Trinketos Posted August 31, 2019 Report Share Posted August 31, 2019 1 hour ago, Alexandermb said: They fought in tangas in the summer. Kek Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 1, 2019 Report Share Posted September 1, 2019 Quote Well in their home lands Full armor was not to difficult as most knights are from the more northern and cooler areas such as Britain, France, and Germania so for the most part full armor was not a real problem. But when it was really hot out or if they were on crusade in the east they could not wear plate armor as they would be more likely to die of heat stroke long before they saw the enemy. Instead most medieval knights would wear chain mail armor instead. It would still be hot but they would be able to cope, knights were tough fighters and a little heat wouldn’t stop them. I’ve wear a full plate in a Spanish sunny day: Truth is, it helps to dissipate heat. Of course, if you are all the time in the sun, you’ll have a problem (but then again, the same happens without armour) . But, if you are moving, armour keeps you cooler: is a big @#$% heat sink. Generally speaking, you’ll be always cooler in plate, because is a huge @#$%ing dissipator. Is much worst in cold climate, because… is a huge @#$%ing heat sink. You need a lot of clothes under the Armour if it’s cold outside. Chain mail is even better, I don’t know why, but is even cooler. Maybe it dissipates heat and also generates some kind of air insulation between the rings, but is even better. 464 views https://www.quora.com/How-did-fully-armoured-medieval-knights-deal-with-the-heat-The-armour-had-a-few-gaps-but-it-would-be-very-hard-to-cool-down-while-wearing-it-all-the-time 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 1, 2019 Report Share Posted September 1, 2019 this also shows the same design of the reference stan posted: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 17, 2019 Report Share Posted October 17, 2019 About presets building -- Quote https://forums.ageofempires.com/t/custom-build-queues/56912 Since now we can mix command queues between gather and build and walk, I would like to request something to make saved presets to queue build orders. For example, it would very helpful if we could have a set of buttons we could save our custom presets to. That way it will be much faster than designing them during a game. I’ve attached some screen shots as examples of building layouts which can be time consuming during a competitive game, but if they were saved and done quickly they could be very useful in the right place on the map. Protecting a resource or location. Late game making a TC with farms and walls and gates to use some of that stockpiling wood. Each user would have unique presets so it would make for some interesting strategies. The custom preset build queues would be accessed by selecting a villager, clicking “custom buildings” just like we currently select “buildings” or “military buildings”. Then a screen showing just numbers of presets… no preview needed. Thanks! You guys are awesome! Quote Link to comment Share on other sites More sharing options...
Warlord Knight Posted December 28, 2019 Report Share Posted December 28, 2019 Is this mod still in progress? I saw it on google just by chance and realized there was this free game, 0 AD, this was the mod that made me want to get involved and I hope that it's still being worked on! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2019 Report Share Posted December 28, 2019 3 minutes ago, Warlord Knight said: Is this mod still in progress? I saw it on google just by chance and realized there was this free game, 0 AD, this was the mod that made me want to get involved and I hope that it's still being worked on! Yes it is. @Bigtiger is currently redoing some stuff. 4 Quote Link to comment Share on other sites More sharing options...
Barbarossa41 Posted March 26, 2020 Report Share Posted March 26, 2020 Is there any further news on this topic? Quote Link to comment Share on other sites More sharing options...
Halvard.111 Posted May 21, 2020 Report Share Posted May 21, 2020 (edited) On 11/8/2018 at 3:32 AM, Lion.Kanzen said: Why no merge with the second part of Millenium AD? When is that being released? Edited May 21, 2020 by Halvard.111 Quote Link to comment Share on other sites More sharing options...
asterix Posted May 21, 2020 Report Share Posted May 21, 2020 20 minutes ago, Halvard.111 said: When is that being released? Depends on the activity of @Bigtiger and volunteers @Stan` do you know smth? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2020 Report Share Posted May 21, 2020 I haven't heard of @Bigtiger in a while. I hope he is doing fine. I'd say the mod is stalled until further notice. Also since there was no test mod provided it cannot unfortunately be continued by other artists. 1 Quote Link to comment Share on other sites More sharing options...
JamesWright Posted January 22, 2022 Report Share Posted January 22, 2022 (edited) @Stan` I hate to hear that I haven't played in quite awhile and was looking forward to this, I echo your wishes for @Bigtiger hope all is well with him!!! Edited January 22, 2022 by JamesWright I monke and forgot how to quote lol Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2022 Report Share Posted January 22, 2022 5 minutes ago, JamesWright said: @Stan` I hate to hear that I haven't played in quite awhile and was looking forward to this, I echo your wishes for @Bigtiger hope all is well with him!!! I actually now have all the assets just didn't find the time to put them back together 1 2 Quote Link to comment Share on other sites More sharing options...
JamesWright Posted January 22, 2022 Report Share Posted January 22, 2022 6 minutes ago, Stan` said: I actually now have all the assets just didn't find the time to put them back together Oh that's awesome! I was wondering( this is probably the wrong place to do so but) I wanted to ask you what exactly a person like me would have missed that is new to the game since early 2020? I figure you would be the best person to ask lol Quote Link to comment Share on other sites More sharing options...
Lopess Posted January 22, 2022 Report Share Posted January 22, 2022 1 hour ago, Stan` said: I actually now have all the assets just didn't find the time to put them back together @Stan` create a repository on github and allow access to the community can help with that. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2022 Report Share Posted January 22, 2022 11 hours ago, Lopess said: @Stan` create a repository on github and allow access to the community can help with that. Don't you really have much on your plate? Also it's a 800 MB mess with files all over... 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted January 23, 2022 Report Share Posted January 23, 2022 13 hours ago, Stan` said: Don't you really have much on your plate? Also it's a 800 MB mess with files all over... Nothing a vacation with free time doesn't help. But even more about the files it's easier to find helpers when the 3d files already exist, which is already a big help. Really almost a gig of raw files is not interesting to make it available on github, but a zip file on a Drive link would be enough. And if anyone who is not yet fully familiar with the modification in 0ad wants to take this mod as a start I'm willing to help in what I can help, it will be a pleasure since I always really liked all the art that @Bigtiger created. 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted January 23, 2022 Report Share Posted January 23, 2022 4 hours ago, Lopess said: Nothing a vacation with free time doesn't help. But even more about the files it's easier to find helpers when the 3d files already exist, which is already a big help. Really almost a gig of raw files is not interesting to make it available on github, but a zip file on a Drive link would be enough. And if anyone who is not yet fully familiar with the modification in 0ad wants to take this mod as a start I'm willing to help in what I can help, it will be a pleasure since I always really liked all the art that @Bigtiger created. I have the same opinion. Quote Link to comment Share on other sites More sharing options...
LordStark Posted June 28, 2022 Report Share Posted June 28, 2022 So, did someone put the mod files up in some Repository somewhere? This mod looks amazing. Is @Bigtiger back? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 28, 2022 Report Share Posted June 28, 2022 33 minutes ago, LordStark said: So, did someone put the mod files up in some Repository somewhere? This mod looks amazing. Is @Bigtiger back? He did not, I have them on my laptop, but I haven't had the time to rebuild the mods. It's all source files for now. Quote Link to comment Share on other sites More sharing options...
LordStark Posted June 28, 2022 Report Share Posted June 28, 2022 No worries, is there any change you could upload the walls/gate/towers that you see in this picture? Everything about this castle is perfect for that I want to make. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 29, 2022 Report Share Posted June 29, 2022 @LordStark Everything is now here. https://github.com/0ADMods/medievalad @Lopess and everyone else, any help is appreciated in making the mod playable. 5 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 2, 2022 Report Share Posted July 2, 2022 Anyone wanna start a XIII century project with me? :-) 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 2, 2022 Report Share Posted July 2, 2022 It's about kite shields, conical helms, flattop helmets, some great helmet, full hauberks. Village phase means your settlement looks like a rural village, every structure then can be upgraded into town phase structures, then into cities, I hope you get the brief idea. :-) Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 2, 2022 Report Share Posted July 2, 2022 Citizen-soldiers are militia and serf levies While professional or bannermen troops are classified as champion units of sorts, that's another basic idea about it Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 3, 2022 Report Share Posted July 3, 2022 2 Quote Link to comment Share on other sites More sharing options...
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