Jump to content

All Activity

This stream auto-updates

  1. Today
  2. Thanks for the clarification. I didn’t realize LocalRatings stats are fully local and depend on the writable root (e.g. -writableRoot). That explains the different stats across partitions and after reinstalling. It might be useful to document this more clearly, as it can look like inconsistent behavior from a user perspective. Thanks.
  3. Where do you expect them to be stored ? The only cloud localratings is https://replay-pallas.wildfiregames.ovh/ Else as the name implies the stats made from the replay are stored locally. Also depending on how you run the game e.g with -writableRoot the locations change.
  4. Spidermonkey (the js engine) is written in rust. So it need something to generate cbindings so it can be linked
  5. ¡¡¡Feliz Navidad y Feliz año Nuevo!!! -Aquí les dejo las unidades americanas terminadas: Disculpen las molestias*
  6. Hi, I’ve noticed a problem with the LocalRatings mod. I have two different partitions on the same machine, each with its own 0 A.D. installation, and LocalRatings shows different statistics in each one. Before formatting one partition, the mod showed +200 played matches (I've played even more). After formatting and reinstalling, it now only shows around 40 matches. This suggests that stats are stored locally and are lost after reinstalling, which can be confusing. Is this expected behavior, or is there a way to preserve/sync the LocalRatings data? Thanks.
  7. That's fine. You could see the boarding ship throw ropes onto its target.
  8. Ah, yes, Rust. Such a wonderful and safe language, I'm sure. Too bad it's just an unreadable mess to me. Why would the game need a Rust library for C bindings?
  9. Yesterday
  10. That's weird it says your GPU does not have enough memory. Cc @vladislavbelov
  11. Some time ago I went myself searching for duplicates but it took my breath very soon. Thanks for your approach!
  12. After downloading the currently built ones, I get this error on launch: Also I noticed that you changed the logging folder location crashlog.txt interestinglog.html mainlog.html
  13. IMHO the ability to board is too generic to be accessible to one civ only, i would rather have it available for all civs with Romans having a bonus that enhances it.
  14. If the maps have just more treasure added, you can always take the maps from the latest version and add more treasure to them. May be easier than figuring out how to install a23 or figuring out how to migrate them.
  15. No as the reference is to the Corvus that Rome utilised against the Carthaginians, most boarding would just be people jumping onto the other ship, The Romans decided to drop a whole bridge on them and board that way instead. But the corvus did pose a risk to the ships safety due to it unbalancing the vessel, so I would expect the boarding ship to be more fragile in some capacity. I quite like this as Civ bonus, it is very distinctly Roman, and as far as possible I would like to see this for all civs, things that are distinct and defining for that civilization.
  16. So only Roman will be able to capture? Isnt that a bit odd for a civilization bonus?
  17. I use Mint 22.3 Live because it's easier – I don't waste time on installation. I'm not a daily Linux Mint user. If something works under the Live system, it will also work under the system installed on the disk. You say something is beyond your capabilities? Try it first, and you'll see how easy it is. You know how to install Linux Mint on your hard drive, right? That means you can also install it on a second drive (USB stick) connected to your PC. You just have to be careful where you install the boot program. And if you have trouble with that, disconnect the hard drive from your PC while installing on the USB stick. Best regards
  18. Most of the scenarios and skirmishes are larger than the 5mb u/l limit here.
  19. Zyli- thanks again for all your work. Simply youre saying running 0AD in your Franken version ONLY from a live usb Mint boot?!? The debain wiki link is detailed and and way over my head.. For now, if Im doing this right, Im uploading a few of the skirmishes and scenarios Gonndosalv. Is this what you wanted? They are just mainly edited renamed w/ lots of treasure gaia. 415542089_TwoSeas(6).pmp Two Seas (6).xml
  20. Last week
  21. I said there can be a capturing animation (the lowering of the corvus onto the other ship). Also, we can make the loyalty line show up above them and a "capturing" icon, complete with some ambient sound effects of battle.
  22. I think there is no coding needed to make this. However will not look as good as you imagine: just one boat touching another, and some capture point going down for the victim boat basically.
  23. @wowgetoffyourcellphone, please let us know if there are some tickets in gitea for this idea or somebody should create it (for example me?)...
  24. I think it could be done with a special boarding ship for the Romans: Corvus Quinquereme. It would come alongside the enemy ship and lower its Corvus onto it and slowly drain its loyalty. All other civs could have a late-game "Marines" tech to mildly counter this. Much like with capturing buildings, the more troops garrisoned aboard each ship affects the capturing rate (but never drops it to zero; we need to improve this with building capturing methinks). I think showing men jumping onto enemy ships and battling it out is not feasible. Not only that, but would add tedious micro and we want to reduce the size of ships for better pathing, so the scaling would be wrong. Best to just show a capturing bar or loyalty bar slowing draining down like we do with buildings.
  1. Load more activity
×
×
  • Create New...