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Bulding Snapping Feature


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  On 07/01/2020 at 12:09 AM, wackyserious said:

This is a very significant feature for this alpha, let me say it again. :) I played last night and, I was way faster at advancing my phase (As for someone who takes city building seriously while playing RTS)

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For positioning housing for turtling is more comfortable 

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  On 06/01/2020 at 11:00 AM, asterix said:

darn, cannot find it.

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Actually the link above is my todo list, this is my wishlist

https://mypads.framapad.org/mypads/?/mypads/group/wfg-z7fo47ha/pad/view/engine-feature-wishlist-191ecg73p

IRC discussion http://irclogs.wildfiregames.com/2019-12/2019-12-12-QuakeNet-%230ad-dev.log

 

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  On 06/01/2020 at 2:55 PM, Nescio said:

Either:

  • default: no snapping; with Ctrl: snapping
  • with option toggled: snapping; with Ctrl: no snapping

Or:

  • default: always no snapping
  • press hotkey combination (e.g. Ctrl+Alt+S or whatever) to toggle snapping option
  • when activated, always snapping, so no need to keep Ctrl pressed
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I made a patch: D2546, now you have 3 options: disabled (not working at all), optional (you need to press a hotkey to enable it), enabled (you need to press a hotkey to disable it). In the patch the optional one is default.

EDIT: Also there is a suggestion to not have the "disabled" option, as a user can disable it by set the hotkey to empty.

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  On 08/01/2020 at 7:40 PM, vladislavbelov said:

@nani, If I'm not mistaken you had a suggestion about angle after building placing. Could you describe it here? How it behaves now and what would you like to reach?

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When holding shift the placing angle should be preserved for the next building placing.

For the code in question -> when the FSM state selection (input.js) is in INPUT_BULDING_DRAG and "mousebuttonup" event is fired  tryPlaceBuilding should preserve the angle of the last building for the new building if 

var queued = Engine.HotkeyIsPressed("session.queue");

is true even if a snapping is happening.

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  On 14/01/2020 at 7:24 AM, Lion.Kanzen said:

Is difficult to use changing the pattern or direction. For example an square of houses or multiple buildings. Is a bug saying you can't place over a building.

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You mean buildings of different sizes? You can rotate it after placement, it remains snapped.

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  • 2 weeks later...
  On 05/01/2020 at 2:32 PM, wackyserious said:

THANKS!!

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  On 06/01/2020 at 8:42 AM, Lion.Kanzen said:

 @Stan` Now you can do the sockets feature.

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  On 06/01/2020 at 2:55 PM, Nescio said:

Either:

  • default: no snapping; with Ctrl: snapping
  • with option toggled: snapping; with Ctrl: no snapping

Or:

  • default: always no snapping
  • press hotkey combination (e.g. Ctrl+Alt+S or whatever) to toggle snapping option
  • when activated, always snapping, so no need to keep Ctrl pressed
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@Sundiata For those who did not registered it yet  it was committed sometime back https://trac.wildfiregames.com/changeset/23459

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  • 2 months later...

Nice feature. This will make housewalls easier.

Will it be available in the editor as well ?

Also, we need a similar feature when building walls next to cliffs and docks next to water edges. Perhaps also when building next to trees like suggested in an earlier post.

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