guerringuerrin Posted October 11, 2021 Report Share Posted October 11, 2021 On 11/10/2019 at 11:23 AM, Stan` said: So yeah it's definitely the blood that's killing performance :/ Would you say blood is nice to have ? Hello everyone! After reading the whole thread i have two doubts i want to share with u. 1- Didn't find autociv option to disable blood to test performance. Am I missing something or this option its only available with No Blood And Gore Mod by @Stan` (https://0ad.mod.io/no-blood-and-gore-mod). 2- Autociv's autoassign civ its not working properly in my 0ad. If u say Gauls u take Spartans, If u say Iber u take Seleúcids. I've already installed a fresh version of 0ad with Autociv and Boongui Only. I download autociv v25.2.3 from github (https://github.com/nanihadesuka/autociv) and still having this error. I wonder if there's something related to 0ad native lengauge (spanish in my case). I'll be glad to change it my self but there's no editable file in the mod (ofc, autociv.pyromod its already compiled). Maybe is there a fix for this I didn't see or I can only fix it compiling new version from sourcecode. I hope u can understand my poor English. TY 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted October 11, 2021 Report Share Posted October 11, 2021 9 minutes ago, guerringuerrin said: Hello everyone! After reading the whole thread i have two doubts i want to share with u. 1- Didn't find autociv option to disable blood to test performance. Am I missing something or this option its only available with No Blood And Gore Mod by @Stan` (https://0ad.mod.io/no-blood-and-gore-mod). Check the Autociv option - Graphics: corpses max. --> see this post: Make certain colours transparent "on-the-fly"? (18/Aug/21) 1 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted October 11, 2021 Report Share Posted October 11, 2021 TY for quick response, @Langbart. On 11/10/2019 at 11:23 AM, Stan` said: So yeah it's definitely the blood that's killing performance :/ Would you say blood is nice to have ? In early pages @ValihrAnt discuses with @Stan` that the blood itself really matters in the FPS dump, so i though i could keep like 10 max corpses but hide the blood and keep improving performance. But maybe just using the max corpse option to 0 its the best way to improve as much as i can game's performance (ofc also lowering graphics tho) TY again see u in the battlefield Quote Link to comment Share on other sites More sharing options...
sarcoma Posted October 13, 2021 Report Share Posted October 13, 2021 .pyromod == .zip Quote Link to comment Share on other sites More sharing options...
nani Posted October 28, 2021 Author Report Share Posted October 28, 2021 On 11/10/2021 at 8:37 PM, guerringuerrin said: Hello everyone! After reading the whole thread i have two doubts i want to share with u. 1- Didn't find autociv option to disable blood to test performance. Am I missing something or this option its only available with No Blood And Gore Mod by @Stan` (https://0ad.mod.io/no-blood-and-gore-mod). 2- Autociv's autoassign civ its not working properly in my 0ad. If u say Gauls u take Spartans, If u say Iber u take Seleúcids. I've already installed a fresh version of 0ad with Autociv and Boongui Only. I download autociv v25.2.3 from github (https://github.com/nanihadesuka/autociv) and still having this error. I wonder if there's something related to 0ad native lengauge (spanish in my case). I'll be glad to change it my self but there's no editable file in the mod (ofc, autociv.pyromod its already compiled). Maybe is there a fix for this I didn't see or I can only fix it compiling new version from sourcecode. I hope u can understand my poor English. TY Can confirm the bug, seems setting non English language triggers it. Will try to fix. 1 1 Quote Link to comment Share on other sites More sharing options...
nani Posted October 28, 2021 Author Report Share Posted October 28, 2021 @guerringuerrin new version up. Bug fixed. 2 Quote Link to comment Share on other sites More sharing options...
nani Posted October 28, 2021 Author Report Share Posted October 28, 2021 On 11/10/2021 at 9:09 PM, guerringuerrin said: TY for quick response, @Langbart. In early pages @ValihrAnt discuses with @Stan` that the blood itself really matters in the FPS dump, so i though i could keep like 10 max corpses but hide the blood and keep improving performance. But maybe just using the max corpse option to 0 its the best way to improve as much as i can game's performance (ofc also lowering graphics tho) TY again see u in the battlefield I suggest to keep 30 corpses at least otherwise the gameplay suffers alot (you won't know where your unit died and how many otherwise). Performance only starts getting bad when you have > 50 corpses lying around 1 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted December 10, 2021 Report Share Posted December 10, 2021 hotkey.someting = "Z" ; <= Problem here it need write Z for Y(german). The GUI crate it so. in other words: If I configure a hotkey with Z in the configuration via the GUI, it is written as Y. Sometimes this creates confusion. Is it possible to tell the game or autociv thats a german keyboard? Quote Link to comment Share on other sites More sharing options...
nani Posted December 11, 2021 Author Report Share Posted December 11, 2021 16 hours ago, seeh said: hotkey.someting = "Z" ; <= Problem here it need write Z for Y(german). The GUI crate it so. in other words: If I configure a hotkey with Z in the configuration via the GUI, it is written as Y. Sometimes this creates confusion. Is it possible to tell the game or autociv thats a german keyboard? Yes, if I'm correct @wraitii did a great job implementing this. From what I did get, basically 0ad now uses scancodes (positional) instead of key codes (value based), so that it doesn't matter what type of keyboard you have the keys would be saved internally as the default keyboard and translated according to the current keyboard you have on the fly. So, for your issue, 0ad is doing the conversion correctly, so no need to worry, let 0ad handle it for you. Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 12, 2021 Report Share Posted December 12, 2021 neither pyro or zip works for me. is anyone else having trouble? I need help with this. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 12, 2021 Report Share Posted December 12, 2021 24 minutes ago, SneakEP said: neither pyro or zip works for me. is anyone else having trouble? I need help with this. You mean drag and drop on the executable doesn't work? Quote Link to comment Share on other sites More sharing options...
nani Posted December 12, 2021 Author Report Share Posted December 12, 2021 1 hour ago, SneakEP said: neither pyro or zip works for me. is anyone else having trouble? I need help with this. Explain the steps you did to install it (the more detail the better) and what exactly doesn't work, any errors? Quote Link to comment Share on other sites More sharing options...
seeh Posted December 12, 2021 Report Share Posted December 12, 2021 On 11/12/2021 at 1:34 AM, nani said: 0ad is doing the conversion correctly, so no need to worry, let 0ad handle it for you. usually i edit autoCiv into the GUI (maybe you mean this method) and i also edit in the local.cfg as i said before i need to use z any y for the same key if i want use my special hotkey. ok it works. not a big deal. i could life with it very good. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted December 12, 2021 Report Share Posted December 12, 2021 5 hours ago, SneakEP said: neither pyro or zip works for me. is anyone else having trouble? I need help with this. what you mean? unzip it in a folder in ~/snap/0ad/current/.local/share/0ad/mods/ if u use linux Quote Link to comment Share on other sites More sharing options...
seeh Posted December 25, 2021 Report Share Posted December 25, 2021 Need Hotkey to "Rise the Alert" (in CC). Idea? Quote Link to comment Share on other sites More sharing options...
nani Posted December 25, 2021 Author Report Share Posted December 25, 2021 3 hours ago, seeh said: Need Hotkey to "Rise the Alert" (in CC). Idea? The way the alert system is designed doesn't allow for a hotkey (at least a correct one), sorry. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 25, 2021 Report Share Posted December 25, 2021 Just now, nani said: The way the alert system is designed doesn't allow for a hotkey (at least a correct one), sorry. Why not? Is it hard to patch? 1 Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 29, 2021 Report Share Posted December 29, 2021 On 12/12/2021 at 6:19 PM, seeh said: what you mean? unzip it in a folder in ~/snap/0ad/current/.local/share/0ad/mods/ if u use linux i'm using Windows 10 Home Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 29, 2021 Report Share Posted December 29, 2021 On 12/12/2021 at 2:30 PM, nani said: Explain the steps you did to install it (the more detail the better) and what exactly doesn't work, any errors? so it's here in my downloads. How do I get it to start working in 0 AD? Quote Link to comment Share on other sites More sharing options...
seeh Posted December 29, 2021 Report Share Posted December 29, 2021 1 hour ago, SneakEP said: i'm using Windows 10 Home https://trac.wildfiregames.com/wiki/GameDataPaths Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 29, 2021 Report Share Posted December 29, 2021 25 minutes ago, seeh said: https://trac.wildfiregames.com/wiki/GameDataPaths yes got that but i don't know how to activate it in 0AD Quote Link to comment Share on other sites More sharing options...
nani Posted December 29, 2021 Author Report Share Posted December 29, 2021 19 minutes ago, SneakEP said: yes got that but i don't know how to activate it in 0AD Move "autociv" folder to the folder "mods" not "mod". Then open 0ad and in the main menu select "Settings" -> "Mod Selection", a new page will appear. In the page search in the upper list the mod "autociv", select it, then click the "Enable" button on the bottom, this should move the mod to the list bellow. Then click on the "Save Configuration" then on the "Save and Restart" button. Now you have autociv installed and working. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 29, 2021 Author Report Share Posted December 29, 2021 (edited) On 25/12/2021 at 11:52 PM, Stan` said: Why not? Is it hard to patch? Not really, it just doesn't mesh well. The alert system is based on having a building from where to trigger the alert, then the units AI inside the building radius will find a place to garrison, the problem is knowing what building to automatically select in the case this hotkey were to be triggered and also to take care of any edge cases (no building found in visible camera view, multiple options, etc). Edited December 29, 2021 by nani Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 29, 2021 Report Share Posted December 29, 2021 9 hours ago, nani said: Move "autociv" folder to the folder "mods" not "mod". Then open 0ad and in the main menu select "Settings" -> "Mod Selection", a new page will appear. In the page search in the upper list the mod "autociv", select it, then click the "Enable" button on the bottom, this should move the mod to the list bellow. Then click on the "Save Configuration" then on the "Save and Restart" button. Now you have autociv installed and working. thank you. got it from there. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 31, 2021 Report Share Posted December 31, 2021 @nani I found a bug: the numbers in stats panel don't add up 60 + 35 + 1 = 96 != 104 Quote Link to comment Share on other sites More sharing options...
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