Stan` Posted December 9, 2019 Report Share Posted December 9, 2019 https://code.wildfiregames.com/D2459#inline-47983 11 2 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted December 9, 2019 Report Share Posted December 9, 2019 eae nice Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 9, 2019 Report Share Posted December 9, 2019 Could even have a dude pop up hammering on the anvil. 3 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 10, 2019 Report Share Posted December 10, 2019 @Stan` If there is a blacksmith in this blacksmith's shop, it will be more vivid and real. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2019 Author Report Share Posted December 10, 2019 7 hours ago, wowgetoffyourcellphone said: Could even have a dude pop up hammering on the anvil. 2 hours ago, gameboy said: @Stan` If there is a blacksmith in this blacksmith's shop, it will be more vivid and real. The only issue is you wouldn't be able to kill him which might look a bit more strange if you are under attack 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 10, 2019 Report Share Posted December 10, 2019 2 hours ago, Stan` said: The only issue is you wouldn't be able to kill him which might look a bit more strange if you are under attack Nah... Perhaps if the building is under attack, the blacksmiths just goes back inside. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 10, 2019 Report Share Posted December 10, 2019 (edited) Yes if is under attack building change Animation. Edited December 10, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2019 Author Report Share Posted December 10, 2019 Can't be done currently without extra code. Krinkle concern is valid though maybe that gives too much information. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 10, 2019 Report Share Posted December 10, 2019 2 minutes ago, Stan` said: Can't be done currently without extra code. Fair enough. 2 minutes ago, Stan` said: Krinkle concern is valid though maybe that gives too much information. Quite the contrary, I believe that providing more visual information is exactly the point. Same reason animations at barracks would be cool, so that if you invade an enemy territory, you can identify the high profile targets from the duds. In real life, barracks full of soldiers would be a more important target than an empty building. Scouting would be rewarded in more ways than one, as would keeping enemy scouts out. Also, it would look fantastic and immersive 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2019 Author Report Share Posted December 10, 2019 I loved the fact that in the settlers 5 you could see unit training. It's actually possible to do it with little code and some animations. I'd rather not priorize that though 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 10, 2019 Report Share Posted December 10, 2019 1 hour ago, Stan` said: I loved the fact that in the settlers 5 you could see unit training. It's actually possible to do it with little code and some animations. I used to play Settlers III when I was a kid and I still love all their animations! Miners going in and out of the mine. The smelter smelting iron. The blacksmith hammering at the anvil. Logs being fashioned into planks at the sawmill... Almost every building had associated animations. It was glorious! 1 hour ago, Stan` said: I'd rather not priorize that though Very understandable Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 11, 2019 Report Share Posted December 11, 2019 12 hours ago, Stan` said: I loved the fact that in the settlers 5 you could see unit training. It's actually possible to do it with little code and some animations. I'd rather not priorize that though Yeah, the fire and smoke is definitely enough of an improvement. 1 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 11, 2019 Report Share Posted December 11, 2019 @Stan` If you set a blacksmith to work in a forge, when the forge is destroyed by the enemy, the blacksmith dies. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 11, 2019 Author Report Share Posted December 11, 2019 2 hours ago, gameboy said: @Stan` If you set a blacksmith to work in a forge, when the forge is destroyed by the enemy, the blacksmith dies. Yeah, of course. The problem lies in the time during which the building loses all its life. Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 11, 2019 Report Share Posted December 11, 2019 @Stan` You can refer to trade caravans, which will not fight back until they die. Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 13, 2019 Report Share Posted December 13, 2019 @Stan` The blacksmith in the blacksmith's shop should be set in the blacksmith's shop. He only needs the action output of forging weapons, for example. Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 14, 2019 Report Share Posted December 14, 2019 @Stan` I tested your patch. It's strange that it doesn't work as well as your GIF. Quote Link to comment Share on other sites More sharing options...
Silier Posted December 14, 2019 Report Share Posted December 14, 2019 @gameboy, patch now does not have visual effect in actors 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 14, 2019 Report Share Posted December 14, 2019 @Angen When can you achieve the visual effect in the GIF diagram of Stan? Please. Quote Link to comment Share on other sites More sharing options...
Silier Posted December 14, 2019 Report Share Posted December 14, 2019 You would need to edit blacksmith actor file for specific civilisation like it is done here https://code.wildfiregames.com/D2459?id=10550 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 14, 2019 Report Share Posted December 14, 2019 @Angen I've seen the changes you've made to the code, and it seems to be a bit of a hassle. I think I'll wait until you're done with this patch. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 14, 2019 Report Share Posted December 14, 2019 As @Angen said someone also has to make the relevant animations as well which is an Art task not code. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 15, 2019 Report Share Posted December 15, 2019 (edited) @Stan` Please make art model. Edited December 15, 2019 by gameboy Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2019 Author Report Share Posted December 15, 2019 @gameboy we need to decide first if that's revealing too much information about the player or if it's a valid reward for scouting. Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 15, 2019 Report Share Posted December 15, 2019 So I had to look a couple of times before I noticed what's new. I agree it's visually pleasing, though I have a few concerns. First of all, why only the blacksmith's? Either all structures researching or training something ought to have animations, or none at all. Secondly, how does it affect performance? Furthermore, as you pointed out already, if structures have animations, then that reveals information to other players; is that desirable? And finally, does the AI take into account which enemy structures are researching something. While those animations certainly look nice, it might be better to put them into a mod, rather than making it the default for 0 A.D. Quote Link to comment Share on other sites More sharing options...
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