wowgetoffyourcellphone Posted December 4, 2019 Report Share Posted December 4, 2019 I'm freaking TELLING YOU THESE GIANT SIEGE ENGINES DO NOT FIT THE GAME WORLD. 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 1 hour ago, wowgetoffyourcellphone said: I'm freaking TELLING YOU THESE GIANT SIEGE ENGINES DO NOT FIT THE GAME WORLD. Just played a match to prove you are wrong, it does fit. They aren't MOUNSTROUSLY BIG enough to make a difference between buildings and scales. Smaller than a Palm. Small than the roman wonder, wich is a good comparisson having in mind wonder isn't real scale. Why i would compare roman ballista scale with Gaul houses or fortress? Every architecture has its own design and size and obviously romans had taller buildings wich are already seen in your mod with Insulaes, Also can be seen at every other roman building such as aqueducts or colliseum. Isn't that big. Spoiler @Stan` Any way to avoid this to happen in my configuration? (Low) I know i can avoid this enabling shadows but i don't have a graphic card to properly play at 30 FPS with or whitout shadows. Spoiler This is probably the face of every player looking at lithobolos and ballista actually: Spoiler Before it shots looking that small size: Spoiler After it shots looking the damage: Spoiler What i have changed with that? Well, if you see those huge ballista aiming at your town you should have this expression based on the damage it would do, and the pyschological effect it has: Spoiler So if the enemy already reached that knowledge/late game artillery, and you still at phase 2 you will assume you are done. 3 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 4, 2019 Report Share Posted December 4, 2019 @Alexandermb I'm not sure but it looks like a bug with the shader. @vladislavbelov or @Angen might know more. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 With the animations I've done with the ballista and lithobolod rotating the levers I can make a loop of it and use it on a crane. However I don't see where we can use cranes (visually speaking) properly. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 4, 2019 Report Share Posted December 4, 2019 Units must have different scale than buildings. This includes ships (not now or for now). Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 4, 2019 Report Share Posted December 4, 2019 1 hour ago, Alexandermb said: Isn't that big. Reveal hidden contents Personally I don't mind having siege engines of different sizes, however, regardless of size, they all follow the same principles and ratios. The ones in those screenshots look way too tall and top-heavy, hence unstable. For stone-throwers the width ought to be 50% of the length and the height 30% of the length (i.e. a 10:5:3 l:w:h ratio). 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 1 hour ago, Nescio said: Personally I don't mind having siege engines of different sizes, however, regardless of size, they all follow the same principles and ratios. The ones in those screenshots look way too tall and top-heavy, hence unstable. For stone-throwers the width ought to be 50% of the length and the height 30% of the length (i.e. a 10:5:3 l:w:h ratio). This reference show it has a rope holding the back zone though i have done it that way for use again the reload animation so i don't struggle making it specificly for roman ballista considering performance/space. I could make it a lil bit longer i belive. i was also thinking on place the rope, but didn't worth the polygons: Spoiler Or maybe i could reduce a the height, but the main point is to keep the levers in the same place and same rotation to avoid making 3 more animations of 400 frames lenght for a single ballista. Quote Link to comment Share on other sites More sharing options...
Silier Posted December 4, 2019 Report Share Posted December 4, 2019 sorry, cannot reproduce that, would you have replay ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 12 minutes ago, Angen said: sorry, cannot reproduce that, would you have replay ? 2019-12-04_0001.7z i belive is this one Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 Polybolos Done!: Spoiler Smaller than before. The arrow pops up about to be fired and falls from the rotating tray in the middle section as it should work IRL. 1 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted December 4, 2019 Report Share Posted December 4, 2019 no, i cannot reproduce that, what graphic card do you have? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 Its so small it could fit a wall! Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 1 minute ago, Angen said: no, i cannot reproduce that, what graphic card do you have? HAHAHAHA "graphic card" Spoiler Intel HD 4000 core i3 3110m Dual core, 6GB Ram Windows 10. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 Question: Polybolos ought to be used only by ptolemies or it should also be used by Macedonians and Seleucids? Oxybeles could be used by Athen and Spartans whitout Trouble. Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 4, 2019 Report Share Posted December 4, 2019 Here are ten technical drawings which might help: Spoiler They're from H. Köchly and W. Rüstow Griechische Kriegsschriftsteller (Leipzig 1853-1855), which is fully scanned: https://archive.org/details/griechischekrieg01kc/page/n5https://archive.org/details/p1griechischekri02kc/page/n6https://archive.org/details/griechischekrieg00kcuoft/page/n6 1 2 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 4, 2019 Report Share Posted December 4, 2019 3 minutes ago, Alexandermb said: Question: Polybolos ought to be used only by ptolemies or it should also be used by Macedonians and Seleucids? Oxybeles could be used by Athen and Spartans whitout Trouble. Personally I'd recommend: gastraphetes (handheld): only mace scorpio (small): only rome polybolos (repeating): only ptol oxybeles (normal bolshooter): cart and most greeks 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 8 minutes ago, Nescio said: Personally I'd recommend: gastraphetes (handheld): only mace scorpio (small): only rome polybolos (repeating): only ptol oxybeles (normal bolshooter): cart and most greeks I don't see the problem with it. I like how every weapon is used maintaining the "light" artillery on its own way. However i request some template changes on them. Speed from 1 to 100 ratio. Gastraphetes around 50-60%. Scorpio around 20-40% Polybolos 100% with the actual attack speed. Though the range and accuracy should be lowered. Oxybeles this is just like scorpio torsion and windlass, having to remove each lever and introduce it again to reload so it requires a bit more time to reload and avoid looking strange. id say from 20-40% Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 4, 2019 Author Report Share Posted December 4, 2019 @Nescio what would be your personal recommendations on the roman ballista? This is the mesh whitout idle/attack_ranged animations: Spoiler One possible solution: Spoiler Reduced Height, Here you can see the difference: Spoiler Don't want to go too much lower because it will look similar to lithobolos and im trying to avoid that. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 5, 2019 Report Share Posted December 5, 2019 10 hours ago, Alexandermb said: @Nescio what would be your personal recommendations on the roman ballista? [...] Don't want to go too much lower because it will look similar to lithobolos and im trying to avoid that. But why? As stated earlier, they all followed the same principles and Carthaginian, Greek, Roman engines were fundamentally the same. Wouldn't it be better to just design one good stone-thrower and then scale it to different sizes (e.g. five, let's call them tiny, small, medium, large, huge)? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 5, 2019 Author Report Share Posted December 5, 2019 5 hours ago, Nescio said: But why? As stated earlier, they all followed the same principles and Carthaginian, Greek, Roman engines were fundamentally the same. Wouldn't it be better to just design one good stone-thrower and then scale it to different sizes (e.g. five, let's call them tiny, small, medium, large, huge)? Scaling it isn't that simple, each scale would require a different animation and animating a 400 frame lenght animation process on the infanty isn't that simple. Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 5, 2019 Report Share Posted December 5, 2019 Another useful drawing on torsion bolt-shooters (left) and stone-throwers (right): Spoiler And some tables with dimensions of the different parts: Spoiler Conversion of ancient measures: Ratios for bolt-shooters: Ratios for stone-throwers: Source: E. W. Marsden Greek and Roman Artillery: Historical Development (Oxford 1969). 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 5, 2019 Author Report Share Posted December 5, 2019 @Nescio very usefull indeed, that will help when i'll make the Scorpio, that was my plan at first, following a design similar to that one but having the front, side and above plan is better. At this moment i am animating the Oxybeles operators: Spoiler Just Started. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 5, 2019 Author Report Share Posted December 5, 2019 Question: Since im making operators for the bolt/stone artillery should i scale up Rams at least to have 6 men inside? 2 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 6, 2019 Author Report Share Posted December 6, 2019 Oxybeles Done!: Spoiler 2 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 6, 2019 Author Report Share Posted December 6, 2019 So far 5 artillery done. Next in my list is Scorpio, after that Medium Roman Ballista + Two lithobolos same size variants for carthage. Spoiler 1 3 Quote Link to comment Share on other sites More sharing options...
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