wowgetoffyourcellphone Posted July 28, 2020 Report Share Posted July 28, 2020 hMM, maybe take a screenshot of the helmet in Atlas actor viewer and then you can combine them in Gimp. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 28, 2020 Report Share Posted July 28, 2020 Hmm, you have the old version of the game. The Alpha 24 helmets are 10x better. Also, you can find the helmet under the actor tab and take a screenshot of just that. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 28, 2020 Report Share Posted July 28, 2020 36 minutes ago, m7600 said: It doesn't seem viable... if you use Big Screenshot in the actor viewer, either: 1) the program crashes, or 2) it saves whatever you are viewing in the map editor instead of the actor viewer. And if you take a regular screenshot, it' just too low resolution... This could be mitigated if you could zoom in on the face, but I don't know how to do that (actually, I don't know if it's even possible in the actor viewer). It could be done in-game with Alt D, I suppose... 24 minutes ago, wowgetoffyourcellphone said: Hmm, you have the old version of the game. The Alpha 24 helmets are 10x better. Also, you can find the helmet under the actor tab and take a screenshot of just that. 13 minutes ago, m7600 said: Allright, I'll get Alpha 24. But I want my gigabytes back after A24 is released Here's an example of how much better the new helmets are: 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 28, 2020 Report Share Posted July 28, 2020 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted July 28, 2020 Report Share Posted July 28, 2020 ¿Como haces esos renders? xd Quote Link to comment Share on other sites More sharing options...
asterix Posted July 28, 2020 Report Share Posted July 28, 2020 2 hours ago, m7600 said: MakeHuman, Blender 2.79, Gimp You are not using Blender 2.83.3lts because of your hardware? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 28, 2020 Report Share Posted July 28, 2020 Also if you were using 2.8+ you could use my script to import actors. (It imports actors, textures, and props in one go) https://github.com/StanleySweet/blender_pyrogenesis_importer Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 28, 2020 Report Share Posted July 28, 2020 14 minutes ago, m7600 said: No, it's because the devs changed the keyboard shorcuts, and I don't want to re-learn them : S You know you can keep the old ones? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 28, 2020 Report Share Posted July 28, 2020 In the preferences you can change Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted July 28, 2020 Report Share Posted July 28, 2020 (edited) Try git clone --depth=1 That will only clone the current commit and save a lot of time. You can always get more history later if you need it with e.g. git fetch --depth=1000 Edited July 28, 2020 by GunChleoc 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted July 28, 2020 Report Share Posted July 28, 2020 As @GunChleoc said the full history is not needed by those who just want the code or art only those actively involved in development really need it to prevent conflicts and resolve them which is what the review process is created to do and currently 0AD uses Phabricator for this not GitHub's interface at all though the mods do use GitHub there review interface is fairly transparent as I'm learning from my experience as vega-strike's lead and going to our first release in 6 years. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 28, 2020 Report Share Posted July 28, 2020 It seems to be missing spec and normal, and the player color on the crest is strange Also you didn't paint over it ^^ I agree that the face is bad too, but that was to be expected. I wonder, do you think you could look into baking the faces you made on textures ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 28, 2020 Report Share Posted July 28, 2020 Honestly all the previous portraits were great. Do not let a roadblock take away all you've done so far. 23 minutes ago, m7600 said: Baking the textures can be done, but the geometry of the MakeHuman mesh and the one from 0 AD are entirely different. So I don't know how useful the baking would be. You can bake geometry on top of another (selected to active) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 28, 2020 Report Share Posted July 28, 2020 Looks better Maybe a little more tanned? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 28, 2020 Report Share Posted July 28, 2020 Yeah, He is from the south after all Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 28, 2020 Report Share Posted July 28, 2020 1 hour ago, m7600 said: Alright, let me try this again, because, why not? I got nothing to loose by trying, and I'm not going to learn anything by simply quitting. That looks great! Finally looks like what we need! I like the back lighting highlight on his right side too. Very nice indeed. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 28, 2020 Report Share Posted July 28, 2020 4 Quote Link to comment Share on other sites More sharing options...
marius4 Posted July 28, 2020 Report Share Posted July 28, 2020 those portraits look great 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2020 Report Share Posted July 29, 2020 (edited) I like them. I'm not so sure about the red highlight on Harsi tho. For Craterus, I think it's a bit hard to see his face. Pretty strong shadow. Also, historically Greeks have been depicted with a very curly beard so it would be awesome to show that. Edited July 29, 2020 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
MrLux Posted July 29, 2020 Report Share Posted July 29, 2020 There was this entreprise on my feed and I think it might give ideas for the portraits. pretty sure it's not shared licence but I found the colorisation of old statues a good idea. And why not use that as a reference for drawing that would be legal. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2020 Report Share Posted July 29, 2020 I think we are going to go with @m7600's artistic direction. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2020 Report Share Posted July 29, 2020 (edited) 6 minutes ago, m7600 said: Lol, I don't know if that's the case yet. I obviously need to improve a lot. These portraits that I'm making are just to keep the ball rolling and maybe fill in some gaps. If Wildfire wants to use them, great. If not, no problem. It's good way for me to practice anyway, and I'm learning a lot by doing them and by trying to follow the constructive critiques that have been offered (really appreciate it). I think there is universal acclaim for your current direction. The only issue is: do you have the perseverance to do them all and maybe even redo some of the first ones once you've improved? Some people, like me, are maniacs and have been at this for years. DO YOU HAVE WHAT IT TAKES? Edited July 29, 2020 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 29, 2020 Report Share Posted July 29, 2020 1 minute ago, wowgetoffyourcellphone said: DO YOU HAVE WHAT IT TAKES? Come on do not scare the new kid 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 29, 2020 Report Share Posted July 29, 2020 @m7600, great work! Keep it up! 3 hours ago, m7600 said: Kush hero Arakamani I should have probably told you about this, but I've been working on a painting of Arakamani for his hero portrait. Victor Rossi, made a stunning portrait of Amanirenas a while back: Rossi's work inspired me to paint a portrait of Nastasen. (@Stan`, I adjusted levels and contrast a little, and tightened the crop. Don't know if it's worth replacing?): The Amanirenas portrait has a southern Sudanese look, while Nastasen has a more central Sudanese look. So I wanted to give Arakamani a more Northern Sudanese/modern Nubian look, reflecting the diversity of Kush. I started way back in February. In hindsight, I wasn't satisfied with Nastasen's uraeus, so I spent a lot more time on Arakamani's uraeus, which in turn meant I had to spend a lot more time on all the other details as well, and 2 weeks (!) into painting the portrait, I was 85% into something that was way over my head and I had a miniature mental breakdown... lol... I have a strange relationship with my own art... But I'll finish it before Alpha 24... WIP: Arakamani is said to have been educated in Greek philosophy, and his rule coincides with the move of the royal seat from Napata to Meroë, and the introduction of Hellenistic influences in Kush, which is why I gave him a sort of Hellenistic looking golden laurel wreath crown, to emphasize that. Laurels are actually depicted in combination with some Meroitic crowns, but they honestly look different. Oh well... The full portrait was supposed to depict Arakamani's massacre of the priest of Amun at Napata, after they ordered his suicide (my kind of guy): 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2020 Report Share Posted July 29, 2020 (edited) 6 minutes ago, Sundiata said: These 2 could work if adjusted to @m7600's methods/aesthetics! The game really needs these to be consistent, IMHO. Edited July 29, 2020 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
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