The Undying Nephalim Posted December 28, 2018 Author Report Share Posted December 28, 2018 2 minutes ago, wowgetoffyourcellphone said: The person making the video has to have all the whiz-bang stuff enabled. @rain_ironwolf has a toaster of a PC, it's a meme on our discord. 1 2 Quote Link to comment Share on other sites More sharing options...
Bloodly Posted December 30, 2018 Report Share Posted December 30, 2018 Well, that's probably a good thing. Test for both the best and the worst. Quote Link to comment Share on other sites More sharing options...
Exodarion Posted December 31, 2018 Report Share Posted December 31, 2018 Neph and I have merged files, so the next version will be released within the next 24 hours. 1 Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted January 1, 2019 Author Report Share Posted January 1, 2019 Happy New year's everyone, let's start off 2019 with a new version of Hyrule Conquest Moddb Download: https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-04 Zip download for those that can't use exes: https://www.dropbox.com/s/wmfo1xj5t0xc4jl/Hyrule.zip?dl=0 10 Quote Link to comment Share on other sites More sharing options...
EnclavedMicrostate Posted January 1, 2019 Report Share Posted January 1, 2019 Huzzah! Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 3, 2019 Report Share Posted January 3, 2019 @gameboy the new version of HC is released! Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 3, 2019 Report Share Posted January 3, 2019 Thank you! 1 Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted January 11, 2019 Author Report Share Posted January 11, 2019 Hey there everyone! 0.4 is being re-released, due to a change in the UI for 0AD's re-release of 0.23 that completely broke and prevented multiplayer matches: https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-04-re-release Unfortunately, the nature of their change requires everyone to take an extra step to get the mod to run properly, namely you have to manually delete a configuration folder in C:\Users\User\AppData\Roaming\0ad folder. Exodarion has a handy tutorial below on how to pull that off, as well as general installation instructions for those that have never installed the game before. Deleting the configuration file is timestamped at 7:45 I apologize for this extra step needed, it should be unecessary for future versions of Hyrule Conquest. Quote Link to comment Share on other sites More sharing options...
Imarok Posted January 11, 2019 Report Share Posted January 11, 2019 5 hours ago, The Undying Nephalim said: I apologize for this extra step needed, I wonder what change could have broken your setup... (That really sounds like you've done some quite hacky things ;)) Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted January 11, 2019 Author Report Share Posted January 11, 2019 (edited) 20 minutes ago, Imarok said: I wonder what change could have broken your setup... (That really sounds like you've done some quite hacky things ;)) We had messed with the gamesetup.js and gamesetup.xml file before the re-release. We fixed both files after the re-release came out, but for some reason user.cfg would not recognize the changes and made anything beyond the main menu inaccessible. Disabling the mod, starting a single player match in 0AD, and the re-enabling the mod fixed the problem, or just outright deleting user.cfg and letting it regenerate. @Exodarion probably has a more accurate description of what exactly the problem was. Edited January 11, 2019 by The Undying Nephalim Quote Link to comment Share on other sites More sharing options...
Exodarion Posted January 11, 2019 Report Share Posted January 11, 2019 (edited) I dont really believe this was anyones '"fault" nor does it really matter tbh. We basically used edited versions of the gamesetup and mainmenu files from the previous 0AD version, which caused multiple errors and conflicts. After updating them both the mod was fixed although it is true that the user settings had to be nuked for it to work again. Edited January 11, 2019 by Exodarion Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 11, 2019 Report Share Posted January 11, 2019 Could you compare a degerate user.cfg vs a sane one ? Quote Link to comment Share on other sites More sharing options...
EnclavedMicrostate Posted January 12, 2019 Report Share Posted January 12, 2019 So what are we looking at in terms of new content for 0.5? Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted January 12, 2019 Author Report Share Posted January 12, 2019 7 hours ago, EnclavedMicrostate said: So what are we looking at in terms of new content for 0.5? The Moblins and Darknuts are next up on the list. Quote Link to comment Share on other sites More sharing options...
Ozerol Notna Posted January 13, 2019 Report Share Posted January 13, 2019 Does unit experience still work by the way? How do we know the heroes' abilities function the way they are described as? Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted January 13, 2019 Author Report Share Posted January 13, 2019 3 hours ago, Ozerol Notna said: Does unit experience still work by the way? How do we know the heroes' abilities function the way they are described as? Unit experience is disabled at the moment. Hero abilities are also disabled until a functional system is working in the engine. At the moment only aura based abilities and some hacky stuff is possible. Quote Link to comment Share on other sites More sharing options...
Ozerol Notna Posted January 14, 2019 Report Share Posted January 14, 2019 11 hours ago, The Undying Nephalim said: Unit experience is disabled at the moment. Hero abilities are also disabled until a functional system is working in the engine. At the moment only aura based abilities and some hacky stuff is possible. What about dodging and stuff? Can there be a system like Total War Warhammer with melee attack and melee defence? Quote Link to comment Share on other sites More sharing options...
MCreeper Posted January 14, 2019 Report Share Posted January 14, 2019 (edited) 5 hours ago, Ozerol Notna said: What about dodging and stuff? Can there be a system like Total War Warhammer with melee attack and melee defence? I think, dodging was in 0.4 changelog. So should be in game, yes. :P Edited January 14, 2019 by MCreeper Quote Link to comment Share on other sites More sharing options...
Ozerol Notna Posted January 15, 2019 Report Share Posted January 15, 2019 23 hours ago, MCreeper said: I think, dodging was in 0.4 changelog. So should be in game, yes. base game or the mod? Quote Link to comment Share on other sites More sharing options...
asterix Posted January 15, 2019 Report Share Posted January 15, 2019 45 minutes ago, Ozerol Notna said: base game or the mod? mod Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 19, 2019 Report Share Posted January 19, 2019 @The Undying Nephalim So I downloaded the mod today to see if I could help you a bit. I ran a script of mine on it to find errors about missing stuff here is the complete list of broken stuff in there. See this file for more information broken stuff.txt Fixin it will be straightforward let me know If I can assist you. Your mod.json could be improved a bit. Here is a suggestion. The name should not contain any spaces nor special chars. The label however has no such restrictions { "name": "Hyrule", "version": "0.4.0", "label": "Hyrule Conquest 0.4", "url": "https://wildfiregames.com/forum/index.php?/topic/22638-hyrule-conquest/", "description": "A real time strategy game set withing the fantasy setting of Hyrule. Command one from over two dozen factions from the Zelda mythos.", "dependencies": ["0ad=0.0.23"], "type": "game" } I'm currently bundling the mod like we do for our releases to see how much I can reduce its size, it could make the download significantly smaller. It compresses every texture, models, animations. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 20, 2019 Report Share Posted January 20, 2019 I think name and label are unintuitive and have non-obvious restrictions. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 20, 2019 Report Share Posted January 20, 2019 8 hours ago, wowgetoffyourcellphone said: I think name and label are unintuitive and have non-obvious restrictions. Name is for dependencies label is to be displayed. Do you have any better name for the former ? The dependency cannot have any special chars in in them because they are to be parsed for operations such as >= etc so they cannot have dot either because that would mean a submod. Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted January 28, 2019 Author Report Share Posted January 28, 2019 Still so much to do, finishing these cinematics kills me 8 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 28, 2019 Report Share Posted January 28, 2019 Don't give up broski! Quote Link to comment Share on other sites More sharing options...
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