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Alpha 25 Pre-release/Release Candidate Build Testing


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10 minutes ago, wraitii said:

This was done on purpose

I had no doubt it was done on purpose; I just wanted to roll my eyes to that with ostentation.

 

12 minutes ago, wraitii said:

but IIRC we had reasons for it

The only 'reason' given there is that you thought it was poor design, without any explanation why. :p

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19 hours ago, Dizaka said:

Why can't we just make it so that healers can capture buildings?

(In DE priests can capture buildings)

It at least prevents the phenomenon where if you have a priest in your selection and you tell them all to go capture a building the priest just stands around to get massacred by enemy defensive arrows. If they can capture too, it makes them a part of the action and at least makes the damage worth it.

Edited by wowgetoffyourcellphone
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20 hours ago, Gurken Khan said:

@chrstgtr If you can't produce units house/pop cap don't matter either. As I can't think of a way a unit not being able to build or capture bringing up a civ again, I'm fine with healers etc. not counting towards the defeated status.

You can still have a lot of units while having 0 pop cap/production capabilities. 

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Just a minor thing (and maybe not appropriate to mention here?):

Can we please keep the possibility to show something with the torch on the minimap also after a game has ended? We always want to point out to each other some exciting spot after the game's end but cannot, because the torch-on-minimap function is then not available anymore.

Should I open an extra thread for this or add it to some kind of "ideas" list for future versions? If yes, can you please indicate where? Thank you! :)

Besides, I would like to express my sincerest thanks to the developers, contributors, people testing, and the community that make this game so wonderful! :thumbsup: We have not experienced any OOS with the latest version (playing with 3 humans and 1 AI on local network/3 PCs).

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Is there an unpack-and-run archive or appimage for Linux? I'd like to test but don't wish to make root system changes, for this test I'd prefer a version I can just run as user if possible. Am on Manjaro OS / KDE Plasma: I have the stable release installed by my system packages, don't want to make changes not maintained by the packages otherwise.

Edited by MirceaKitsune
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If a game has been stopped by losing connection between the host and others (3 PCs on LAN with 3 human players + 1 AI), the stats (summary) are missing the AI, i.e. they look as if there was never an AI player from the beginning - only the 3 human players are shown.

I know that such a game cannot be continued, but maybe there is something that could be done about the missing stats?

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3 minutes ago, Ceres said:

If a game has been stopped by losing connection between the host and others (3 PCs on LAN with 3 human players + 1 AI), the stats (summary) are missing the AI, i.e. they look as if there was never an AI player from the beginning - only the 3 human players are shown.

I know that such a game cannot be continued, but maybe there is something that could be done about the missing stats?

I think it can't for the exact same reason you can't rejoin a game with AI.

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