Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 @Stan` just noticed that thats not the horse with rider file, thats the old one before fix. Will upload it to my drive soon. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 In case someday we will end having turret component and directional attacking animations. Spoiler Moar Directional: Spoiler Will leave this 3 animations only so any modder/dev can have them for test directional attack and sub-unit component. 2 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 African done by just editing the mesh of the asian, Having the 3 of them use the same armature with just different scale make its easier. Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 29, 2019 Author Report Share Posted August 29, 2019 im a lil bit tired after fixing the whole elephant animations. Gonna give a shot if seleucid champion elephant armor can be better. From this YT channel, potential idle poses: Spoiler Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 30, 2019 Author Report Share Posted August 30, 2019 It took me around 40 minutes to bake in 1024x1024 size 80 samples, 20 normal 20 diffuse. Only the main blanket in the first attempt: Spoiler Reference: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 30, 2019 Author Report Share Posted August 30, 2019 Mask added: Spoiler Forgot to mention that after re-export all the elephants animations. Glitch was fixed when having GPU_Skinning enabled. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 30, 2019 Report Share Posted August 30, 2019 Maybe you could try to match @Enrique's old bronze tone this one looks quite yellow. Also the scales are not in the right direction but that seems so be the case in your reference so meh 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 30, 2019 Report Share Posted August 30, 2019 My standard for the color of bronze materials are @Enriques pelte shields, I think the new helmets are close to that tone, specially the bronze phrygian. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 30, 2019 Report Share Posted August 30, 2019 Old elephant armor also had a good tone. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 30, 2019 Report Share Posted August 30, 2019 (edited) 3 hours ago, Stan` said: Also the scales are not in the right direction but that seems so be the case in your reference so meh I noticed that too, but then I realized it actually makes sense. Since people are much smaller than elephants, when they attack it with spears and swords they'd be stabbing upwards. If the scales are orientated downwards, the blades can dig underneath the layers of scale, especially when the scales are so big.. That having said, I haven't personally seen the original sources for these types of scale armor, but they're apparently described or depicted somewhere. From "Animals in the Military: From Hannibal's Elephants to the Dolphins of the US Navy", by John Kistler also repeated in his other book "War Elephants", he says: Apparently Seleucids were also also forced to switch to the smaller North African elephants in later years, just like the Ptolemies (Greco-Bactrian Kingdom, Indo-Greek Kingdom and Iranian Parthians would have blocked their access to Indian elephants). Perhaps it would be an interesting option for Ptolemies and Seleucids to be forced to choose from either stronger but more expensive Indian elephants vs cheaper but weaker African elephants? 2 more pretty art refs: "A turreted war elephant wearing a saddle cloth decorated with a hippocampus (Eastern Iran, ca. 3rd-2nd cent. BCE" Edited August 30, 2019 by Sundiata 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 30, 2019 Author Report Share Posted August 30, 2019 5 hours ago, Stan` said: Maybe you could try to match @Enrique's old bronze tone this one looks quite yellow. Also the scales are not in the right direction but that seems so be the case in your reference so meh Yep i like that tone too, but imagine this is the same helmet material and still looks different, thats how messy are the blender colors when baking. It should get the same color of the helmet but doesn't, And also @Sundiata has a point on that, following the reference it makes sense the scale goes upward- 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 30, 2019 Report Share Posted August 30, 2019 I believe that's because you are missing the HDRI 15 minutes ago, Alexandermb said: And also @Sundiata has a point on that, following the reference it makes sense the scale goes upward- Yeah I read just seemed weird at first 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 30, 2019 Report Share Posted August 30, 2019 2 hours ago, Sundiata said: Apparently Seleucids were also also forced to switch to the smaller North African elephants in later years Source, please? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 30, 2019 Report Share Posted August 30, 2019 11 minutes ago, Nescio said: Source, please? The text below ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 30, 2019 Author Report Share Posted August 30, 2019 1 hour ago, Stan` said: I believe that's because you are missing the HDRI Never, my default blend start file always have HDRI. It was the color node had another color group instead of the one i've used for helmets. Spoiler @Stan` if its okay if i make both versions work? and possibly a third variant? for have some variety on the elephant armor. They are quite big and are is quite easy to note the "Copy Paste" in gameplay so a lil bit distinction should help some. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 30, 2019 Report Share Posted August 30, 2019 It's better now. Can you try with a little less yellow saturation and less dirt ? I guess the red straps (are they player color btw ?) Looking kinda too nice compared to the scales. It's missing the head feather thingy too Sure make a third version if you'd like. Put them side by side so we can see if they fit together in the game. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 30, 2019 Author Report Share Posted August 30, 2019 Offtopic, is this attack range for the elephant intended? Spoiler Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 30, 2019 Report Share Posted August 30, 2019 doesnt the tower soldier attack reach at that range? or does he not poke anymore? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 30, 2019 Author Report Share Posted August 30, 2019 2 minutes ago, LordGood said: doesnt the tower soldier attack reach at that range? or does he not poke anymore? Only two Squares, unless spear height is increased: Spoiler But he doesn't have any animation for atacking front yet. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 30, 2019 Report Share Posted August 30, 2019 (edited) 25 minutes ago, Nescio said: Source, please? In his book "War Elephants", p. 154, John Kistler makes the claim twice. I don't know the original source for this... On another note, he also mentions the temple of Athena Polias Nikephoros in Pergamon as a source for the crested headpiece for the elephants. I just spent more than an hour looking for it because I'm dying to see it, but I can't find it (I did find the crested headpiece for the horses though ) Edited August 30, 2019 by Sundiata 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 31, 2019 Author Report Share Posted August 31, 2019 Made 4 Running animations for the elephant: Run: Spoiler Charge_R Spoiler Charge_L Spoiler Charge_Mixed: Both L/R Mixed in the same animation with 40 frames lenght instead of 20 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31, 2019 Report Share Posted August 31, 2019 (edited) You have video references for elephants running? Or is it more about the head movements and ears flapping? As far as I know, the stride of an elephant doesn't change depending upon speed, but I can see though the elephant's head and tail looking more agitated and aggressive for sure! Edited August 31, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 31, 2019 Author Report Share Posted August 31, 2019 1 minute ago, wowgetoffyourcellphone said: You have video references for elephants running? Or is it more about the head movements and ears flapping? As far as I know, the stride of an elephant doesn't change depending upon speed, but I can see though the elephant's head and tail looking more agitated and aggressive for sure! This one: Spoiler Tried to make the ears and trunk move more compared to walking, plus stretch a bit more the legs to the max range. But yeah, in other words its about how you said, ears flapping and trunk. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 31, 2019 Author Report Share Posted August 31, 2019 Forgot to mention that in the actual state, elephants doesn't have any running animation, is just walking with more speed. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31, 2019 Report Share Posted August 31, 2019 Just now, Alexandermb said: Forgot to mention that in the actual state, elephants doesn't have any running animation, is just walking with more speed. That's true, because a basic run is just a faster walk for them. Now, if they are agitated or aggressive, yeah, some ear flapping, some trunk swinging, head movements would be awesome. The game really really needs a "charging" state for that extra pizzazz. I wonder if Fork AD is adding charging. Quote Link to comment Share on other sites More sharing options...
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