Introducing the Official community mod for 0 A.D. Empires Ascendant
			
				Should these patches be merged in the Community Mod? II  
				 47 members have voted
			
		
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						1. Add Centurions: Upgradable at a cost of 100 food 50 metal from rank 3 swordsmen and spearmen. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/27- 
									Yes34
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									No6
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									Skip / No Opinion7
 
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						2. Alexander - Remove Territory Bonus Aura, add Attack, Speed, and Attack de-buff Auras https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/26- 
									Yes26
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									No9
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									Skip / No Opinion12
 
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						3. Unit specific upgrades: 23 new upgrades found in stable/barracks for different soldier types. Tier 1 available in town phase, tier 2 available in city phase. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/25- 
									Yes25
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									No18
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									Skip / No Opinion4
 
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						4. Add a civ bonus for seleucids: Farms -25% resource cost, -75% build time. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/24- 
									Yes34
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									No7
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									Skip / No Opinion6
 
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						5. Cav speed -1 m/s for all cavalry https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/23- 
									Yes15
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									No22
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									Skip / No Opinion10
 
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						6. Cavalry health adjustments https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/22- 
									Yes19
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									No15
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									Skip / No Opinion13
 
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						7. Crush (re)balance: decreased crush armor for all units, clubmen/macemen get a small hack attack. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/20- 
									Yes21
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									No16
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									Skip / No Opinion10
 
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						8. Spearcav +15% acceleration. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/19- 
									Yes33
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									No4
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									Skip / No Opinion10
 
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						9. Pikemen decreased armor, increased damage: 8hack,7pierce armor; 6 pierce 3 hack damage. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/18- 
									Yes18
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									No18
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									Skip / No Opinion11
 
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						10. Rome camp allowed in p2, rams train in p3 as normal, decreased health and cost. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/17- 
									Yes36
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									No6
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									Skip / No Opinion5
 
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						11. Crossbow nerf: +400 ms prepare time. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/15- 
									Yes13
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									No18
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									Skip / No Opinion16
 
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						12. adjust javelineer and pikemen roles, rework crush armor https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/14- 
									Yes12
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									No22
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									Skip / No Opinion13
 
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