Old Roman Posted July 19, 2022 Report Share Posted July 19, 2022 Feature or bug? in A26 (or at least since the introduction of the theater) I've come to notice that when I capture an enemy theater that is close enough to the enemy's only CC to almost surround it, the theater in my hands has some negative effect on the CC's ability to maintain control over all his ungarrisoned buildings in the area it normally controls and they just destroy themselves. IF I then attempt to capture the CC it self destructs, and all territory outside of the theater's influence reverts to neutral. In the first stage after the theater capture, the CC's boundaries are of the expected diameter and colored with the enemies color. When I want that CC to be able to harvest more stuff, its kind of annoying to be cheated out of the opportunity of immediately starting production. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 20, 2022 Report Share Posted July 20, 2022 18 hours ago, Gurken Khan said: Those generic status effects on the other hand... You'll like https://code.wildfiregames.com/D3886. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 20, 2022 Report Share Posted July 20, 2022 4 hours ago, Freagarach said: You'll like https://code.wildfiregames.com/D3886. Would I? Because it would clutter the tooltip for every type of damage? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2022 Author Report Share Posted July 20, 2022 30 minutes ago, Gurken Khan said: Would I? Because it would clutter the tooltip for every type of damage? The converse actually. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 20, 2022 Report Share Posted July 20, 2022 26 minutes ago, Stan` said: The converse actually. Yeah, I didn't get everything. I just saw a lot of "show damage" stuff highlighted in green... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 20, 2022 Report Share Posted July 20, 2022 On 19/07/2022 at 6:21 AM, maroder said: Off-topic but I think it would be good to remove the "Trained by" & "Builds" information from the tooltip. I feel like they provide near to no value and are just visual distraction This information could be useful if presented in a better way, but I agree as presented it's very cluttery. Quote Link to comment Share on other sites More sharing options...
maroder Posted July 21, 2022 Report Share Posted July 21, 2022 On 20/07/2022 at 5:58 PM, wowgetoffyourcellphone said: This information could be useful if presented in a better way what case are you thinking of? I would say if you have a unit selected you automatically see what it can build, so that duplication is unnecessary in every case. An the "trained by" doesn't make that much sense to me either, as you usually have already built the unit from the exact building, before you look at the tooltip. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 21, 2022 Report Share Posted July 21, 2022 Might be my lack of imagination, but I can't think of a way to present that info where it would be useful. "Built by": every building can be built by all pedestrians that aren't hero or champ; once one has gotten that concept one wouldn't go through any of these walls of text. 15 minutes ago, maroder said: "trained by" The "TRAINS:" section is useless for me, because I always go to the structure tree via the emblem; I find it much easier to see the info there. Maybe it could be useful, but if for example one doesn't know what a "Warrior" is, one doesn't learn that neither from the tooltip nor from the info panel for that building. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 21, 2022 Report Share Posted July 21, 2022 38 minutes ago, maroder said: what case are you thinking of? I would say if you have a unit selected you automatically see what it can build, so that duplication is unnecessary in every case. An the "trained by" doesn't make that much sense to me either, as you usually have already built the unit from the exact building, before you look at the tooltip. You've convinced me. I think something more useful would be a section that lists the current techs applied to this unit, and then another section that shows remaining available techs for this unit. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 21, 2022 Report Share Posted July 21, 2022 I think the "Attack" block looks horrible with those three different indents. "Poisoned" attack tells me it's poisonous; do we really need that sentence telling us that the unit causes poison damage? What's that "(extends)"? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 21, 2022 Author Report Share Posted July 21, 2022 15 minutes ago, Gurken Khan said: What's that "(extends)"? Means the person is poisoned for longer as opposed to stack. 15 minutes ago, Gurken Khan said: I think the "Attack" block looks horrible with those three different indents. Feel free to suggest things. 16 minutes ago, Gurken Khan said: Poisoned" attack tells me it's poisonous; do we really need that sentence telling us that the unit causes poison damage? Maybe 13 years old kids do? Dunno. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 21, 2022 Report Share Posted July 21, 2022 35 minutes ago, Stan` said: Means the person is poisoned for longer as opposed to stack. Thx. Everyone except me got that right away? 36 minutes ago, Stan` said: Feel free to suggest things. What I particularly dislike is the text jumping to the very beginning of the line after the line break. So maybe format it so that each subsequent line starts at the position of its (sub)header? But maybe that could lead to space problems (with translations) or it's just me anyway. I'm puzzled. The enemy horsy takes 10 damage from a hit from my tower, except for the first hit where it takes only 9? And I think it's consistent, that's not the first horsy where I watch that happen. Is there an explanation? Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 22, 2022 Report Share Posted July 22, 2022 (edited) 8 hours ago, Gurken Khan said: What I particularly dislike is the text jumping to the very beginning of the line after the line break. So maybe format it so that each subsequent line starts at the position of its (sub)header? But maybe that could lead to space problems (with translations) or it's just me anyway. Actually you are right. It is the case, that text is jumping to next line with no indentation. [Attaching the screenshots]. I see following problem with in-game stats UI (image 2). [I'm taking my own product and player perspective] It looks too cluttered Too taxt heavy. Not sure if player checks all info. Few suggestions Fix indentation in text Replace text with icon. Example, just like we are showing food and wood icon instead of writing food and wood. Similarly we should use poison icon instead of writing poison. Show Bow icon instead of wiring Bow, replace seconds with timer icon etc. Remove less important information. Not sure how many people care about capture details and loot from the unit. If I put a rank on how important is the information in the stat screen then the sequence is as follows. (image 2). Cost Health Attack 3.1 Primary weapon i.e., Bow/sword etc 3.2 Special damage is any Resistance Walk speed Attack capture Loot We can remove attack capture and Loot from stats pop-up and put it on detailed view of unit (image 1). One more alternative solution... We can also ask for community to help in improved designs. Edited July 22, 2022 by Darkcity Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 22, 2022 Author Report Share Posted July 22, 2022 11 hours ago, Gurken Khan said: I'm puzzled. The enemy horsy takes 10 damage from a hit from my tower, except for the first hit where it takes only 9? And I think it's consistent, that's not the first horsy where I watch that happen. Is there an explanation? Probably because the damage dealt by the tower is like 9.75 or something after damage application. 4 hours ago, Darkcity said: It looks too cluttered Too taxt heavy. Not sure if player checks all info. Actually there has been a recent flamewar about there being not enough info there... Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 22, 2022 Report Share Posted July 22, 2022 (edited) 39 minutes ago, Stan` said: Actually there has been a recent flamewar about there being not enough info there... Can you please refer me to that thread?. In my opinion, most of the players during game don't talk about captures and loot stuff, they talk about attack and defense stats. Besides player can always see detailed view of unit in information window (on right click on unit image). If we want to add anything we should add them in information screen that is dedicated to show unit related information. For other screen, we should keep only useful info and less text heavy. Edited July 22, 2022 by Darkcity Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 22, 2022 Report Share Posted July 22, 2022 6 minutes ago, Darkcity said: Can you please refer me to that thread?. In my opinion, most of the players during game don't talk about captures and loot stuff, they talk about attack and defense stats. Besides player can always see detailed view of unit in information window (on right click on unit image). If we want to add anything we should add them in information screen that is dedicated to show unit related information. For other screen, we should keep only useful info and less text heavy. That is my opinion as well. Huge text-heavy tooltips might seem useful, but reality is a different story. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 22, 2022 Report Share Posted July 22, 2022 7 Quote Link to comment Share on other sites More sharing options...
hyperion Posted July 22, 2022 Report Share Posted July 22, 2022 1 hour ago, wowgetoffyourcellphone said: What I like most by far is the history section. The rest can clearly be considered an improvement as well, just is it 1024x786 safe? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 22, 2022 Author Report Share Posted July 22, 2022 Looks like it could get done pretty easily with some gui experience. 8 hours ago, Darkcity said: Can you please refer me to that thread?. Can't find it. It was a big battle but the search doesn't help. Maybe @wowgetoffyourcellphone remembers. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 22, 2022 Report Share Posted July 22, 2022 1 hour ago, Stan` said: Can't find it. It was a big battle but the search doesn't help. Maybe @wowgetoffyourcellphone remembers. I think there were multiple discussions. I fell onto the side of simpler tooltips. Didn't make sense to me to duplicate a bunch of information between the tooltips and the information screens. Quote Link to comment Share on other sites More sharing options...
Darkcity Posted July 22, 2022 Report Share Posted July 22, 2022 11 minutes ago, wowgetoffyourcellphone said: I think there were multiple discussions. I fell onto the side of simpler tooltips. Didn't make sense to me to duplicate a bunch of information between the tooltips and the information screens. Yeah make sense. Tooltip should be minimalistic yet informatve with more intuitive icons and less text. While information screen can have detailed info. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 22, 2022 Report Share Posted July 22, 2022 One thing I'd like to be included in the info screens are the building limits, like "you can build 2 of these, 6 of those...". Quote Link to comment Share on other sites More sharing options...
nifa Posted July 23, 2022 Report Share Posted July 23, 2022 On 22/07/2022 at 6:42 AM, Darkcity said: Replace text with icon. maybe like in the following? I think it would be nice to use "tabs" like in a browser: -"stats" tab -"history" tab -"builds" tab -"equipment" tab; I don't know if this is possible, but for some units it would be nice to have some information about the props, like the roman pilum, scutum or gladius; or the iberian falcata Also nice to have would be if you could press the upgrade buttons in the menu and you would instantly see how they effect the unit stats. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 23, 2022 Author Report Share Posted July 23, 2022 It was that thread. Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 23, 2022 Report Share Posted July 23, 2022 3 hours ago, nifa said: maybe like in the following? I think it would be nice to use "tabs" like in a browser: -"stats" tab -"history" tab -"builds" tab -"equipment" tab; I don't know if this is possible, but for some units it would be nice to have some information about the props, like the roman pilum, scutum or gladius; or the iberian falcata Also nice to have would be if you could press the upgrade buttons in the menu and you would instantly see how they effect the unit stats. GOOD IDEA! Quote Link to comment Share on other sites More sharing options...
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