Sundiata Posted January 6, 2020 Share Posted January 6, 2020 1 hour ago, asterix said: I also agree Ditto. So does at least one of the fans on facebook who asked for this specifically. 1 Link to comment Share on other sites More sharing options...
wackyserious Posted January 7, 2020 Share Posted January 7, 2020 This is a very significant feature for this alpha, let me say it again. I played last night and, I was way faster at advancing my phase (As for someone who takes city building seriously while playing RTS) 3 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 7, 2020 Share Posted January 7, 2020 2 hours ago, wackyserious said: This is a very significant feature for this alpha, let me say it again. I played last night and, I was way faster at advancing my phase (As for someone who takes city building seriously while playing RTS) For positioning housing for turtling is more comfortable 3 Link to comment Share on other sites More sharing options...
Stan` Posted January 8, 2020 Share Posted January 8, 2020 On 1/6/2020 at 12:00 PM, asterix said: darn, cannot find it. Actually the link above is my todo list, this is my wishlist https://mypads.framapad.org/mypads/?/mypads/group/wfg-z7fo47ha/pad/view/engine-feature-wishlist-191ecg73p IRC discussion http://irclogs.wildfiregames.com/2019-12/2019-12-12-QuakeNet-%230ad-dev.log Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 8, 2020 Author Share Posted January 8, 2020 On 1/6/2020 at 5:55 PM, Nescio said: Either: default: no snapping; with Ctrl: snapping with option toggled: snapping; with Ctrl: no snapping Or: default: always no snapping press hotkey combination (e.g. Ctrl+Alt+S or whatever) to toggle snapping option when activated, always snapping, so no need to keep Ctrl pressed I made a patch: D2546, now you have 3 options: disabled (not working at all), optional (you need to press a hotkey to enable it), enabled (you need to press a hotkey to disable it). In the patch the optional one is default. EDIT: Also there is a suggestion to not have the "disabled" option, as a user can disable it by set the hotkey to empty. 3 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 8, 2020 Author Share Posted January 8, 2020 @nani, If I'm not mistaken you had a suggestion about angle after building placing. Could you describe it here? How it behaves now and what would you like to reach? 1 Link to comment Share on other sites More sharing options...
nani Posted January 8, 2020 Share Posted January 8, 2020 1 hour ago, vladislavbelov said: @nani, If I'm not mistaken you had a suggestion about angle after building placing. Could you describe it here? How it behaves now and what would you like to reach? When holding shift the placing angle should be preserved for the next building placing. For the code in question -> when the FSM state selection (input.js) is in INPUT_BULDING_DRAG and "mousebuttonup" event is fired tryPlaceBuilding should preserve the angle of the last building for the new building if var queued = Engine.HotkeyIsPressed("session.queue"); is true even if a snapping is happening. 2 Link to comment Share on other sites More sharing options...
Sundiata Posted January 8, 2020 Share Posted January 8, 2020 42 minutes ago, nani said: When holding shift the placing angle should be preserved for the next building placing. I always wanted this Link to comment Share on other sites More sharing options...
nani Posted January 10, 2020 Share Posted January 10, 2020 On 1/8/2020 at 11:14 PM, Sundiata said: I always wanted this It's already in the game just not taken into account for the snapping (for now ) Link to comment Share on other sites More sharing options...
Sundiata Posted January 10, 2020 Share Posted January 10, 2020 7 hours ago, nani said: It's already in the game just not taken into account for the snapping (for now ) Could you explain how? Link to comment Share on other sites More sharing options...
nani Posted January 11, 2020 Share Posted January 11, 2020 13 hours ago, Sundiata said: Could you explain how? Press Shift while placing building and if rotated when placed the next will also have that last angle. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 14, 2020 Share Posted January 14, 2020 Is difficult to use changing the pattern or direction. For example an square of houses or multiple buildings. Is a bug saying you can't place over a building. Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 14, 2020 Author Share Posted January 14, 2020 27 minutes ago, Lion.Kanzen said: Is difficult to use changing the pattern or direction. For example an square of houses or multiple buildings. Is a bug saying you can't place over a building. You mean buildings of different sizes? You can rotate it after placement, it remains snapped. Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2020 Share Posted January 14, 2020 You mean by releasing CTRL? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 14, 2020 Share Posted January 14, 2020 I will a test again recording a video and uploading a txt recorded game. I didn't yesterday (today in your timezone) because was too late. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 21, 2020 Share Posted January 21, 2020 The buildings rotate to a backward angle when snapping instead of maintaining their default angle. 1 Link to comment Share on other sites More sharing options...
Stan` Posted January 21, 2020 Share Posted January 21, 2020 Just now, wowgetoffyourcellphone said: The buildings rotate to a backward angle when snapping instead of maintaining their default angle. @vladislavbelov Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 21, 2020 Author Share Posted January 21, 2020 15 minutes ago, wowgetoffyourcellphone said: The buildings rotate to a backward angle when snapping instead of maintaining their default angle. Snapping should rotate the building for a nearest angle to snap to an edge. Do you mean that it rotates more than it should? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 21, 2020 Share Posted January 21, 2020 7 hours ago, wowgetoffyourcellphone said: The buildings rotate to a backward angle when snapping instead of maintaining their default angle. mostly of time. is very annoying. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 21, 2020 Share Posted January 21, 2020 11 hours ago, vladislavbelov said: Snapping should rotate the building for a nearest angle to snap to an edge. Do you mean that it rotates more than it should? What happens is the building almost always snap rotates 180 degrees. 1 Link to comment Share on other sites More sharing options...
asterix Posted February 5, 2020 Share Posted February 5, 2020 On 1/5/2020 at 3:32 PM, wackyserious said: THANKS!! On 1/6/2020 at 9:42 AM, Lion.Kanzen said: @Stan` Now you can do the sockets feature. On 1/6/2020 at 3:55 PM, Nescio said: Either: default: no snapping; with Ctrl: snapping with option toggled: snapping; with Ctrl: no snapping Or: default: always no snapping press hotkey combination (e.g. Ctrl+Alt+S or whatever) to toggle snapping option when activated, always snapping, so no need to keep Ctrl pressed @Sundiata For those who did not registered it yet it was committed sometime back https://trac.wildfiregames.com/changeset/23459 1 Link to comment Share on other sites More sharing options...
Sundiata Posted February 6, 2020 Share Posted February 6, 2020 10 hours ago, asterix said: @Sundiata For those who did not registered it yet it was committed sometime back https://trac.wildfiregames.com/changeset/23459 I had already added a follow-up comment on the relevant facebook post, thanks! Link to comment Share on other sites More sharing options...
AeternaTristitia Posted February 10, 2020 Share Posted February 10, 2020 Woah ! We need this in 0AD ! Awesome! Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2020 Share Posted February 10, 2020 31 minutes ago, AeternaTristitia said: Woah ! We need this in 0AD ! Awesome! Is already in A24 Devs version. 1 Link to comment Share on other sites More sharing options...
serveurix Posted May 6, 2020 Share Posted May 6, 2020 Nice feature. This will make housewalls easier. Will it be available in the editor as well ? Also, we need a similar feature when building walls next to cliffs and docks next to water edges. Perhaps also when building next to trees like suggested in an earlier post. 2 Link to comment Share on other sites More sharing options...
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