wowgetoffyourcellphone Posted December 22, 2022 Report Share Posted December 22, 2022 1 minute ago, BeTe said: What you mean by this? I haven't played original RA much, but OpenRA is quite simple to play, you can basically win by just spamming tanks and infantry and positioning properly. Or if you like more micro, you can go tech. Flame units > Infantry Rocket infantry > Mech (Tanks, APCs, etc.) Tanks > Buildings and Bullet Infantry (you can run them over, lmao) Pill Boxes > Infantry Tanks > Pill Boxes Howitzers > Buildings Anything that moves > Howitzers Bullet Infantry = Spam spambamman Dogs > Heroes and Spies Bullet Infantry > Dogs Rocket Anything > Aerial Units Lack of energy > Tesla towers, lmao etc etc etc. and it was all very intuitive. My point is you didn't need a big UI in RA showing you 20 stats of each unit for you to figure out how to use the entities in the game and who they were good at killing. 1 Quote Link to comment Share on other sites More sharing options...
BeTe Posted December 23, 2022 Report Share Posted December 23, 2022 @wowgetoffyourcellphone Isn't it same (or similar) now? There are still no stats in UI , right? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 23, 2022 Report Share Posted December 23, 2022 1 hour ago, BeTe said: @wowgetoffyourcellphone Isn't it same (or similar) now? There are still no stats in UI , right? Right, I meant in reference to 0 A.D. 1 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted December 24, 2022 Report Share Posted December 24, 2022 Ancient Cities Comparison Quote Build your city through the ages with evolving gameplay Simulated years, seasons, day cycles and weather Simulated ecosystem where every plant and animal you see is growing, reproducing and dying Exploit and take care of it Build your defenses to protect your city. Ancient times were harsh! Organic city layouts let you plan and build your city in a realistic way Wonders, including megaliths! Very innovative technology system Politics, religion, social classes and family structures Every citizen's attributes, experience and knowledge are simulated.Each citizen has their own aspirations and decides how to live, where they work and if they come or leave the city. Economy, resource management and production chains including clothing, tools, food, wares, etc... Buildings and resources decay. No more bread lasting for years! Migrations is something we currently lack, can achieve via UnitAI or HybridAI. Quote Simulated world context and migrations.Interact with other factions through trade and fighting. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted January 12, 2023 Report Share Posted January 12, 2023 not sure how they will handle copyright issues though, but it sure looks fancy af. Quote Link to comment Share on other sites More sharing options...
BeTe Posted January 12, 2023 Report Share Posted January 12, 2023 (edited) @Lion.Kanzen Can't open it : Edited January 12, 2023 by BeTe Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted January 12, 2023 Report Share Posted January 12, 2023 1 hour ago, BeTe said: Can't open it : If the vid is unavailable (after 4.5 years), how do you think @Lion.Kanzen will be able to help? 1 1 Quote Link to comment Share on other sites More sharing options...
BeTe Posted January 13, 2023 Report Share Posted January 13, 2023 18 hours ago, Gurken Khan said: If the vid is unavailable (after 4.5 years), how do you think @Lion.Kanzen will be able to help? lol I thought it's the video posted yesterday x) Quote Link to comment Share on other sites More sharing options...
Genava55 Posted January 15, 2023 Report Share Posted January 15, 2023 I hope it doesn't end like Dawn of Man... https://steamcommunity.com/app/858810/discussions/0/3113647550043480990/ Quote Link to comment Share on other sites More sharing options...
asterix Posted January 21, 2023 Report Share Posted January 21, 2023 stronghold open-sourced for free https://stonekingdoms.itch.io/stone-kingdoms-rts 2 Quote Link to comment Share on other sites More sharing options...
itrelles Posted January 24, 2023 Report Share Posted January 24, 2023 Hello! Former 0AD player and making an RTS game! Cheers to the community! Never Surrender! 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 24, 2023 Report Share Posted January 24, 2023 Oh you're working with elexis on this? Good job 4 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted January 27, 2023 Report Share Posted January 27, 2023 Some AoE 2: Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 27, 2023 Report Share Posted January 27, 2023 Down with the small trees mod! Quote Link to comment Share on other sites More sharing options...
Genava55 Posted January 28, 2023 Report Share Posted January 28, 2023 (edited) A city-builder on a giant creature game, 'The Wandering Village', made by a Swiss company. Edited January 28, 2023 by Genava55 Quote Link to comment Share on other sites More sharing options...
BeTe Posted March 3, 2023 Report Share Posted March 3, 2023 https://www.gamingonlinux.com/2023/02/openra-gets-a-big-new-stable-release-lots-of-fun-for-classic-rts-fans/ Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 14, 2023 Report Share Posted March 14, 2023 (edited) Edited March 14, 2023 by Genava55 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 14, 2023 Author Report Share Posted March 14, 2023 Quote Link to comment Share on other sites More sharing options...
fabio Posted April 8, 2023 Report Share Posted April 8, 2023 2 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 9, 2023 Report Share Posted April 9, 2023 Developed and published by Juvly Worlds, Grimgrad is a strategy survival game. In this combat-free simulation, you are tasked with building a Slavic town during the Middle Ages on a grid-based map. Grimgrad’s twist to the formula is the addition of Slavic gods and folklore that can affect gameplay. Appease the gods, and you’ll be rewarded. But, on the other hand, defy them and see all kinds of random events strike your settlement. When you begin Grimgrad, you have a couple of options to choose from. First, a five-chapter story also acts as a tutorial, and there is an endless survival mode without specific goals. I started on the five-chapter story mode, and in each subsequent chapter, more gameplay opportunities opened up. Also, the game itself becomes slightly more challenging. The tutorial keeps you on track, but I felt there was quite a bit of handholding from the tutorial, which is excellent for those players new to the genre. However, for experienced players like myself, I just wanted to get on with it and build. The story in Gringrad is told in text-based still storyboards. As stories go, the storyline isn’t much different from the other survival simulation games I’ve played besides its Slavic theme. Something dire happens, and you have to rebuild seems to be the standard fare for survival games. You witness the local village being burned down to the ground by the angry gods. Only young Jaromir, a direct descendent of the priestly line, manages to escape. Now Jaromir has to rebuild his village with the help of Semarglu, a fiery dog with wings, and protect the settlers and keep the gods happy. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 14, 2023 Report Share Posted April 14, 2023 A game mixing RTS and FPS gameplay 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 20, 2023 Report Share Posted April 20, 2023 On 14/04/2023 at 8:53 AM, Genava55 said: A game mixing RTS and FPS gameplay Looks very cool. The narration writing is... not strong. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 20, 2023 Report Share Posted April 20, 2023 12 minutes ago, wowgetoffyourcellphone said: The narration writing is... not strong. "We colonize some place and shoot up anything that is already there." What more do you need for a story? But seriously, do you have any insight into the narration beyond the trailer? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 20, 2023 Report Share Posted April 20, 2023 Just now, Gurken Khan said: "We colonize some place and shoot up anything that is already there." What more do you need for a story? But seriously, do you have any insight into the narration beyond the trailer? The word choice seemed awkward is all. Quote Link to comment Share on other sites More sharing options...
alre Posted April 21, 2023 Report Share Posted April 21, 2023 On 14/04/2023 at 2:53 PM, Genava55 said: mixing RTS and FPS gameplay seems like a very bad idea to me, I hope I'm wrong. On 20/04/2023 at 2:01 AM, wowgetoffyourcellphone said: Looks very cool. The narration writing is... not strong. mmmh humans colonizing planets and fighting arthropods, sure hope there's more. Quote Link to comment Share on other sites More sharing options...
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