gameboy Posted January 2, 2018 Report Share Posted January 2, 2018 (edited) @niektb Today, I tested the latest terra_magna, and when I played the game, I found that a cavalry on the horse's back was missing a cavalry. https://github.com/0ADMods/terra_magna ERROR: Could not load animation 'art/animation/quadraped/horse_idle_a.psa' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/quadraped/horse_attack_a.psa' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/quadraped/horse_attack_b.psa' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/quadraped/horse_death.psa' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Failed loading, marked file as bad ERROR: Could not load mesh 'art/meshes/skeletal/m_pants_celt.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/m_pants_celt.dae failed to load ERROR: Failed to build prop model "units/china/cavalry_archer_b_r.xml" on actor "cavalry_archer_b" ERROR: Could not load mesh 'art/meshes/skeletal/m_tunic_short.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/m_tunic_short.dae failed to load ERROR: Failed to build prop model "units/china/cavalry_spearman_b_r.xml" on actor "cavalry_spearman_b" ERROR: Could not load mesh 'art/meshes/skeletal/m_tunic_short.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/m_tunic_short.dae failed to load ERROR: Failed to build prop model "units/china/cavalry_spearman_b_r.xml" on actor "cavalry_spearman_b" ERROR: Could not load mesh 'art/meshes/skeletal/m_tunic_short.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/m_tunic_short.dae failed to load ERROR: Failed to build prop model "units/china/cavalry_spearman_b_r.xml" on actor "cavalry_spearman_b" Edited January 2, 2018 by gameboy Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2018 Report Share Posted January 2, 2018 Why is art related? terra magna isn't official. that's why we have mod sub forum. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2018 Report Share Posted January 2, 2018 Yeah all mods need to be updated due to the recent changes ! 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 3, 2018 Author Report Share Posted January 3, 2018 @s0600204 Quote Link to comment Share on other sites More sharing options...
feneur Posted January 3, 2018 Report Share Posted January 3, 2018 (Topic moved to mod art forum.) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2018 Report Share Posted January 3, 2018 6 hours ago, feneur said: (Topic moved to mod art forum.) Thank you. Quote Link to comment Share on other sites More sharing options...
s0600204 Posted January 4, 2018 Report Share Posted January 4, 2018 @stanislas69, art isn't really my forte but I've created a branch with what I hope are the required changes for Terra Magna on GitHub. Before it gets merged into master, could you check I haven't done anything stupid/missed anything, please? When you find the time. (The indenting in the actor files is all over the place. Tabs in roughly half, spaces in most of the others, with a mix of both in some files. Haven't done anything with it in the afore-mentioned branch so its clear what the pertinent changes are, but it would be nice to sort it out at some point.) 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2018 Report Share Posted January 5, 2018 @s0600204 Thanks so much for maintaining mods up to date. This will come in handy in the future. Changes look good. One thing though I think I saw crossbow stuff in the main repo so maybe it could be used. About tabs and space my policy has changed since it seems 2 spaces are the defacto indent. This is also what python does and what the actor editor does. So I'd say if someone wants to do it each file should be indented like the actor editor would. Quote Link to comment Share on other sites More sharing options...
Imarok Posted January 5, 2018 Report Share Posted January 5, 2018 10 hours ago, stanislas69 said: @s0600204 Thanks so much for maintaining mods up to date. This will come in handy in the future. Changes look good. One thing though I think I saw crossbow stuff in the main repo so maybe it could be used. About tabs and space my policy has changed since it seems 2 spaces are the defacto indent. This is also what python does and what the actor editor does. So I'd say if someone wants to do it each file should be indented like the actor editor would. As we use tabs almost everywhere else (C++, js, GUIXML) why not define tab as standard? The actor editor is changable... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 5, 2018 Report Share Posted January 5, 2018 20 minutes ago, Imarok said: As we use tabs almost everywhere else (C++, js, GUIXML) why not define tab as standard? The actor editor is changable... The templates use spaces too. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2018 Report Share Posted January 5, 2018 3 hours ago, Imarok said: As we use tabs almost everywhere else (C++, js, GUIXML) why not define tab as standard? The actor editor is changable... True. Now do you really want to to take the responsibility of changing every space indented document in the game including collada ? That would be a huge SVN noise I think. Should I create a staff thread for that ? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 5, 2018 Report Share Posted January 5, 2018 3 hours ago, stanislas69 said: True. Now do you really want to to take the responsibility of changing every space indented document in the game including collada ? That would be a huge SVN noise I think. Should I create a staff thread for that ? I think step-by-step changes are enough. Because it's harder to review and find small errors in a huge patch. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2018 Report Share Posted January 5, 2018 Yeah we could automate the change and commit step by step. Still Dae uses spaces. Quote Link to comment Share on other sites More sharing options...
s0600204 Posted January 9, 2018 Report Share Posted January 9, 2018 On 05/01/2018 at 12:19 AM, stanislas69 said: [...] One thing though I think I saw crossbow stuff in the main repo so maybe it could be used. I can't find any variants or animations relating to crossbows in vanilla-0ad. @Alexandermb claims to have created and committed animations for infantry crossbowmen in this forum post, but there's no sign of that in the Terra Magna repository on GitHub (might not have pushed changes). There are animations for what (according to the file name) is infantry crossbow melee dating back to 2012 from @Kimball, but these (a) appear to be unused and (b) are not loadable in/by Atlas ("Didn't find any objects in the scene" / "Couldn't find object to convert" / "Could not load animation [...]" / "Failed loading, marked file as bad"). Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 9, 2018 Report Share Posted January 9, 2018 i did a github commit with those files (same as the shoushe), i will make a mod folder like i did for the other files, also the cavalry crossbow variants haven't been added yet to the public folder, nor created i haven't looked through Terra Magna nor Xiongnu or any other mod yet until cavalry is finished and camels too. 1 Quote Link to comment Share on other sites More sharing options...
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