Stan` Posted February 1, 2018 Report Share Posted February 1, 2018 I can't work much today got a whole day presentation. That's the finals. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 1, 2018 Report Share Posted February 1, 2018 35 minutes ago, stanislas69 said: I can't work much today got a whole day presentation. That's the finals. Oooh, good luck man! 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 1, 2018 Report Share Posted February 1, 2018 i think it will be better an special helmet for the cav, every place i move it show a little clipping idk if its the head mesh enrique's left on the animations blender file, in any case if the animation don't show clipping on other helmets i guess i bet for a slightly bigger cap. Also, @Sundiata  Horse UV.blend  heres a blend file so you can work on textures, just drag and drop the texture on the left window  Spoiler  Spoiler  1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 1, 2018 Report Share Posted February 1, 2018 21 minutes ago, Alexandermb said: Also, @Sundiata  Horse UV.blend  heres a blend file so you can work on textures, just drag and drop the texture on the left window OMG, yes, thank you! So I downloaded blender... Hahaha, finally... 144mb (wow...)... I didn't know it could be that straight forward.. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 1, 2018 Report Share Posted February 1, 2018 13 minutes ago, Sundiata said: OMG, yes, thank you! So I downloaded blender... Hahaha, finally... 144mb (wow...)... I didn't know it could be that straight forward.. welcome to blender, now you can't never leave it (if you learn to handle it) 2 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted February 1, 2018 Report Share Posted February 1, 2018 @Sundiata welcome to the learning cliff  if it gets to slippery I think their may be a few guys that would not mind pounding in a few pitons on the cliff face for you there are literately thousands of YouTube tutorials for blender as well. Enjoy the Choice    1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 1, 2018 Report Share Posted February 1, 2018 (edited) 17 hours ago, Loki1950 said: @Sundiata welcome to the learning cliff  if it gets to slippery I think their may be a few guys that would not mind pounding in a few pitons on the cliff face for you there are literately thousands of YouTube tutorials for blender as well. Enjoy the Choice    Yeah, the community has been extremely helpful in many ways! And so has youtube. I'll start playing around with blender very soon   @wackyserious So, that wasn't easy... lol... But I came up with some variations that were satisfying for me. If you could check if it's up to standard for you, you could use it to deck out our cavalry   Variations and PNG files: Spoiler  Tier one citizen cav:  Tier 2 citizen cav  tier 3 javelin cav:  Tier 3 spear cav:  Champion cav and mounted hero:   @Alexandermb Thanks again, that was really helpful! Edited February 2, 2018 by Sundiata Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 2, 2018 Report Share Posted February 2, 2018 (edited) And a leopard pelt variant specifically for the Mounted hero (Harsiotef): Â Â Â Â Â Edited February 3, 2018 by Sundiata Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 4, 2018 Report Share Posted February 4, 2018 @Sundiata Downscaled to 128x128 and attached it to the current Gaia horse textures. 1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 4, 2018 Report Share Posted February 4, 2018 (edited) @wackyserious They look so pretty, don't they?  If the variations I proposed are good enough for you, they're good enough for me. Of course, if you want to make adjustments, improvements or do something different, I'm always open to suggestions... Edited February 4, 2018 by Sundiata 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2018 Report Share Posted February 4, 2018 Feels... blurry. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 4, 2018 Report Share Posted February 4, 2018 (edited) 39 minutes ago, stanislas69 said: Feels... blurry. As in, I should try to emphasise the edges of the metal discs? Or because of downscaling? The UV map stretches textures in incredible ways though... A single pixel can show up as a line... Edited February 4, 2018 by Sundiata 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2018 Report Share Posted February 4, 2018 yeah (emphasis) maybe grayish so it feels more like metal Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 4, 2018 Report Share Posted February 4, 2018 (edited) Tip, try to duplicate the metal discs layer, then set the brightness of the duclipated layer to zero, put this solid black image beneath the previous layer and create 3 copies of these. You now have four solid black figures of the primary layer, you will then move each (1 or two pixels, ctrl + up/down/left/right arrow key) Combine these four solid black layers. This will somewhat create a shadow of dark outline of your image. I usually reduce its opacity between 30-75% This is how I usually create hard shadows in 2D texture making. I something create two sets of shadow layers (what I casually call them) One is a few pixels moved (Like 2-3 times in each direction) This has a lower opacity, maybe 30% And the other one is moved only 1 pixel in each direction (Just like in visual arts, the shadow tends to weaken as it goes farther from the object) So this layer has higher opacity since it is the one closes to the primary layer (or the layout/shape layer, what I call it) Just my 2 centavos in texture making Edited February 4, 2018 by wackyserious 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 4, 2018 Report Share Posted February 4, 2018 high contrast is the hallmark of metal texture 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 4, 2018 Report Share Posted February 4, 2018 Thanks for the advice.. I'm redoing it starting with the leather bands, pixel by pixel... Though, moving a disk even one pixel can seriously distort them.  Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 4, 2018 Report Share Posted February 4, 2018 41 minutes ago, Sundiata said: Thanks for the advice.. I'm redoing it starting with the leather bands, pixel by pixel... Though, moving a disk even one pixel can seriously distort them.  No need to resort to a pixel by pixel level, selecting the current layer as active layer and simply pressing ctrl + one of the direction keys moves the whole selection or the anyting that is in the layer, just combine all the discs in one layer to make thing easier then proceed to the shadow forming phase Generating textures really has a rough testing phase Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2018 Report Share Posted February 4, 2018 You guys know gimp and Photoshop have built-in stuff from drop shadows 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 4, 2018 Report Share Posted February 4, 2018 21 minutes ago, stanislas69 said: You guys know gimp and Photoshop have built-in stuff from drop shadows Too lazy to know shortcuts and stuff haha Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2018 Report Share Posted February 4, 2018 1 hour ago, wackyserious said: Too lazy to know shortcuts and stuff haha Actually it's a filter in gimp like the blur one. Photoshop not sure but I think it's a layer effect. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 4, 2018 Report Share Posted February 4, 2018 @wackyserious & @stanislas69, So, I redid them: Spoiler Citizen cav tier 1:  Citizen cav tier 2:  Citizen cav javelin, tier 3:  Citizen cav spear, tier 3:  Champion cav:  Hero cav (with horse crown):   3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 5, 2018 Report Share Posted February 5, 2018 @stanislas69 Go signal on this and I will upload them together with the actor files on behalf of @Sundiata 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 5, 2018 Report Share Posted February 5, 2018 @wackyserious Greenlight it's looking better already. 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 5, 2018 Report Share Posted February 5, 2018 One way to improve it though would be to take those head metal rounds and use them as a stencil to paint in Blender. This way you'd get perfect looking metal circles with perfect projection. Might be tricky for a blender noob as myself wouldn't know how to do it. Would people be interested in such a tutorial ? 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted February 6, 2018 Report Share Posted February 6, 2018 On 1/31/2018 at 11:14 PM, Lion.Kanzen said: This beyond a mod, @elexis ? this only needs finish art and then try to balance with the other factions, and it's ready But then there were no surprise effect when we would announce to implement Kushites for alpha 23 rather than just randomly committing that on a tuesday night after months of preparation with the best contributors for the job at hand. 4 1 Quote Link to comment Share on other sites More sharing options...
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