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Civ "Pers" -> "Achae"
Thalatta replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
But we already said that the game is already doing this, with the Han and the Maurya for example, and the Maurya didn’t even last 150 years. I don’t think it’s about being hyper-accurate (the game is far from that :P), but calling the Achaemenids “Persians” is a charged simplification. I think eventually any other inconsistencies will be sorted out, if possible (I have my doubts with the name “Germans” for example, I agree more with authors not preferring this term). The first AoE cemented my interest in ancient history. High school history was shamefully boring, that's why I try to push for accuracy whenever I can, and many really look for this and nitpick on games (and movies) having errors. It's not just that educating and motivating is important and commended, but about being careful not to introduce or repeat misconceptions, which with some things it’s hard to do because one has to fill the voids with something, and it's a game after all, even books can be biased. -
Mod file ready to test: hellenic_decals.zip
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=== [TASK] === European Bison - Bison Bonasus
Alexandermb replied to MrLux's topic in Art Development
File ready for game: i need to get used to gitea so if someon else want to comitt it after adding icon and gameplay attack adjustment's go ahead. Bison.zip0.A.D - Bison.blend - Today
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@manowar seems good @Vantha @real_tabasco_sauce @wowgetoffyourcellphone what are your opinions?
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Civ "Pers" -> "Achae"
Genava55 replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
It is the not really the name of the civ the topic, but the nomenclature used to name the files. For the in-game name, Achaemenid Persians or Persians (Achaemenids) could be used. -
manowar started following More AI names for the Germans
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Thanks @Genava55 how about this list ? - Arminius - Cheruscan leader who defeated Varus in the Teutoburg Forest; mentioned by Cassius Dio and Tacitus. - Maroboduus - King of the Marcomanni who ruled a powerful kingdom beyond the Roman frontier; mentioned by Tacitus. - Veleda - Bructerian seeress with major political influence during the Batavian Revolt; mentioned by Tacitus. - Vannius - Quadian ruler installed over a Suebi-related frontier kingdom; mentioned by Tacitus. - Ariovistus - Suebian leader who crossed the Rhine into Gaul and fought Julius Caesar; mentioned by Caesar in Commentarii de Bello Gallico. - Catualda - Marcomannic noble who overthrew Maroboduus before being driven into exile; mentioned by Tacitus in the Annals. - Ballomar - King or leading war chief of the Marcomanni during the Marcomannic Wars; mentioned by Cassius Dio. - Gannascus - Chieftain of the Canninefates/Chauci associated with raids on the Rhine frontier; mentioned by Tacitus in the Annals.
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Civ "Pers" -> "Achae"
Emacz replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Ive been trying to get others to do this as well, I'm am super active thinking about all these ideas and tryign to implement them. But honestly I get a little overwhelmed at times and it can be discouraging when 95% of it is talk, but then when it comes times to actually try it, play around with it people are silent. -
Civ "Pers" -> "Achae"
Emacz replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
"the game should eventually have an expansion pack" Classical warfare AEA is an expansion pack of sorts -
Civ "Pers" -> "Achae"
Genava55 replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
That's why it's important to pull our heads out of the sand. -
Vannius, Veleda, Maroboduus, Arminius=> yes Segestes is the father in law. Thusnelda is the wife. Cniva is a gothic king. Cunnius and Catti, never heard of them. More context please. Or check the info and the spelling. Maybe consider Ballomar, Ariovistus, Catualda and Gannascus.
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Civ "Pers" -> "Achae"
Deicide4u replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
@Sturm, I agree in principle. But, the game should eventually have an expansion pack, and it will be hard to distinguish the Persian factions if they all are called Persians. It would be good to educate people on various Persian empires throughout the history. If they didn't know, then they will learn while playing the game. After all, the most I've learned on medieval history was not in school, but as a teenager playing Age of Empires 2. -
JamesDouck joined the community
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Civ "Pers" -> "Achae"
Sturm replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
It makes sense historically, but it creates a bit of a usability headache. What the game actually represents is the Achaemenid Empire, founded by Cyrus the Great and expanded by Darius I, so calling them “Achaemenids” is definitely more precise and avoids mixing them up with later Persian empires. The problem is that 0 A.D. is still a game, not a history textbook, and “Persians” is instantly recognizable while “Achaemenids” sounds like something you have to Google mid-match. There is also a consistency issue. If we start going down the hyper-accurate route, then why stop there? Should we also rename everyone else into their specific dynasties and political phases? That way lies madness (and a very confusing UI). So replacing “Persians” outright feels like overcorrecting. Keeping “Persians” as the main label and using “Achaemenid” in descriptions or lore text hits a much nicer balance between being correct and being playable. -
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kiofok started following New Release: 0 A.D. 28: Boiorix
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I did not do such a thing. (Didn't know match settings were acting up.)
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Usually it's because there is a stronghold placement type that's being set in the map options. But it might be persist match settings acting out again. CC @phosit
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Civ "Pers" -> "Achae"
Genava55 replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
What is your solution for the Germans in the case of Empires Besieged as a mod? - Yesterday
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I had issue fixing one problem to end with another, after replacing the monitor i bought an UPS to keep it safe but had an electromagnetic interference because of a cheap HDMI cable that comes with the monitor but i replaced the whole graphic drivers thinking it was GPU issue's so basically blender 4.0 died for new AMD drivers. Note for self: Normal bake output compositing nodes (Don't touch again): Mossy wall tower decal:
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Is the pixelated model intentional? It looks rather blocky when zoomed in.
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Minoans and Mycenaeans already had initial artwork created at least 5 years ago in the mod, but the author ( @LordGood )didn't continue development. I took that artwork and continued it, but many buildings were created from scratch. The Hittites only had banners and icons, so it's something completely new, as is the artwork. Please access my branch and play, I really need tests.
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Superb! Wasn't aware that we also have a Minoan Civ. Is that intended as part of Aristeia or as eye candy? EDIT: Stupid me! Reading helps....the entire thread is about new ideas and this is extending your previous post that I even already read. Apologies for the confusion this has caused.
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About rescue and storehouse stuff. I don't think the coding would be too hard. Normal units have resource capacities, if we made a unit that had a resource capacity, but couldn't gather, but was also a drop site, maybe that could work for now?
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mod CustomColors mod - replace default player colors
Arup replied to Mentula's topic in Game Modification
I was searching for the customrating mod just now and I almost thought this is it.... too bad -
mod CustomColors mod - replace default player colors
Mentula replied to Mentula's topic in Game Modification
@Amberix the latest version of CustomColors (v 0.28.1) is for 0 A.D. 28, and the latest release link in the first post is already pointing to that. The description in the post was wrongly mentioning compatibility for 0 A.D. 27, because I forgot to update it. Now fixed. I plan (or rather, wish) to keep this mod compatible with future 0 A.D. versions.
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