nifa Posted January 25, 2021 Share Posted January 25, 2021 Like one button with a changing icon? Though i think there might be cases where you would have to raise an alert two times without ending it, eg. if you ungarrison some units in between 4 minutes ago, Stan` said: It was because one used to be able to have multiple alarm levels. ah ok, so that's the reason for the red bell 1 Link to comment Share on other sites More sharing options...
Stan` Posted January 25, 2021 Author Share Posted January 25, 2021 11 minutes ago, nifa said: Like one button with a changing icon? Though i think there might be cases where you would have to raise an alert two times without ending it, eg. if you ungarrison some units in between Right, one could be disabled too . eg yellow when enabled grey when disabled, and red when enabled grey when disabled 1 Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted January 25, 2021 Share Posted January 25, 2021 Has there been much consideration for colour blindness with these icons? That's where I could see the current alarm bell be problematic. Link to comment Share on other sites More sharing options...
nifa Posted January 25, 2021 Share Posted January 25, 2021 (edited) the only thing the button does is giving the women the order to either "garrison" or "go back to work", right? So if you raise an alert and then manually send them back to work, the button would still be shown as "alert", so you'd have to click twice to raise an alert again. So it's not a state but an one-time order? I think it'd be better to keep two buttons tbh Quote Has there been much consideration for colour blindness with these icons? That's where I could see the current alarm bell be problematic. true Edited January 25, 2021 by nifa Link to comment Share on other sites More sharing options...
Stan` Posted January 25, 2021 Author Share Posted January 25, 2021 @nifa that's a very good point probably why it stayed that way. @Thorfinn the Shallow Minded true it would be nice to have a color blind mode Link to comment Share on other sites More sharing options...
GunChleoc Posted February 6, 2021 Share Posted February 6, 2021 How about tilting the bell for the button that raises the alert, maybe with some added motion lines to give the impression that the bell is moving (ringing)? 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 6, 2021 Share Posted February 6, 2021 1 Link to comment Share on other sites More sharing options...
Freagarach Posted April 1, 2021 Share Posted April 1, 2021 With D1958 (a.k.a. turrets) nearing its completion, can I request a few icons, please? action-occupy-turret (and its disabled variant) (this is a cursor) occupy-turret leave-turret For use in https://code.wildfiregames.com/D3773. 1 1 Link to comment Share on other sites More sharing options...
maroder Posted April 1, 2021 Share Posted April 1, 2021 23 minutes ago, Freagarach said: With D1958 (a.k.a. turrets) nearing its completion, can I request a few icons, please? action-occupy-turret (and its disabled variant) (this is a cursor) occupy-turret leave-turret Just so I can follow, what is the reason to not reuse the garrison/ ungarrison icons? The action seems rather similar to me. Link to comment Share on other sites More sharing options...
Freagarach Posted April 1, 2021 Share Posted April 1, 2021 Because it is confusing to have two different actions with the same icon? 1 Link to comment Share on other sites More sharing options...
maroder Posted April 1, 2021 Share Posted April 1, 2021 Ah ok. So the difference with D1958 would be that garrisoned units are passive and don't shoot arrows, while mounted/ turret occupying units can? So in the case of a fortress with turrets: do only the units in the turrets fire arrows, or would the garrisoned units still increase the number of arrows a building is able to fire? Because if they do, the action seems rather similar (at least to me) and it would be enough to use one icon that does different things, depending if you click on a turret (occupying) vs clicking on the fortress (garrisoning). In both cases you put your unit in/ on something. If it is regarded as a separate action, and you select a fortress with occupied turrets and garrisoned units, would you have to click on both icons or use two hotkeys to get all your units out? That seems to me like an easy way to forget some units for the rest of the game in that building. Link to comment Share on other sites More sharing options...
Dragonoar Posted April 1, 2021 Share Posted April 1, 2021 (edited) What image should be used for the occupy turret cursor? Would onager be representative of the turret mechanic? Edited April 1, 2021 by Dragonoar Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 1, 2021 Share Posted April 1, 2021 (edited) 6 hours ago, Dragonoar said: What image should be used for the occupy turret cursor? Would onager be representative of the turret mechanic? Gotchu fam. @Freagarach @Stan` action-garrison-turret action-garrison-turret.txt Bonus: Metal and Stone mine portraits: Cursors for the same: Resource icons for the same: Edited April 1, 2021 by wowgetoffyourcellphone 3 3 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 1, 2021 Share Posted April 1, 2021 Bonus: Fixed Wood portrait 1 1 Link to comment Share on other sites More sharing options...
Freagarach Posted April 2, 2021 Share Posted April 2, 2021 15 hours ago, maroder said: So in the case of a fortress with turrets: do only the units in the turrets fire arrows, or would the garrisoned units still increase the number of arrows a building is able to fire? (Note this is the case already at least since A23b.) The turreted units fire on their own, while the garrisoned units increase the number of arrows a building is able to fire. (Turrets are those units you see on a wall and garrisoned units are not visible, e.g. when you garrison a CC.) The main differences to bring with D1958 is that we can have turrets on moving entities and that you can define a turret to be present from the moment the entity exists. Thanks @wowgetoffyourcellphone! Do you happen to have a disabled variant of that too? ^^ Link to comment Share on other sites More sharing options...
maroder Posted April 2, 2021 Share Posted April 2, 2021 2 hours ago, Freagarach said: Note this is the case already at least since A23b. Yes I know that I was only not sure about if that is going to change, so thanks for the explanation. Anyways I just wanted to say that having two icons to click to get your units out of e.g. a fortress which has turrets and garrisoned units, may increase the chance that you forget some of them. Which is obviously only a problem when one entity can be both garrisoned and have turrets. Link to comment Share on other sites More sharing options...
av93 Posted April 2, 2021 Share Posted April 2, 2021 22 hours ago, Freagarach said: With D1958 (a.k.a. turrets) nearing its completion Little offtopic, but this is a major milestone! Link to comment Share on other sites More sharing options...
azayrahmad Posted April 2, 2021 Share Posted April 2, 2021 On 18/03/2020 at 1:58 AM, Stan` said: In A24 there will be support for status effects, So I tried to make a few icons in preparation. I also added new icons to the list above. Why didn't I spot this thread sooner... These status effects icons are cool, and foreshadows what may come to 0AD (frozen effect, terrain/biome effects are coming to 0AD?) 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 3, 2021 Share Posted April 3, 2021 23 hours ago, Freagarach said: Thanks @wowgetoffyourcellphone! Do you happen to have a disabled variant of that too? ^^ action-garrison-turret-disabled.txt Link to comment Share on other sites More sharing options...
Stan` Posted April 12, 2021 Author Share Posted April 12, 2021 @Freagarach turret-icons.zip 1 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted April 12, 2021 Share Posted April 12, 2021 I think all our icons are unrelated in visual term. They don't have neither the same palette nor style. For it me it looks like random images. Link to comment Share on other sites More sharing options...
Stan` Posted April 12, 2021 Author Share Posted April 12, 2021 Well if they are all unrelated that's their common ground I could use icons like this 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted April 12, 2021 Share Posted April 12, 2021 14 minutes ago, Stan` said: I could use icons like this They have the same style but they don't share a single palette 1 Link to comment Share on other sites More sharing options...
Freagarach Posted April 12, 2021 Share Posted April 12, 2021 Thanks, @wowgetoffyourcellphone and @Stan`! I committed the patch with icons. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 13, 2021 Share Posted April 13, 2021 Speaking of turrets. AOE4 has cav archers that fire while moving. Link to comment Share on other sites More sharing options...
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