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Update on the fortress.

They weren't included in A24 for various reasons but I think it's time for A25 even if they are not 100% perfect. There will be more incentive to make them better if they are in the game than if

Many thanks to @Stan` for creating this mod. It would be great if we can integrate Han as a formal civ into the next release A25 as they had been a major player in the world's history around 0AD. Hope

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I noticed today that han fields look... mmmh, let's say they look weirder than some stone wall. I'm guessing that's impossible to create buildings that go under ground level in 0ad, but it would be much more logical if rice fields looked more like square patches of low terrain, circled by simple embankments on their sides. Something less eyecatching, it's just fields. Now they look like some kind of hot springs.

Of course if fields are built on slopes, than the current model are much better.

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38 minutes ago, alre said:

I noticed today that han fields look... mmmh, let's say they look weirder than some stone wall. I'm guessing that's impossible to create buildings that go under ground level in 0ad, but it would be much more logical if rice fields looked more like square patches of low terrain, circled by simple embankments on their sides. Something less eyecatching, it's just fields. Now they look like some kind of hot springs.

Of course if fields are built on slopes, than the current model are much better.

Unless something changed we don't use rice fields as it's not historically accurate... I had one for non sloppy terrain.

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On 30/11/2020 at 12:19 PM, Nescio said:

Hi Stan,

While I'd love to see the Han included in the public mod, I don't think it's ready. The most important issue is the major anachronisms. I certainly do not claim to be an expert on Chinese history, but multiple things are clearly wrong. A few examples:

  • The <History> of the siege_tower.xml talks about Ming and Qing sieges.
  • The city walls seem to be based on Ming stone architecture; the Qin and Han built massive city walls from earth.
  • The Song were the first to built a navy, and the mod's large warships resemble those.
  • Rice cultivation is dominant in Southern China, but the Han and other dynasties prior to the Song were Northern Chinese, with wheat, barley, and millet cultivation.
  • The examination system only started to emerge under the Tang.

Minor problems include that nobody has looked at gameplay balance yet, and the technologies, civ bonuses, special structures, and ministers certainly need a hard look; also strings; art file names perhaps too.

Kind regards,

Nescio

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...but iron tools were much more effective after the Spring and Autumn Period and best documented during the Han dynasty period of 206 B.C.–A.D. 220. Detailed scenarios of rice farming were recorded in Han period mural tombs, portraits on stones and bricks (Fig.4)......

...The same book documented the techniques of water temperature control for rice paddies. Notably during the Han dynasty period, various new technologies were being developed to improve agricultural pursuits, such as a multiple tube seed drill for tilling soil and snowing seeds simultaneously, water lifting devices for irrigation, and winnowing devices..

From: (PDF) Rice in China. Hung 2014. Available from: https://www.researchgate.net/publication/301949120_Rice_in_China [accessed May 18 2021].

DOI:10.1007/978-94-007-3934-5_10026-1

 

@Nescio could you explain further? I only find sources that the Han used Rice. (Not exclusively, but that they used it)

Edited by maroder
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1 minute ago, Yekaterina said:

The Han actor was missing so I used the Carthaginian one which definitely work. Also, Carthaginian models are prettier. 

Well don't ^^" If they are missing they need to be fixed, which is the whole point of this thread...

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8 minutes ago, Yekaterina said:

The Han actor was missing so I used the Carthaginian one which definitely work. Also, Carthaginian models are prettier. 

I believe that the only thing that should be corrected is the facial textures that are a little out of date (with textures with a lower definition I imagine, maybe someone has the original fonts).

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2 hours ago, Lopess said:

I believe that the only thing that should be corrected is the facial textures that are a little out of date (with textures with a lower definition I imagine, maybe someone has the original fonts).

some helmets are missing.

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Secondary Bows + Secondary Swords upgrades did not enact a weapons switch when attacking from distance or up close. (could be confused as to how it works)

Unlock Champions in Barracks was not necessary as champs were already unlocked after entering City Phase.

Battering Ram and Stables icons.

han_Dynasty.png

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