Gurken Khan Posted July 10, 2022 Report Share Posted July 10, 2022 (edited) 5 minutes ago, Stan` said: Don't think there are icons for hunt. Icons for animals? I believe up to a26RC1 the chickens were indicated, in the screenshot they're not. Edited July 10, 2022 by Gurken Khan typo Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 10, 2022 Report Share Posted July 10, 2022 5 hours ago, Stan` said: Too late... RC2 is there just haven't had to write the post and upload it... No worries! I think we got most of the major balance changes in. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 10, 2022 Report Share Posted July 10, 2022 47 minutes ago, Stan` said: Don't think there are icons for hunt. @wowgetoffyourcellphone, @vladislavbelov Thoughts. Default icon size can be made smaller or we can disable stone and iron again. Currently user can disable icons via options, via config user can override icon sizes and transparency. Though it’s not possible to distinguish different icon types. We might have too many icons, that’s the problem. So the question isn’t easy. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 10, 2022 Report Share Posted July 10, 2022 When I start 0ad (./pyrogenesis -writableRoot) this happens about 20 or 30% of the time for me, kind of random, I'm not sure how to reproduce it yet. This screenshot doesn't show exactly what I see, but the top 10% of my screen is blank. To get the "ok" button to highlight, the mouse pointer has to actually be hovering *above* where the "show this message in the future" text is displays. Then I can click and it will act as if I clicked on "ok" even the mouse pointer isn't on the ok button. Pressing alt+enter twice corrects the screen. I'm also attaching system_info.txt system_info.txt Quote Link to comment Share on other sites More sharing options...
Obelix Posted July 10, 2022 Report Share Posted July 10, 2022 Is it supposed to be, that the Techs of the Macedonian Storage house have no more research duration, resp. 0 seconds? The CivTree states they still have duration, practically I can research those four techs within seconds. See screenshots below: Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 10, 2022 Report Share Posted July 10, 2022 It looks like the mace crossbow's range was reduced to 50. Was this intentional? I don't think it is a good balance decision, they were fine at 60. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 10, 2022 Report Share Posted July 10, 2022 42 minutes ago, Obelix said: Is it supposed to be, that the Techs of the Macedonian Storage house have no more research duration, resp. 0 seconds? this is the new civilization bonus. I think the tooltips should say 0 sec. 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 10, 2022 Report Share Posted July 10, 2022 Happened after I made some changes to a random map and restarted 0ad. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 10, 2022 Report Share Posted July 10, 2022 27 minutes ago, andy5995 said: Happened after I made some changes to a random map and restarted 0ad. It might have nothing to do with your problem, but I see that you're not on RC2. If you updated we could at least be sure it's related to the latest version. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 10, 2022 Author Report Share Posted July 10, 2022 2 hours ago, Obelix said: Is it supposed to be, that the Techs of the Macedonian Storage house have no more research duration, resp. 0 seconds? The CivTree states they still have duration, practically I can research those four techs within seconds. See screenshots below: @Langbart Looks legit didn't we fix something similar? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 10, 2022 Author Report Share Posted July 10, 2022 1 hour ago, real_tabasco_sauce said: It looks like the mace crossbow's range was reduced to 50. Was this intentional? I don't think it is a good balance decision, they were fine at 60. Could be the changes for the han crossbowmen @wowgetoffyourcellphone any clue? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 10, 2022 Author Report Share Posted July 10, 2022 1 hour ago, andy5995 said: Happened after I made some changes to a random map and restarted 0ad. Can you take an ingame screenshot F2 when that happens? 3 hours ago, Gurken Khan said: Icons for animals? I believe up to a26RC1 the chickens were indicated, in the screenshot they're not. Not by icons but by little squares right? Can you disable icons and see if they appear ? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 10, 2022 Report Share Posted July 10, 2022 14 minutes ago, Stan` said: Not by icons but by little squares right? Yes, it was squares and not icons. 15 minutes ago, Stan` said: Can you disable icons and see if they appear ? Yes. Toggling icons makes the chicken squares appear/disappear. Guess they were just covered by the icons. Maybe I'll mess with icons.sizescale a bit. 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 10, 2022 Report Share Posted July 10, 2022 1 hour ago, Stan` said: Can you take an ingame screenshot F2 when that happens? @Stan`I did that above but it doesn't show the mouse pointer or the blank space at the top. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 10, 2022 Report Share Posted July 10, 2022 2 hours ago, andy5995 said: Happened after I made some changes to a random map and restarted 0ad. Here it just happened when starting a25 (package installed on Manjaro 21.3.1) Quote Link to comment Share on other sites More sharing options...
Obelix Posted July 10, 2022 Report Share Posted July 10, 2022 Had sth. similar when plugging in the 2nd screen. The smaller notebook screen size was taken over to the second one, so that there was a black area to the right as well. Minimizing and maximizing didn't help. Needed to restart the programme. Cannot retry currently. 2 Quote Link to comment Share on other sites More sharing options...
Nobbi Posted July 10, 2022 Report Share Posted July 10, 2022 On 30/06/2022 at 8:42 PM, maroder said: Last thing open for the Han is the roster restructure: https://code.wildfiregames.com/D4713 would be nice if some more people would look at/ accept it. I also read the maybe the minister should only cost 1 pop instead of two (not sure how many people feel that way). And then there is @borg-'s Persia overhaul: https://code.wildfiregames.com/D4724 which should also be accepted/ checked by much more people before including it right before string freeze. Spear CAV so far can't be trained in P1 neither from CC nor from stable, would be interesting to have it! I like all suggestions except the switch from speer to archer! It might be OP because u can play hit and run with the archers even better and when the enemy gets too close u can switch to speer... might be a horrible balance, especially great players can do a lot with micro in this way... Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 10, 2022 Report Share Posted July 10, 2022 4 hours ago, Gurken Khan said: It might have nothing to do with your problem, but I see that you're not on RC2. If you updated we could at least be sure it's related to the latest version. Thanks for the suggestion. I've rebuilt from git commit 8e0fc8a (Jul 9, 2022) and the problem still exists. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 10, 2022 Author Report Share Posted July 10, 2022 1 hour ago, andy5995 said: Thanks for the suggestion. I've rebuilt from git commit 8e0fc8a (Jul 9, 2022) and the problem still exists. If the screenshot is fine it might be an issue with gnome or whatever desktop env you are using. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted July 11, 2022 Report Share Posted July 11, 2022 (edited) 2 hours ago, Stan` said: If the screenshot is fine it might be an issue with gnome or whatever desktop env you are using. @Stan`The in-game screenshots captured with F2 are normally 1920x1080 but when I capture them when the screen is distorted as shown are 1920x970. I'm using xfce4 on Manjaro 21.3.1, btw. @Obelixwhat desktop environment were you using? Edited July 11, 2022 by andy5995 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 11, 2022 Report Share Posted July 11, 2022 13 hours ago, Obelix said: Is it supposed to be, that the Techs of the Macedonian Storage house have no more research duration, resp. 0 seconds? The CivTree states they still have duration, practically I can research those four techs within seconds. See screenshots below: Good catch. The reason is that technologies are (still) in JSON and not retrieved the same manner as e.g. units. In the structure tree the default values are used, whereas in the selection panel there is a call to the simulation what the technology _actually_ costs (including any modifications). Unfortunately I don't have a quick solution. (Only a long-term one.) 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 11, 2022 Author Report Share Posted July 11, 2022 5 hours ago, andy5995 said: @Stan`The in-game screenshots captured with F2 are normally 1920x1080 but when I capture them when the screen is distorted as shown are 1920x970. I'm using xfce4 on Manjaro 21.3.1, btw. @Obelixwhat desktop environment were you using? That means the game is sending the correct image but XFCE is doing something weird 1 hour ago, Freagarach said: Unfortunately I don't have a quick solution. (Only a long-term one.) Langbart provided 2? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 11, 2022 Report Share Posted July 11, 2022 (edited) On 10/07/2022 at 10:30 AM, Stan` said: Don't think there are icons for hunt. @wowgetoffyourcellphone, @vladislavbelov Thoughts. Default icon size can be made smaller or we can disable stone and iron again. The minimap is too small. Make it larger. Edited July 11, 2022 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 12, 2022 Report Share Posted July 12, 2022 (edited) I thought I saw something being done about the worker's elephant problem to enter the CC from the corner; unfortunately it's still an issue. savegame-0987.0adsave I had that issue before the save and on reloading it persisted. Also I have the feeling that since RC1 garrisoning/ungarrisoning sometimes messes with the units' stances. I noticed it then with Ministers and the ministry, and earlier in my current game the ele came out of the temple being aggressive (which doesn't make sense, I believe I had it on standground); haven't been able to reproduce, I'll see if I can catch it again. Edit: The worker ele lacks an acknowledging sound when ordered to build; if I have it selected together with inf they also won't make a sound when being ordered to build. Edited July 12, 2022 by Gurken Khan Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 12, 2022 Report Share Posted July 12, 2022 OK, I don't wanna edit the above post to death. Let me start this post off by saying that I generally enjoy the a26 version! One of the things I noticed was the unit icons; did they all get an overhaul? Anyway, I think they look really nice. Thanks to everyone working on this version, and specifically to the person(s) doing those icons. On to the next "complaint": Y no flag? @Langbart Quote Link to comment Share on other sites More sharing options...
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