wackyserious Posted August 3, 2019 Author Report Share Posted August 3, 2019 15 hours ago, Genava55 said: I comprehend that this is a leather vest topped with a disc pectoral armor and at the bottom of it are pteruges right? Or a thick woven body armor to complement the plated helmet that was made from wicker? 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 3, 2019 Report Share Posted August 3, 2019 7 hours ago, wackyserious said: I comprehend that this is a leather vest topped with a disc pectoral armor and at the bottom of it are pteruges right? Or a thick woven body armor to complement the plated helmet that was made from wicker? I am more in favor of a leather or linen cuirass with a disc (cardiophylax) for the interpretation. 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 3, 2019 Author Report Share Posted August 3, 2019 Quote { "genericName": "Piracy", "autoResearch": true, "description": "The Illyrians are renowned for practicing piracy.", "requirements": { "any": [{ "civ": "illyr" }] }, "icon": "metal_pot.png", "tooltip": "Units cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": ["Infantry"] } Added Piracy technology as a civilization bonus for the Illyrians. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 3, 2019 Report Share Posted August 3, 2019 3 hours ago, wackyserious said: Added Piracy technology as a civilization bonus for the Illyrians. Nice... Wouldn't it make a little more sense to give them a higher metal loot when killing units, destroying structures or especially when sinking enemy ships? Ooooh, or give them some kind of unique wololooo ability to "convert" enemy ships when they're under a certain health? 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 3, 2019 Report Share Posted August 3, 2019 Just now, Sundiata said: Nice... Wouldn't it make a little more sense to give them a higher metal loot when killing units, destroying structures or especially when sinking enemy ships? Ooooh, or give them some kind of unique wololooo ability to "convert" enemy ships when they're under a certain health? When need wololo feature first. Or a properly function. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 3, 2019 Author Report Share Posted August 3, 2019 1 minute ago, Sundiata said: Nice... Wouldn't it make a little more sense to give them a higher metal loot when killing units, destroying structures or especially when sinking enemy ships? Ooooh, or give them some kind of unique wololooo ability to "convert" enemy ships when they're under a certain health? I am not really that familiar with the templates in the game. It was inspired from a technology from Divide et Impera, Promise of Loot which decreases the recruitment cost for the Illyrians in their mod Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 3, 2019 Report Share Posted August 3, 2019 1 minute ago, wackyserious said: Divide et Impera, Promise of Loot which decreases the recruitment cost for the Illyrians in their mod Which is this mod? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 3, 2019 Author Report Share Posted August 3, 2019 Got some idea for the hero concept for Bardylis? Should I make him as a cavalry hero? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 3, 2019 Author Report Share Posted August 3, 2019 5 minutes ago, Lion.Kanzen said: Which is this mod? An overhaul mod for Rome 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 3, 2019 Report Share Posted August 3, 2019 32 minutes ago, wackyserious said: Got some idea for the hero concept for Bardylis? Should I make him as a cavalry hero? Quote Arganthonius, king of the Tartessians, lived a hundred and fifty years according to Herodotus the historian [ 1.163 ] and Anacreon the song-writer, but some consider this a fable. Agathocles, tyrant of Sicily, died at ninety, as Demochares and Timaeus tell us. Hieron, tyrant of Syracuse, died of an illness at the age of ninety-two, after having been ruler for seventy years, as Demetrius of Callatis and others say. Ateas, king of the Scythians, fell in battle against Philippus near the river Danube at an age of more than ninety years. Bardylis, king of the Illyrians, is said to have fought on horseback in the war against Philippus in his ninetieth year. Teres, king of the Odrysians, from what Theopompus says, died at ninety-two. Text from Lucian of Samosatra. But he is from later epoch.But he recopiled other historian works. Quote Although this short essay was included in the manuscripts of the collected works of Lucian, it is generally agreed that it cannot have been written by him. Lucian was famous for his wit, and is unlikely to have produced such a dry list of facts. Nevertheless it does contain some valuable information, culled from ancient Greek historians, about men who were famous for their longevity. http://www.attalus.org/translate/macrobii.html 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 4, 2019 Author Report Share Posted August 4, 2019 Quote Generic Name: Bardylis I Specific Name: ??? Class: Hero Cavalry Spearman. Hacker Armament: Spear Appearance: Champion: Helmet (Crested Illyrian) Body Armor (Scale Linothorax) Shield (None) Footwear (Boots) Added Bardylis I as a hero cavalry spearman. I used the 2nd bonus of the Iberian faction hero, Caros as a placeholder hero aura. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Report Share Posted August 4, 2019 (edited) On 7/30/2019 at 9:35 PM, wackyserious said: https://github.com/0ADMods/illyrians Keep this up, and we can add Thracians, Illyrians, and Thebans as new mods to mod.io the same time Alpha 24 hits. https://github.com/JustusAvramenko/theban_greeks Edited August 4, 2019 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 4, 2019 Author Report Share Posted August 4, 2019 That was the goal, to add timeline relevant factions which are not heavily modded and work just as standard game factions. I do not want to merge it with Terra Magna at the moment. I find it hard to maintain mod bundles, specially when errors accumulate too much, this also gives players the choice to pick what they only want, and finally it is easier to recognize what the mod does when you see it in a long list of mods. 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted August 4, 2019 Report Share Posted August 4, 2019 1 minute ago, wowgetoffyourcellphone said: Keep this up, and we can add Thracians, Illyrians, and Thebans as new mods to mod.io the same time Alpha 24 hits. Well if @LordGood made his gunpowder mod public, this would get completed and @Stan`this https://www.moddb.com/mods/dwarfs then we will have early Christmas 3 hours ago, wackyserious said: Added Bardylis I as a hero cavalry spearman. I used the 2nd bonus of the Iberian faction hero, Caros as a placeholder hero aura. Nice 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Report Share Posted August 4, 2019 Just now, wackyserious said: That was the goal, to add timeline relevant factions which are not heavily modded and work just as standard game factions. I do not want to merge it with Terra Magna at the moment. I find it hard to maintain mod bundles, specially when errors accumulate too much, this also gives players the choice to pick what they only want, and finally it is easier to recognize what the mod does when you see it in a long list of mods. I know you and @Alexandermb will make great units, but they'll also need great buildings. @Stan` @LordGood 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 4, 2019 Report Share Posted August 4, 2019 o have fun with that 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Report Share Posted August 4, 2019 (edited) 21 minutes ago, wackyserious said: That was the goal, to add timeline relevant factions which are not heavily modded and work just as standard game factions. I do not want to merge it with Terra Magna at the moment. I find it hard to maintain mod bundles, specially when errors accumulate too much, this also gives players the choice to pick what they only want, and finally it is easier to recognize what the mod does when you see it in a long list of mods. I know many would disagree, but I would see no problem with the core game having 20+ civs. To me, they're like how some games have 50+ characters to choose from, each with minor differences and even classes of play that compliment each other. But I'm also okay with core game just sticking with what it has and then releasing official "Faction mods." But then you have a problem with players not having the right factions installed. Imagine player 1 having mod civs A, B, and K, while his opponent has B, C, and M civs installed. Wouldn't this make them incompatible to play a match? Eventually, you'll probably just want to fold all the civs into the core game to get around this, or build in some kind of logic in the UI that'll gray out the civ that's incompatible with either player. 16 minutes ago, LordGood said: o have fun with that Alright then. Sorry to bother you. Edited August 4, 2019 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 4, 2019 Author Report Share Posted August 4, 2019 Slowly integrate each to Terra Magna after being finished? This way we do not get incomplete civs in a release which was what we had in Millennium AD back then. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 4, 2019 Author Report Share Posted August 4, 2019 30 minutes ago, wowgetoffyourcellphone said: https://github.com/JustusAvramenko/theban_greeks This a vanilla faction mod with no non-standard game contents? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Report Share Posted August 4, 2019 Just now, wackyserious said: This a vanilla faction mod with no non-standard game contents? Correct. It works with Empires Ascendant. 1 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 4, 2019 Report Share Posted August 4, 2019 (edited) 1 hour ago, wackyserious said: I do not want to merge it with Terra Magna at the moment. I find it hard to maintain mod bundles, specially when errors accumulate too much, this also gives players the choice to pick what they only want, and finally it is easier to recognize what the mod does when you see it in a long list of mods. Yes, I fully agree! 1 hour ago, wackyserious said: Slowly integrate each to Terra Magna after being finished? This way we do not get incomplete civs in a release which was what we had in Millennium AD back then. Personally I think it's best to have a separate repository for each civ (including Han China, Xiongnu, and Zapotecs) and improve them against the development version. Then whenever a new alpha stable is released (apparently less then one per year nowadays) Terra Magna would simply bundle the factions deemed sufficiently finished and that's that. Further improvements would continue to be done in the separate civ repositories. Edited August 4, 2019 by Nescio 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 4, 2019 Author Report Share Posted August 4, 2019 Thanks for the fix @Nescio Also to @Lion.Kanzen and @wowgetoffyourcellphone for the help. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 4, 2019 Report Share Posted August 4, 2019 35 minutes ago, wackyserious said: Thanks for the fix @Nescio Also to @Lion.Kanzen and @wowgetoffyourcellphone for the help. We are for help. 1 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted June 15, 2020 Report Share Posted June 15, 2020 Possible Illyrian wonder ? https://en.wikipedia.org/wiki/Royal_Tombs_of_Selca_e_Poshtme 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted June 15, 2020 Report Share Posted June 15, 2020 32 minutes ago, Ultimate Aurelian said: https://en.wikipedia.org/wiki/Royal_Tombs_of_Selca_e_Poshtme Mmm the wikipedia article is not coherent, in the beginning it is said as belonging to the Enchele territory but further in the page it is said as belonging to the Dassaretae. A quick glance in Google Scholar gave me this thesis about interactions between Illyrians and Epirotes: https://tel.archives-ouvertes.fr/tel-02493973/document It seems Selca is associated with the ancient city of Pelion. The author notes the uniqueness of the tombs in comparison with other Illyrian tombs and burials, they are closer to the Macedonian kind. Four names are written on the tombs, Μηκος (the architect), Γενθιανὸς, Πλάτορος and Γένθιος. Excepted the first one, the others look Illyrian. So yeah, it could be a good idea as a wonder. 1 Quote Link to comment Share on other sites More sharing options...
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