LordGood Posted November 8, 2019 Report Share Posted November 8, 2019 I have been making noises I'll reintroduce the Ponies Ascendant legacy sound question as well. Swordsmen are getting a tone down before you ask, were a bit quiet and overcompensated with gain anywho, fishing for opinions again 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 8, 2019 Report Share Posted November 8, 2019 @HMS-Surprise can you spread the word so people give feedback ? Thanks ! @borg- @ValihrAnt @Feldfeld 1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted November 8, 2019 Report Share Posted November 8, 2019 I think the slingers sounds great. I just think there's a little too much echo in the impact noise, as if they're slinging in a large hall. I think the spearmen sounds sound great as well. I just think there's a little too much bass in there, as if they're fighting indoors, or the recording sounds slightly muffled or something. There's a very unpleasant sharp whooshing sound produced by the swordsmen (5:13 ish) and it appears again at 18:04 where you clearly hear it screaming through the other sounds. It sounds too shrill. As you said, the impact noises need to be done. I'd love to hear what the game sounds like when the changes complete. It definitely sounds promising, but I'm not a sound technician and someone with some sound expertise might have something to say about harmonizing the sounds so that they work/sound well together. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 8, 2019 Report Share Posted November 8, 2019 I also asked @Samulis as well. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 8, 2019 Report Share Posted November 8, 2019 (edited) Swordman The metallic sound is very good but the sound is not in a box with what I'm seeing, it seems to hit a cardboard box or a piece of playwood.  There's also a little echo in the room.(little) The fast sound bounces off the wall and back into the microphone, that's why I notice it. The best improvised booths are the cars.  That sound is better in combat against units than against buildings. Spearman. Is good, very good,  but must be different depending by your target. I guess the problem is coding sounds, hitting target, example hitting stone or hitting a human. Can be nice mix the soind with other sounds incluiding grunt (human), Listen to the soldier's groans and some small voices of battle cries. The  sound is really good in overall.  Pd: When they're all attacking, it becomes monotonous, it needs moaning. Visually the unity is striving, sonorously it seems that not even getting tired, is contradictory. Check sounds in AoE DE.  Edited November 8, 2019 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted November 8, 2019 Report Share Posted November 8, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 8, 2019 Report Share Posted November 8, 2019 There is a technique were you cannedit or record your audio to synchronize with your video. This way you can match and test better.  I did this technique as part of my final test in my first audio lab.  Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 9, 2019 Report Share Posted November 9, 2019 8 hours ago, Sundiata said: I think the slingers sounds great. I just think there's a little too much echo in the impact noise, as if they're slinging in a large hall. Yes, and maybe two more surface hit varieties for it would complete the dish. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 9, 2019 Report Share Posted November 9, 2019 Could battle grunts and cries be simultaneously played with these attacks? Like an occasional grunting while attacking. I imagine that would make battles even more alive. I really enjoyed the variety of the sounds presented. It really made a noticeable change and improvement. 4 1 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted November 9, 2019 Report Share Posted November 9, 2019 (edited) Good work thus so far on an aspect that has been severely lacking.  That said, I think we need a sound effect for capturing...  Edited November 9, 2019 by Thorfinn the Shallow Minded Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 10, 2019 Author Report Share Posted November 10, 2019 By the way, if you're looking to experiment with compiling sounds from foley but don't have the materials you need to make it, hmu I'll see if I cant help you out with some of these materials here there'll be a fair bit of noise though unfortunately, you can remove most of it in audacity, but make sure your final file doesn't extend the silence too long 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 10, 2019 Report Share Posted November 10, 2019 Wee need flesh hit/impact.  Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 10, 2019 Author Report Share Posted November 10, 2019 On 11/8/2019 at 1:41 PM, Lion.Kanzen said: Can be nice mix the soind with other sounds incluiding grunt (human), Listen to the soldier's groans and some small voices of battle cries.  On 11/8/2019 at 1:41 PM, Lion.Kanzen said: When they're all attacking, it becomes monotonous, it needs moaning.  On 11/8/2019 at 8:35 PM, wackyserious said: Could battle grunts and cries be simultaneously played with these attacks?  17 minutes ago, Lion.Kanzen said: Wee need flesh hit/impact. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 10, 2019 Report Share Posted November 10, 2019 Sorry but im sure you can. Lol. Â Â 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 10, 2019 Author Report Share Posted November 10, 2019 Â Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted November 10, 2019 Report Share Posted November 10, 2019 (edited) I like the clatter sound you have of the shaft hitting the bow, but could it be made a bit higher?  As is, it sounds a bit odd, like pieces of bamboo striking.  Maybe a demonstration of a medieval warbow might give a better representation of what I'm trying to communicate. https://www.youtube.com/watch?v=o4Vd3KP-LnQ&frags=pl%2Cwn   Edited November 10, 2019 by Thorfinn the Shallow Minded 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 11, 2019 Report Share Posted November 11, 2019 Dont know if it's possible to achieve this kind of noise whitout too much background noise. The starting seconds rocks slightly falling like small pieces of dust and rocks. Would help a lot on the impact sounds of buildings in any kind of hit. And the big rocks collapsing sound at the end should be good for a ram impact hit. Â Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 11, 2019 Author Report Share Posted November 11, 2019 They're in, have a listen 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 18, 2019 Report Share Posted November 18, 2019 Can be nice committed to the repo. Is better than actual sounds. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 18, 2019 Report Share Posted November 18, 2019 44 minutes ago, Lion.Kanzen said: Can be nice committed to the repo. Is better than actual sounds. Look at the above post ? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 19, 2019 Report Share Posted November 19, 2019 On 11/10/2019 at 9:48 AM, LordGood said: Â A vast improvement to the weird "woop" currently in the game. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 20, 2019 Report Share Posted November 20, 2019 the hunting sounds doesn't not match . Sounds unit fighting vs a building than a deer. Try and think about that, we need flesh sounds. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2019 Report Share Posted December 14, 2019 Â I found this i can take some and edit (clean to improve the sound) so we can use them.is CC0 public domain. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2019 Report Share Posted December 14, 2019 (edited) I cut some group and add a little reverb https://www.dropbox.com/s/2sd8ig7bt4o2de7/sword attack.ogg?dl=0 Spoiler https://clyp.it/mwen5ueo Preview  Edited December 14, 2019 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 7, 2020 Report Share Posted April 7, 2020 (edited) i edited some sword audio SFX.rar  I made some edition of sword sound. Basically variations of a single sound. Edited April 7, 2020 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
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