown to the player?

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Oh, so you choose random as placement - I understand now.

I think it would be a hard to delay the random selection to the mapgen script. One would also have to change replay-summary: there it shouldn't be displayed as "random".

The more complete solution is the one stated in the ticket.

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10 minutes ago, phosit said:

The more complete solution is the one stated in the ticket.

I don't see it. Are you referring to this part?

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When the condition is not met the Start Game! button should be disabled and a tooltip should explain why.

 

I still don't think this is applicable with random random random games. The application doesn't ~know what map it will roll and thus doesn't know whether it will work with the selected options; so it couldn't disable the Start button at that point.

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To fix the issue, the map has to somehow expose the restrictions. Those restrictions could then also be read by the random selection algorithm.

At least that's how I think of it.

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@phosit Can't say much about that, but if you think it's feasible...

Coming back to the map: I believe I have played it, maybe when it was first included with vanilla, with my usual settings. Anyway, what's keeping it from just putting the players in a circle?

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