wowgetoffyourcellphone Posted September 5, 2019 Report Share Posted September 5, 2019 On 8/29/2019 at 11:30 AM, Stan` said: Some recent work on the flora and geology area by @Bigtiger @Sundiata Hide contents Click to choose files testing_new_flora_ao.7z 6.81 MB · 3 downloads It would be awesome of the new temperate cliffs used the same method of positioning as LordGood's. They are much much easier to place in Atlas. Also, @LordGood's cliffs being double sided allows for some more variation (via rotation). Possible @Bigtiger? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 5, 2019 Report Share Posted September 5, 2019 A look at what I've been able to do with @LordGood's new "Badlands" cliffs 9 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 5, 2019 Report Share Posted September 5, 2019 1 hour ago, wowgetoffyourcellphone said: A look at what I've been able to do with @LordGood's new "Badlands" cliffs https://en.wikipedia.org/wiki/Naqsh-e_Rostam 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 5, 2019 Report Share Posted September 5, 2019 is this branch suppose to stretch like this or its a bug? Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 9, 2019 Report Share Posted September 9, 2019 On 6/28/2019 at 7:39 PM, Enrique said: Wonderful work on the trees... I have these pines which I think I never ended uploading them... they're using the old pine textures. If I did just ignore the post Just in case you can reuse them somehow. Hide contents cheers! pines.rar 1.63 MB · 11 downloads Can you commit those @Enrique ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 9, 2019 Author Report Share Posted September 9, 2019 I got it dont worry 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 10, 2019 Report Share Posted September 10, 2019 My humble contribution right old, left new. 5 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 20, 2019 Report Share Posted October 20, 2019 Random facebook comment: Quote 0 A.D. I'd love to see wild... lavender .. adds a nice pop to the medditerean landscape Not a shabby suggestion in my opinion... Some Lavandula to make things pop! The Romans loved it... 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 20, 2019 Report Share Posted October 20, 2019 @Sundiata 2 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 20, 2019 Author Report Share Posted October 20, 2019 eyyy! Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 20, 2019 Report Share Posted October 20, 2019 @Stan` Dude, sweet... Really! Lovely Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 20, 2019 Report Share Posted October 20, 2019 45 minutes ago, Sundiata said: @Stan` Dude, sweet... Really! Lovely They are in, get svn and check them out 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2019 Report Share Posted October 21, 2019 New elm trees by @Bigtiger check them out in the game. 4 Quote Link to comment Share on other sites More sharing options...
Imarok Posted October 28, 2019 Report Share Posted October 28, 2019 On 10/20/2019 at 7:45 PM, Stan` said: @Sundiata Very nice. Nitpicking: Maybe a bit more bright? (Looks a bit bland) Colour could be shifted a bit more away from pink towards purple/blue. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 4, 2019 Author Report Share Posted November 4, 2019 Hungarian oaks 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2019 Report Share Posted November 4, 2019 Nice work ! Leaves look a bit big though @LordGood ? Can you make a dead and winter variant ? Maybe autumn too ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 4, 2019 Author Report Share Posted November 4, 2019 I'll lose the lobes if i make it any smaller in the texture lol i suppose, dead isnt much harder to make Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2019 Report Share Posted November 4, 2019 14 minutes ago, LordGood said: I'll lose the lobes if i make it any smaller in the texture lol i suppose, dead isnt much harder to make How big is the texture ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 4, 2019 Author Report Share Posted November 4, 2019 512x Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2019 Report Share Posted November 4, 2019 4 minutes ago, LordGood said: 512x Yeah :/ Can't go much higher :/ Can you try 1024 and reduce it ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 4, 2019 Author Report Share Posted November 4, 2019 they're not that big lol, the canopy is relatively close to the camera in that shot, no bigger than a unit's head not worth the time to go into the texture Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2019 Report Share Posted November 4, 2019 1 minute ago, LordGood said: they're not that big lol, the canopy is relatively close to the camera in that shot, no bigger than a unit's head not worth the time to go into the texture Alright alright Can you try to increase geometry a bit where it looks really flat ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 4, 2019 Author Report Share Posted November 4, 2019 nnnno 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2019 Report Share Posted November 4, 2019 Did I mention it looks great ? 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 4, 2019 Author Report Share Posted November 4, 2019 made the whole tree smaller to compensate, polys are pushing new oak levels though 4 Quote Link to comment Share on other sites More sharing options...
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