Stan` Posted October 10, 2022 Report Share Posted October 10, 2022 Now available inside the game in mod downloader. 2 1 Quote Link to comment Share on other sites More sharing options...
nani Posted October 10, 2022 Author Report Share Posted October 10, 2022 2 hours ago, Kampot said: is there Bug Bounty Program? Thanks for fixes, blessing, The bounty is the release with the fixes 2 1 Quote Link to comment Share on other sites More sharing options...
nani Posted October 10, 2022 Author Report Share Posted October 10, 2022 7 minutes ago, Stan` said: Now available inside the game in mod downloader. I don't know why but seems I get the error "Invalid mod: Failed to get metadata_blob from modFile" this seems to be happening for other mods too. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 10, 2022 Report Share Posted October 10, 2022 3 hours ago, nani said: I don't know why but seems I get the error "Invalid mod: Failed to get metadata_blob from modFile" this seems to be happening for other mods too. Which ones? I signed your mod again, it should work now. Note that if you edit/delete the file, the signatures gets invalid and I have to sign it again. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted October 10, 2022 Author Report Share Posted October 10, 2022 I see it working now, thanks. 2 Quote Link to comment Share on other sites More sharing options...
nani Posted November 4, 2022 Author Report Share Posted November 4, 2022 This mod is in maintenance mode But will be updated for the following cases: Bug fixes Compatibility with new 0 A.D. versions Any reasonable pull request somebody might want to make Thanks to all the 0 A.D. players who found it useful. Nani 3 2 Quote Link to comment Share on other sites More sharing options...
Chesnutter Posted December 11, 2022 Report Share Posted December 11, 2022 Subject: stats overlay; top left? Hey, im not sur whre to post this. I have the autociv mod which is great but the stats overlay is currently in the bottom right. I see that in a lot of youtube tutorials and replays it is located in the top right (also bigger and nicer looking). What mod or how can i make this happen? thanks, Chesnutter Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted December 11, 2022 Report Share Posted December 11, 2022 15 minutes ago, Chesnutter said: Subject: stats overlay; top left? Hey, im not sur whre to post this. I have the autociv mod which is great but the stats overlay is currently in the bottom right. I see that in a lot of youtube tutorials and replays it is located in the top right (also bigger and nicer looking). What mod or how can i make this happen? thanks, Chesnutter Try the boonGUI Mod 1 Quote Link to comment Share on other sites More sharing options...
nani Posted March 12, 2023 Author Report Share Posted March 12, 2023 New update v26.2.0 Improvement: better text contrast on the in-game stats. Thanks @Langbart for PR 3 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 19, 2023 Report Share Posted May 19, 2023 (edited) 0ad 0.0.27: dirty quickFix for us autoCiv- hotkeys (if you have already from alpha26). works when i delete all behind line 78 - (to line 131) in gui/pregame/mainmenu~autociv.js:78 this prevents error messages when typing in chat urls or the word test gui/common/botmanager.js:44 react(msg) { return false; and options disabled be delete or rename this: gui/options/options~autociv.js Edited May 19, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
seeh Posted May 22, 2023 Report Share Posted May 22, 2023 quick and dirty solution to use autoCiv in a27 without config window https://github.com/sl5net/autociv/tree/autociv_a27 Quote Link to comment Share on other sites More sharing options...
nani Posted May 27, 2023 Author Report Share Posted May 27, 2023 version 27.0.0 Updates: compatible with 0.A.D. alpha 0.27.0 Deprecation: custom font type setting option no longer available thanks @seeh for trying to make it compatible too 2 Quote Link to comment Share on other sites More sharing options...
NitroVicky Posted May 28, 2023 Report Share Posted May 28, 2023 Hi Nani, I downloaded your mod (version 27.0.0) and tried to play a game with it. I found the unit counters quite informative, however, the kill count is always showing 0. I checked the replay just to be sure and I see all other counters showing the correct values but only the kill count is 0 for everyone. I took a screenshot at 8:03 game time: your autociv suggests that no one has killed anything, but the built-in summary says otherwise: Since I was the dark blue player, I know that I have definitely been fighting and killing enemy units, so I think this is a bug of your mod. It would be even better if you don't show the resources and total population in your table, as these information are already provided in the top bar. Removing these 5 columns will save a lot of area on the screen. The player colours are are slightly distorted in your panel and on some summary screens, but I am chill with that. 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted May 28, 2023 Report Share Posted May 28, 2023 1 hour ago, NitroVicky said: It would be even better if you don't show the resources and total population in your table, as these information are already provided in the top bar. Removing these 5 columns will save a lot of area on the screen. Strongly disagree. The top bar only shows the infos only if you mouse over them, which makes them not very useful. So the autociv table is super useful Quote Link to comment Share on other sites More sharing options...
NitroVicky Posted May 28, 2023 Report Share Posted May 28, 2023 I agree the table is super useful, but for me (using default configurations), the resources counters and total population are indeed already shown on the title bar without needing to hover anywhere: As you can see, the numbers are always on the top bar even though my cursor is pointing at a wall. Since Player of 0AD insists on the table displaying all data, it would be helpful to have an additional option to hide resource counters or to show them as a duplicate down there. Quote Link to comment Share on other sites More sharing options...
rossenburg Posted July 1, 2023 Report Share Posted July 1, 2023 (edited) Hey @nani, I noticed a little quirk in the code when handling decimal values for team sizes with the /team command. Right now, if users enter decimal numbers like 1.1 or 1.2, the code doesn't handle them as expected, assuming only whole numbers. /team 1.1 matches the regular expression which treats the period (.) as equivalent to (v), causing this confusion. Although decimal teams are not a common scenario, I believe it's important to bring this to your attention. To make things smoother, hope you could tweak the code to handle these decimals correctly. A simple update to the regular expression used for matching team sizes should do the trick! Edited July 1, 2023 by rossenburg retag 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted July 1, 2023 Report Share Posted July 1, 2023 On 28/05/2023 at 6:50 PM, NitroVicky said: I agree the table is super useful, but for me (using default configurations), the resources counters and total population are indeed already shown on the title bar without needing to hover anywhere: As you can see, the numbers are always on the top bar even though my cursor is pointing at a wall. Since Player of 0AD insists on the table displaying all data, it would be helpful to have an additional option to hide resource counters or to show them as a duplicate down there. No, the bottom doesnt show ally stats, while the bottom right does. Quote Link to comment Share on other sites More sharing options...
nani Posted July 1, 2023 Author Report Share Posted July 1, 2023 3 hours ago, rossenburg said: Hey @nani, I noticed a little quirk in the code when handling decimal values for team sizes with the /team command. Right now, if users enter decimal numbers like 1.1 or 1.2, the code doesn't handle them as expected, assuming only whole numbers. /team 1.1 matches the regular expression which treats the period (.) as equivalent to (v), causing this confusion. Although decimal teams are not a common scenario, I believe it's important to bring this to your attention. To make things smoother, hope you could tweak the code to handle these decimals correctly. A simple update to the regular expression used for matching team sizes should do the trick! I already knew the "quirk" but working as expected. In fact, if I remember correctly I did it this way on purpose so you can type as separator whatever you want. The teams separator can be anything. Regex: text.match(/(\d+)/g); 2 Quote Link to comment Share on other sites More sharing options...
seeh Posted August 13, 2023 Report Share Posted August 13, 2023 do the "/mute": "Mute player", also effect in-game ? or only works in the lobby? Quote Link to comment Share on other sites More sharing options...
nani Posted August 13, 2023 Author Report Share Posted August 13, 2023 6 hours ago, seeh said: do the "/mute": "Mute player", also effect in-game ? or only works in the lobby? All places with chat 1 Quote Link to comment Share on other sites More sharing options...
nani Posted August 26, 2023 Author Report Share Posted August 26, 2023 (edited) version 26.4.0 - special update New Custom default initial unit stance (you can change it in settings) @Langbart Better coloring and symbols for overlay stats Removed Set healer aggressive by default setting. Now you can use the custom initial unit stances setting. @Emacz as for skiri: for the aggressive stance setting add "Soldier&Swordsman" Edited August 26, 2023 by nani 1 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted August 26, 2023 Report Share Posted August 26, 2023 17 hours ago, nani said: version 26.4.0 - special update New Custom default initial unit stance (you can change it in settings) @Langbart Better coloring and symbols for overlay stats Removed Set healer aggressive by default setting. Now you can use the custom initial unit stances setting. @Emacz as for skiri: for the aggressive stance setting add "Soldier&Swordsman" Thanks! i also think i realized part of my problem was my lvl 3 units and passive stance were teh same hot key but now i seemd to have lost lvl 3, lvl 2 units... where do i find the file to add them back in? Quote Link to comment Share on other sites More sharing options...
sim4seasons Posted January 17 Report Share Posted January 17 Hey ! Thanks for this amaizing work O.O But I'm very confused; how do I make that page to change the shortcut appear ? I tried F4 as I saw in a video on youtube and read on another topic, but still, I can't success to make that windows appear... How does it work ? Thanks, Sim. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted January 17 Report Share Posted January 17 @sim4seasons Welcome to the forums. I ain't especially experienced with this mod, but you have installed it and chosen on the mod page as active? Quote Link to comment Share on other sites More sharing options...
sim4seasons Posted January 18 Report Share Posted January 18 Yes, in many ways we can see that a lot of features of the mode are active; I tried to install it via the mod page in the game, and also manually. Both time activated and working in the game, except for that F4 key that should make the hotkeys config menu appears in game... Thanks for your answer ! Quote Link to comment Share on other sites More sharing options...
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