Stan` Posted February 5, 2021 Report Share Posted February 5, 2021 You might want to add wooden beams on the edges, or to round the corners a bit Also maybe steps under the door. 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 5, 2021 Author Report Share Posted February 5, 2021 7 Quote Link to comment Share on other sites More sharing options...
Lopess Posted February 5, 2021 Report Share Posted February 5, 2021 Your medieval village is getting amazing! Congratulations, keep up the great work !! Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 6, 2021 Author Report Share Posted February 6, 2021 forge or workshop - interior and/or eyecandy follows up ... 7 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 6, 2021 Report Share Posted February 6, 2021 Pretty nice  You might want to fill the part above the door with props / or wooden beams or a medieval sign hanging. 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted February 6, 2021 Report Share Posted February 6, 2021 Why laugh.. This looks great! 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 6, 2021 Author Report Share Posted February 6, 2021 6 hours ago, Stan` said: You might want to fill the part above the door with props / or wooden beams or a medieval sign hanging. Yes, i like the wooden beams, but this night it was to late Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 6, 2021 Author Report Share Posted February 6, 2021 it's better now ... 5 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted February 7, 2021 Report Share Posted February 7, 2021 On 05/02/2021 at 10:28 AM, DanW58 said: Morover, never make any single channel add to more than 1.0 (or 255 if using char color notation). Doing so makes that pixel in the texture set indicate a material that reflects more light energy than it receives, which is not physically possible. Blender, unfortunately, entirely ignores this concern in its light/material pipeline. Blender's pipeline is NOT physics based, no matter how much they repeat it is. I suppose it's not because they don't want to, but because they can't. Since checking BRDF for every combination of pixels of different textures is a very complex task. I believe there's no fast solution in the whole production world of renderers. So by your measurements there is no production software with real PBR. On 05/02/2021 at 10:28 AM, DanW58 said: The FIRST RULE of scientific texturing is to never make the sum of diffuse and specular greater than white. I suppose you mean 1.0 by white. Since it's not a color, a ratio of reflected/scattered and absorbed. On 05/02/2021 at 10:28 AM, DanW58 said: They should never add to more than 0.9, 0.9, 0.9, really, as even mirrors have trouble reflecting more than 90%. You're just looking on them at very high angle  I believe it's not hard to meet a 90%-95% mirror, especially with a metal back On 05/02/2021 at 10:28 AM, DanW58 said: This is because light reflecting off a colored metal that reflects diffusely, randomly, implies that it bounces two or three times before coming out, probably by entering and exiting a micro-cavity on the metal surface, and at each reflection it becomes MORE colored by the metal. I think it's important to note for those who is unfamiliar with PBR, that the reflection is colored, because each collision of light with a surface absorbs a part of the light energy and absorbs differently for different wavelengths. Quote Link to comment Share on other sites More sharing options...
DanW58 Posted February 7, 2021 Report Share Posted February 7, 2021 4 minutes ago, vladislavbelov said: I think it's important to note for those who is unfamiliar with PBR, that the reflection is colored, because each collision of light with a surface absorbs a part of the light energy and absorbs differently for different wavelengths. Exactly. Metallic reflection colors light; Fresnel reflection doesn't. In the case of "diffuse materials", the color also results from multiple colored bounces, just as in metals, but the difference is that we don't have a specular (single bounce) color to compare with; but it would be the square root or cubic root of the diffuse color if we could. Applying this rule to metals, I cannot describe in words what a huge difference it makes. I once made a model of an electric motor and used these rules for copper, bronze and gold parts in it, and people were going crazy like "That looks like a photograph! How did you do it?" It works THAT well, even though the difference is almost invisible. Quite a contradiction. If you look at the same rendering with diffuse = black it looks like "standard" representations of copper, bronze and gold; but you change the diffuse to a very dark, almost black, 2nd or 3rd power of the specular color, and you can't almost see the difference, but it looks photographic. Science delivers. Yes, the rule is per-channel, no more than 1.0, preferably no more than 0.9. In fact, I bet the problem with the Acropolis terrain is not only that it is close to white, but probably has some specular added to it. Best thing that could be done with terrain is to not support a specular texture at all. The only specularity from ground should be water (or polished granite), both of which are Fresnel reflections and therefore must be computed, and NOT come from a texture. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 7, 2021 Author Report Share Posted February 7, 2021 An medieval stable - visit by 0ad-horses 4 Quote Link to comment Share on other sites More sharing options...
nifa Posted February 7, 2021 Report Share Posted February 7, 2021 Looks nice You might want to change the doors though, are they two parts? Is there a doorknob? In case they are sliding doors, I think they should be on the outside, otherwise it wouldn't be possible to open them. You might want to remove the doorstep too Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 7, 2021 Author Report Share Posted February 7, 2021 now they are a little bit safer ... Â 5 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 8, 2021 Author Report Share Posted February 8, 2021 can be a ravern or royal stola ... 3 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 9, 2021 Author Report Share Posted February 9, 2021 WIP of an sawmill ... Â 4 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted February 9, 2021 Report Share Posted February 9, 2021 Stupid question what powers/moves the saw blades in that period.Man power would have a pit under the whole structure for the workers while other mills would use a water wheel.Lots of mills handled milling grain and sawing wood Enjoy the Choice  Quote Link to comment Share on other sites More sharing options...
Sturm Posted February 9, 2021 Report Share Posted February 9, 2021 Looking at all these beautiful 3D renderings, I wonder when 0 AD will implement the day / night phasing. I know the code already exists. Are we too far from that? 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 10, 2021 Author Report Share Posted February 10, 2021 10 hours ago, Loki1950 said: Stupid question what powers/moves the saw blades in that period.Man power would have a pit under the whole structure for the workers while other mills would use a water wheel.Lots of mills handled milling grain and sawing wood Enjoy the Choice  this was the plan ...      3 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 10, 2021 Author Report Share Posted February 10, 2021 (edited) Some parts are still missing (e.g. a rope for the "Hebehilfe", the wagon to the saw etc.) - but for now it's enough ... Edited February 10, 2021 by Mr.lie Quote Link to comment Share on other sites More sharing options...
Carltonus Posted February 10, 2021 Report Share Posted February 10, 2021 Mein Herre, ist álle diése Buildingse are für ein neu Modifikation, oder eine generische Faktion? 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted February 10, 2021 Report Share Posted February 10, 2021 Thanks for the expansion you might look into the differences in power generated between over and under shot water wheels as well Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 11, 2021 Author Report Share Posted February 11, 2021 now with transporter and woodcart ... 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 11, 2021 Report Share Posted February 11, 2021 Keep it up! 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 12, 2021 Author Report Share Posted February 12, 2021 A simple windmill - not ready yet, and the pictures are not the best, but i have to go sleeping  5 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted February 15, 2021 Author Report Share Posted February 15, 2021 A new blacksmith (forge) ... with "handmade" utilities 3 Quote Link to comment Share on other sites More sharing options...
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