Bigtiger Posted November 24, 2018 Author Report Share Posted November 24, 2018 This weeks progress update Structures: Market, Fortress, Temple, Sentry Tower and Barracks. Map: Malbork Line (2) Spoiler 7 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 7, 2018 Author Report Share Posted December 7, 2018 Development Update. Structures: Polish Fortress Map: Pine Forest (2) Reference for polish fortress: https://en.wikipedia.org/wiki/Będzin_Castle , Spoiler 7 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 8, 2018 Report Share Posted December 8, 2018 Very nice. You need AO maps for max awesomeness tho. @stanislas69 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 8, 2018 Report Share Posted December 8, 2018 Hey nice work. To improve the look you should into look into smoothing groups if you need help for baking ao maps let me know. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 8, 2018 Author Report Share Posted December 8, 2018 (edited) 12 hours ago, stanislas69 said: To improve the look you should into look into smoothing groups if you need help for baking ao maps let me know. I'm not familiar with baking ao. How do I go about doing that? (Something like this?https://blender.stackexchange.com/questions/13956/how-do-you-bake-ambient-occlusion-for-a-model) Edited December 8, 2018 by Bigtiger adding link Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 8, 2018 Report Share Posted December 8, 2018 Yes mostly, but refer to that instead Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 8, 2018 Author Report Share Posted December 8, 2018 Thanks for the recommendation to use an ao. It now looks 100% better. Spoiler 15 hours ago, wowgetoffyourcellphone said: Very nice. You need AO maps for max awesomeness tho. More awesomeness added. 6 4 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 14, 2018 Author Report Share Posted December 14, 2018 Update: polished up some buildings Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2018 Report Share Posted December 14, 2018 5 hours ago, Bigtiger said: Update: polished up some buildings Reveal hidden contents Over-saturated texture. (Look cartony) 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 14, 2018 Author Report Share Posted December 14, 2018 5 hours ago, Lion.Kanzen said: Over-saturated texture. (Look cartony) Thanks for the feed back, I'll defiantly toon it down with the textures being over saturated. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 14, 2018 Report Share Posted December 14, 2018 If I may suggest another improvements, you should try to maximize the contrast between textures to make them less bland to look at. Like mixing the bricks and the white wall textures. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 14, 2018 Author Report Share Posted December 14, 2018 10 minutes ago, stanislas69 said: If I may suggest another improvements, you should try to maximize the contrast between textures to make them less bland to look at. Like mixing the bricks and the white wall textures. I appreciate any suggestions you have stanislas69! That is what i started to do with the market, which has me thinking about caring that design into most of the Teutonic buildings, but while trying to stay true to most German, Polish architecture. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2018 Report Share Posted December 14, 2018 8 hours ago, Bigtiger said: I appreciate any suggestions you have stanislas69! That is what i started to do with the market, which has me thinking about caring that design into most of the Teutonic buildings, but while trying to stay true to most German, Polish architecture. Show me your reference. You need stop doing plain and appreciate imperfection, copy the imperfection. Is similar to Stan said but in other color. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 14, 2018 Author Report Share Posted December 14, 2018 @Lion.Kanzen Heres the reference I used so far. I'm going back and doing more work on the textures. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2018 Report Share Posted December 14, 2018 Check the bad real state of texture, look like the time makes the work, the building suffer the past of weather or environment. so the base is easy to be more dirty and damage than the rest. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2018 Report Share Posted December 14, 2018 Just now, Bigtiger said: @Lion.Kanzen Heres the reference I used so far. I'm going back and doing more work on the textures. More close texture specially the wall. The roof have imperfections too. Imperfection give realism. 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 15, 2018 Author Report Share Posted December 15, 2018 3 hours ago, Lion.Kanzen said: More close texture specially the wall. The roof have imperfections too. Imperfection give realism. I'll put some imperfection details into the textures, and try to add an weathered look to the textures. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 18, 2018 Author Report Share Posted December 18, 2018 Update: textures retouched. Currently working on special structures that will generate resources. Spoiler 11 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 18, 2018 Report Share Posted December 18, 2018 (edited) Better indeed. Don't forget add plants and mold. Spoiler Edited December 18, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 19, 2018 Report Share Posted December 19, 2018 Do you use a Github repository? I would want to test your mod and keep track of your latest developments. Keep it up, you are doing awesome work. 2 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted December 19, 2018 Author Report Share Posted December 19, 2018 26 minutes ago, wackyserious said: Do you use a Github repository? I would want to test your mod and keep track of your latest developments. Keep it up, you are doing awesome work. At the moment I don't have a Github repository, but will likely start one in the future when finishing the Teutonic Order Faction and the game play design. 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 19, 2018 Report Share Posted December 19, 2018 (edited) 22 hours ago, Bigtiger said: Update: textures retouched. Currently working on special structures that will generate resources. Hide contents Lovely progress. Aesthetics Hint: Try to avoid flat plain, bare walls like the side of the barracks. Break it up a bit with some bevels, windows, buttresses or other architectural elements or props. Edited December 19, 2018 by wowgetoffyourcellphone 4 Quote Link to comment Share on other sites More sharing options...
Silier Posted January 20, 2019 Report Share Posted January 20, 2019 Hi, this looks great and I am really exited to play this I do not know how historically accurate do you plan to be with this mod, but you might want to check this video and his channel https://www.youtube.com/watch?v=nhIP6dfr_FEvi. And if you can, could you add hand protection to units ? some of them have none Quote Link to comment Share on other sites More sharing options...
coworotel Posted February 5, 2019 Report Share Posted February 5, 2019 @Bigtiger How is it going? We are all eager to see how this mod is progressing Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 8, 2019 Author Report Share Posted February 8, 2019 @coworotel Hey, been busy with other things, but work on the mod is still being made! I'll share some screenshot of some of the work that has been made soon. @Angen Been doing some research as I want the mod to be historically accurate as much as I can. 5 Quote Link to comment Share on other sites More sharing options...
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