Trinketos Posted August 22, 2019 Report Share Posted August 22, 2019 14 minutes ago, Basshunter said: @Lion.Kanzen @Trinketos Thank you guys. It's a shame. Current mini map and unit menu is so horrible! I would have loved to give it a look change. Releí lo que escribirte y lo de cambiar menus es posible pero no puedes cambiar la forma del minimapa a por ejemplo un cuadrado para eso tienes que modificar el nucleo del juego que es en c++. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted August 22, 2019 Report Share Posted August 22, 2019 I would say that I love this particular take on the UI. The choice of color palettes is so consistent with the game environment that it makes the upper UI look like it needs to follow suit. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2019 Report Share Posted August 22, 2019 @Basshunter It's using textures in the public folder so you might be able to make them transparent I'll have a look in some time maybe next week if its not possible. Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 22, 2019 Report Share Posted August 22, 2019 (edited) 8 hours ago, Basshunter said: @Stan` @Nescio @Loki1950 Hi guys, I'm trying to modify some aspects of the UI and I was wondering if is it possible to hide the upper corners of the minimap with an alpha or something. Do you have any idea? 1 hour ago, Stan` said: @Basshunter It's using textures in the public folder so you might be able to make them transparent I'll have a look in some time maybe next week if its not possible. The minimap is actually a square produced by the C++ source code. Without any GUI textures it looks like this: Furthermore, I guess the idea is there will be flare button in the top left corner and a score button in the top right, eventually: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/minimap [EDIT]: In case you intend to redesign the minimap and selection panel, the relevant GUI files are under `gui/session/` and you can find the textures under `art/textures/ui/session/`. Edited August 22, 2019 by Nescio gui files Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2019 Report Share Posted August 22, 2019 @vladislavbelov could we make it render a circle instead ? (Since square maps were phased out) 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted August 22, 2019 Report Share Posted August 22, 2019 5 hours ago, Stan` said: Since square maps were phased out We still have noticeable amount of code supports square/circular mode. 5 hours ago, Stan` said: could we make it render a circle instead ? Yes, it's possible. And probably the patch can be not so big. Let me check. 3 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted August 23, 2019 Report Share Posted August 23, 2019 On 8/22/2019 at 12:13 PM, Stan` said: @vladislavbelov could we make it render a circle instead ? (Since square maps were phased out) D2216 2 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 23, 2019 Report Share Posted August 23, 2019 Does it switch depending on map ? Thanks ! Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted August 23, 2019 Report Share Posted August 23, 2019 7 minutes ago, Stan` said: Does it switch depending on map ? Thanks ! IIRC we scale square maps to fit into circle. UPD. 1 Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted August 26, 2019 Author Report Share Posted August 26, 2019 @vladislavbelov Thank you so much for making this changes. As far as I understand you're still doing final tests, right? Will it be added to the SVN after that? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 26, 2019 Report Share Posted August 26, 2019 This is just the basic (read automatic) review process. After that people (including me) will look at the patch for oversights. If nothing too problematic is pointed out and @vladislavbelov feels confident enough to commit it, it will end in SVN. Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted August 26, 2019 Author Report Share Posted August 26, 2019 (edited) @Stan` Nice. How can I start experimenting with it? Just putting this new minimap files in my mod folder? Edited August 26, 2019 by Basshunter Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 26, 2019 Report Share Posted August 26, 2019 1 minute ago, Basshunter said: @Stan` Nice. How can I start experimenting with it? Just putting this new minimap files in my mod folder? You need to recompile the game I am afraid because of the following files source/gui/MiniMap.cpp source/ps/CStrInternStatic.h Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted August 26, 2019 Author Report Share Posted August 26, 2019 (edited) 11 minutes ago, Stan` said: You need to recompile the game I am afraid because of the following files source/gui/MiniMap.cpp source/ps/CStrInternStatic.h Would you tell me how to do that? Edited August 26, 2019 by Basshunter Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 26, 2019 Report Share Posted August 26, 2019 It depends on your OS. You also need the SVN or the GIT version of the game. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 26, 2019 Report Share Posted August 26, 2019 5 minutes ago, Basshunter said: Would you tell me how to do that? https://trac.wildfiregames.com/wiki/BuildInstructions 2 Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted August 26, 2019 Author Report Share Posted August 26, 2019 oh! I forgot those instructions were already available. Thank you guys. 1 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted April 17, 2021 Report Share Posted April 17, 2021 The polygon is no longer visible outside the minimap, this was fixed by @vladislavbelov with rP25241, so mods for the current dev version and for A25 can have a nice round minimap. On 16/03/2019 at 3:56 AM, Sebastián Gómez said: I'd be more than willing to help with the creation of the graphical content in case you like the idea. So please let me know what you think. @Sebastián Gómez are you still around, can you provide some graphical content? 1 Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted April 17, 2021 Author Report Share Posted April 17, 2021 @Langbart Hey. What do you need exactly? Quote Link to comment Share on other sites More sharing options...
Langbart Posted April 17, 2021 Report Share Posted April 17, 2021 Hey @Sebastián Gómez, thanks for responding so quickly. It was a shot in the blue. I would be interested to make a mod based on your proposal. I think that I can do the scripting and adjusting the icons the way you illustrated it, but I would need textures. The default textures can be found here: trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session I would like to start with one Civ, for example the Gauls, I would need 3 texture files. Min supported resolution for 0ad is 1024x768px, therefore the largest texture doesn't need to be longer than 1024. The 2 smaller texture files, probably more like 100px on the longest side, make sure the ratio looks good, I can stretch the texture file later when adjusting the position. Making the minimap always visible and the rest only when a building/unit is selected could be difficult. I think they need to be connected in a straight line. If you do some textures, include also the ring alone (200x200). I will see what I can do. Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted April 18, 2021 Author Report Share Posted April 18, 2021 @Langbart It's great you like my proposal. However, I'm not a fan of working on MODs. From my perspective, most people won't ever use them. On the other hand, If you can get the developers interested in this feature for the official version, I'd be more than pleased to provide the graphics. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 18, 2021 Report Share Posted April 18, 2021 9 minutes ago, Sebastián Gómez said: @Langbart It's great you like my proposal. However, I'm not a fan of working on MODs. From my perspective, most people won't ever use them. On the other hand, If you can get the developers interested in this feature for the official version, I'd be more than pleased to provide the graphics. The good thing about starting with a mod first is that mods are insanely easy for people to try out and test your work. A mod directory is pretty easy to set up too. Just a thought. I really like your initial concepts. 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted April 18, 2021 Report Share Posted April 18, 2021 21 hours ago, Langbart said: Hey @Sebastián Gómez, thanks for responding so quickly. It was a shot in the blue. I would be interested to make a mod based on your proposal. I think that I can do the scripting and adjusting the icons the way you illustrated it, but I would need textures. The default textures can be found here: trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session I would like to start with one Civ, for example the Gauls, I would need 3 texture files. Min supported resolution for 0ad is 1024x768px, therefore the largest texture doesn't need to be longer than 1024. The 2 smaller texture files, probably more like 100px on the longest side, make sure the ratio looks good, I can stretch the texture file later when adjusting the position. Making the minimap always visible and the rest only when a building/unit is selected could be difficult. I think they need to be connected in a straight line. If you do some textures, include also the ring alone (200x200). I will see what I can do. that looks nice but there is still this semi modern concept Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 18, 2021 Report Share Posted April 18, 2021 1 hour ago, asterix said: that looks nice but there is still this semi modern concept The problem with that one is that it is designed for HD+ resolutions. At least Gomez's design fits our ridiculously small 1024 min resolution. @Sebastián Gómez I tweaked it a bit: 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 19, 2021 Report Share Posted April 19, 2021 I think it looks pretty great. 2 Quote Link to comment Share on other sites More sharing options...
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