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===[TASK]=== Crowd Sourced - Thracians (Faction)


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  On 30/09/2020 at 10:08 AM, Sundiata said:

And at least one Thracian mural shows it's functionality as more than just a religious symbol:

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Ceremonial does not mean symbol (although the Labrys is both). Yes it is a functional tool  for religious ceremonies like in every other indo-european cultures. We have the same issue with the Celts, we found a tremendous amount of axe-heads in settlements, but they are generally associated to ceremonies when they are outside a domestic context. Try to apply this hypothesis and this reasoning to other civs, the Romans use axe-heads in ceremonies too and it doesn't mean they commonly use axes on the battlefield. Seeing the "barbarians" as functionally different from other civ is a bias.

  On 30/09/2020 at 10:08 AM, Sundiata said:

Here's an article about a Thracian axe recently returned to Bulgaria. A Bulgarian archaeologist describes it as a Labrys, and points out it was probable a battle axe, also saying "She points out that the Ancient Thracians used the double-bitted labrys ax for both battle and hunting as well as a cult (religious) artifact, and a symbol of power."

http://archaeologyinbulgaria.com/2014/03/14/mysterious-benefactor-from-maryland-returns-thracian-ax-labrys-smuggled-from-bulgaria-to-usa/

The axe looks a lot more functional than ceremonial axes (more ornate ceremonial axes usually don't look so functional):

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More functional for the battlefield? Really? Did you have an idea of the weight of such an axe-head and the imbalance in wielding such weapon? Against something that fights back, this is suicide.

Look at the evidences for KNOWN and ATTESTED battle-axes among other cultures and contexts, generally the axe-heads are smaller or thinner. Even the viking axes evolved to lighter forms to resolve this issue, even the two-handed axes tend to be lighter over time because that's really impractical. They made thinner heads or with a narrower blade to lighten and increase the balance of the weapon. The design of this Labrys is horrible, the blade is far too thick for a proper use on the battlefield. In comparison, a broadaxe is far more lighter because the head is hammered to have a thin piece of steel. So a fat double-bit axe, that's not credible as a weapon.

Since Bulgarian archeologists are often involved in very unethical actions and claims, I will stick to a skeptical view unless there is a convincing evidence.

  On 30/09/2020 at 10:08 AM, Sundiata said:

Hmmm, I don't think silence means consent.

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That's generally an undesired effect of community-based projects. But I rose the issue with intent because I know this is a way to get attention. I want simply to avoid a common situation when someone took a considerable time to produce something for a project and people start expressing their opinion on the concept only at the end when most of the work is done.

  On 30/09/2020 at 8:51 AM, Duileoga said:

No sabía que acá el silencio significaba consentimiento.:huh:

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That's not a rule, this is simply a consequence of human behaviors.

  On 30/09/2020 at 10:08 AM, Sundiata said:

Stone and wood is good. But the stones should actually be well cut in the Hellenistic inspired structures. But most Thracian architecture wasn't Greek style cut stone.

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That's, I think, the core of the issue, finding something that could fit for both Hellenistic inspired structures and the common structures of the inhabitants. That's why I am reluctant about a design based entirely on wood because I see it as an impossible equation to solve. Ideally, if we want to honor the Thracian culture, we should be able to include a Royal tomb or/and a rock-cut monument. Either as a wonder or as a functional building.

Personally I find interesting your references posted previously because it depicts houses built with bricks and stones as something in use for the commoners:

  

  On 23/05/2018 at 9:50 PM, Sundiata said:

 

630813051_ScreenShot2018-05-23at13_24_30.thumb.png.e3e84e0d92d70334f6844ffda9a232ca.png

681955062_ScreenShot2018-05-23at13_24_00.thumb.png.30d926f13972f432a886b815d908ea6a.png

1728009395_ScreenShot2018-05-23at13_22_27.thumb.png.b6c06cdc36c8a02368ed2e338f3e7d06.png

984438289_ScreenShot2018-05-23at13_21_54.thumb.png.e7ba65737fa00ad61551e31f87f3f0cc.png

1480194344_ScreenShot2018-05-23at13_21_35.thumb.png.6435925078d6e592cc21c03b7fff2a2b.png

2024439989_ScreenShot2018-05-23at13_21_09.thumb.png.f8828338b786ffcaf384ccc0f0731977.png

 

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  On 30/09/2020 at 10:08 AM, Sundiata said:

But the Dacian capital Sarmizegetusa also featured stone architecture and even a stone paved road. It's better to just use Dacian references for the Dacians and Thracian references for the Thracians, regardless of comparisons between the two. They shouldn't be artificially contrasted, nor equated. There's enough material in this thread to create a number of referenced structures, unique to Thracians, as well a number of referenced structures for Dacians. That should be the start. 

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My point was not about that, this is simply an issue with the iron age in general: a house is a house. The basic structure of any settlement can look very similar along different cultures. My point was on the design and on the variability of the references in the same culture. You have a few stones in Dacian structures, as there is stone for the Gallic structures as well. But that's not the point! I am trying to talk about the guideline, the general direction of a design, the features one should easily see*. There is no way the Dacians would not have their design based on wood. Yes there would be a few stones, but most would be wooden. This is a problem of texture and coherence in the visual representation of a civ in a game. Contrary to the Dacians, the Thracians had very contrasted urban centers.

Creating nice looking design for the structures is not something easy and if there are several civs based on wood and wattle-and-daub, it could become challenging at the end.

*illustration

  On 07/08/2019 at 3:19 PM, Nescio said:

Thank you for the information posted, it looks very promising! Yes, having a complete and unique architecture set is imperative for any civilization—the Illyrians should get their own set. The Thracians already have a few structures (barracks, centre, corral, houses, temple, tower); they were committed by @Stan` a year ago:

1115167620_Screenshotfrom2019-08-0717-10-38.thumb.png.5e2ea1a0c51067a944326dd6f1da707c.png

It's a start; hopefully more structure actors will be created in the same style.

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  On 30/09/2020 at 10:08 AM, Sundiata said:

Thrace was relatively densely populated, and sites like Seuthopolis and Helis (isn't that one Getic?), definitely represent a fractional amount of the population. So indeed, good references for elite structures, but not for the rest. 

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Anyway most of the game is inevitably depicting the elite oftener than the commoners. This is the case for all the civ currently.

Edited by Genava55
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  On 29/09/2020 at 11:09 AM, Duileoga said:

Buenas @Sundiata

Estoy de acuerdo , además creo que si se hacen primero los Tracios (aún con alguna influencia helenística) luego se podrían añadir más elementos de estilo griego (edificios y unidades ) y a esos elementos nuevos se les incorporaría a los Odrisios y entonces tendríamos dos facciones nuevas y originales.

Disculpe las molestias*

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Imo instead of two Thrace factions, it would better to make Odrysians (More hellenized) and Dacians (More ''barbarian'' influenced by Celts and Scythians).

For Odrysian roster maybe something like this:

Infantry spearman

Infantry swordsman

Special Romphaia infantryman

Infantry javelinist

Infantry archer

Cavalry javelinist

Cavalry spearman

Champion Noble Hoplite

Champion javelin cavalry (when weapon switching is added could also use sword)

Mercenary Getae horse archer

Mercenary heavy peltast from a hellenized tribe (Paeonian, Agrianian)

Bastarnae mercenary (cavalry swordsman?)

Edited by Ultimate Aurelian
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  On 30/09/2020 at 6:42 PM, Ultimate Aurelian said:

Imo instead of two Thrace factions, it would better to make Odrysians (More hellenized) and Dacians (More ''barbarian'' influenced by Celts and Scythians).

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Most players outside this forum won't know what "Odrysians" are, so I think Thracians works best, just based on the Odrysian kingdom and also some traditional Thracian units as your roster indicates. 

Thracians and especially Dacians should for sure be added. I will reiterate my opinion that Empires Ascendant should just go ahead and add the later "Part 2" civs to the game. "Part 2" being so far away, it would essentially be its own game and then you might as well go with a different time period, like Medieval or Bronze Age.

 

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  On 04/10/2020 at 12:10 AM, wowgetoffyourcellphone said:

Most players outside this forum won't know what "Odrysians" are, so I think Thracians works best, just based on the Odrysian kingdom and also some traditional Thracian units as your roster indicates. 

Thracians and especially Dacians should for sure be added. I will reiterate my opinion that Empires Ascendant should just go ahead and add the later "Part 2" civs to the game. "Part 2" being so far away, it would essentially be its own game and then you might as well go with a different time period, like Medieval or Bronze Age.

 

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Buenas @wowgetoffyourcellphone , estoy de acuerdo con usted respecto a los Tracios .

Pero ¿Cuántas actualizaciones habrá de 0.A.D? quiero decir que ya están casi todas las letras del alfabeto , ¿Cuándo ya no queden más significará que el juego ya está terminado?(intentaré apoyar en el trabajo para incluir algunas y entre ellas a Tracios o Dacios o ambas)

Además de que ¿Con cada nueva versión (0ad 25 y 0ad 26) habrán nuevas facciones o la intención prioritaria pretende mejorar los gráficos , música , mapas y jugabilidad (como lo fue poner los colores que diferencian amigos de enemigos)?

 

 

Disculpe me las molestias ocasionadas*

 

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Buenas 

 

Ya terminé con los bocetos de "Lusitanos" que ya subí a su Tópico y ya estoy terminando los bocetos para Arsácidas/Arsacids ;

 

Me gustaría ponerme ahora con los "Tracios/thracians" (sin influencia griega por ahora) , pero tengo muchos problemas para diferenciarlos de los "Dacios/Dacians"

 

¿ Alguien me podría enviar información por privado (mensajes) de los tracios (edificios) y sus fuentes para hacer los bocetos?(con esa ayuda tendré varios los bocetos solo en unos días)

 

 

DISCULPEN LAS MOLESTIAS*

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@Duileoga No creo que tengas que preocuparte demasiado por esto. Las fuentes arqueológicas son débiles en las viviendas rurales de Tracia. Hay vestigios que sugieren casas de paja, ladrillo o piedra. Hay casas más bárbaras como palacios a la moda griega. Creo que la forma más sencilla es partir de casas rectangulares con paredes de piedra y techo de madera. Un poco así o así. Inspirado por eso.

También puede inspirarse en el edificio producido por Lion.Kanzen como centro cívico. Para analizar este edificio, diría que las escaleras son inútiles y que las columnas no deberían estar a tal altura. Pero la idea de un recinto es coherente con lo que sabemos de los príncipes tracios. Vivían en pequeñas fortificaciones, amaban el estilo de vida griego, les encantaba festejar y recibir invitados para mostrar su riqueza.

  On 26/09/2016 at 1:08 AM, Lion.Kanzen said:

Isn't a CC is special building like embassy , but you trace an alliance with foreign powers , like Macedonians, Persian and Romans.

Thracian_Governement_Center_Render_1.png

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Conocemos un ejemplo concreto de un pequeño edificio aristocrático de arquitectura griega, el Palacio de Seuthopolis. Uno podría imaginar reemplazar las escaleras y el templo en el modelo de Lion.Kanzen por una casa de varios pisos con columnas en la fachada frontal, inspirándose en el Palacio de Seuthopolis.

  On 05/08/2019 at 12:38 PM, Genava55 said:

image.png.57cf30e26ec6467144f2d417603db052.png

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Después de todo, encontramos esta idea en villas romanas que copiaban la moda griega, a veces con varios pisos.

Para hacer más "tracia", podría ser posible agregar decoraciones similares a las de la tumba tracia de Svechtari.

https://en.wikipedia.org/wiki/Thracian_Tomb_of_Sveshtari

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Buenas ;

 

-Creo que la facción tracia podría ser la excepción a la regla de que los edificios no cambian en cada fase , ya que hay muchas referencias diferentes para los tracios y al mismo tiempo el intento de introducir a los Odrisios que eran tracios pero con una arquitectura diferente me hace pensar que para ellos si podría ser posible esta cualidad.

También podría ser una Bonificación de facción , que en cada fase los edificios fueran un poco más duros ya que los elementos de construcción son más resistentes pero también un poco más caros.

 

 

Edificios para la "Fase 1" de 3 fases;

 

(Las estructuras también podrían cambiar de formas al cambiar de fase no solo lo harían las texturas)

 

-Almacén ;

135739983_almacntraciofase1.png.a6524744087ded0ce70ba274cc84dfb7.png

-Casas;

790949951_casastraciasfase1.png.2555a4f71679832034a521e206800d73.png

-Centro urbano;

496297535_centrourbanotraciofase1.png.ba0801c0cebb0aafbd9cc001e18a51de.png

-Corral;

2076585579_corraltraciofase1.png.5b54ea69b9afcad5cc7bd56eec11df75.png

-Cuartel;

476362411_cuarteltraciofase1.png.14e6fb7d3578cb78b03cca0672814286.png

-Granja;

1569081828_granjatraciafase1.png.9830080a9595b89b7bd74165b786ceed.png

-Murallas;

1387490881_murallatraciafase1.png.8659866deff04541d6ec828e49a1d3a2.png

-Puerto;

1650482892_puertotraciofase1.png.32e146d2153d131f580b82b4db01a33c.png

Torre defensiva pequeña;

665633122_torredefensivatraciapequeafase1.png.ec74b332e9df555300fb8756fa30ea56.png

 

-Aldea;

739707713_aldeatraciafase1.png.84223df88681f884b6cc76de510cf762.png

 

(No añadí decoraciones porque eso lleva más tiempo y quería presentar mi idea lo antes posible y si es descartada pues no perdería el tiempo con algo que no va a hacerse realidad y si es aceptada los incluiré)

 

Referencias;

 

862132538_aldeatracia2.png.92905d00d5ede25775af95bcc8983315.png1590306448_aldeatracia.png.036b4d44ee0344b23b001f1e590a4b70.png1108025288_casamodelofase1.png.5f3bcd23160de5a3cccf7e13c79dba68.png1847759477_casasconmurallastracias.png.384a1b00f6a62e67adcce708b4424a16.png260535275_casastracias.png.abac3576301f8a7ab9405808bcf5761e.png1105531718_edificiostracios.png.3919aaff279d3b81c6705bc79d44c535.png

 

 

 

 

-(esta última es la referencia para los colores)

 

1356308558_mundorural.png.4a8cdf6c6148df2444f33d4a815547bc.png

 

 

 

 

Disculpen las molestias*

 

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  On 05/08/2019 at 12:38 PM, Genava55 said:

Overview of the Thracians (I will edit this post through time to update the thing when I have the time):

The Thracians are a mysterious group of different tribes, often mentioned in ancient sources and commonly known for their mercenaries but it is difficult to get a proper picture of what was the Thracian culture and how they lived. First, what are the Thracians? This is in fact an important issue because there are contradictory definitions depending on the point of view adopted. The most common definition is administrative, the limits of Thrace is based on the Roman divisions of their territories and the Thracians are simply the tribes living in this region (see the map below). This is good enough because most of the historical tribes are indeed in this region. But if we look from the point of view of the languages, there are connections between the Thracians and the Dacians and between the Thracians and the Illyrians. It seems that the case was ambiguous enough for Herodotos to conclude they are one of the most numerous population and most of the barbarian tribes north of Greece were belonging to the Thracians. Even up to the Crimea in other accounts, notably including the Getai/Getae. However, there is indeed a sharper linguistic group in the South of Thrace related to the historical Thracians and to their material culture. This group correspond to the tribes in front of the Aegean Sea, like the Bessi and the Odrysai. To sum it up, the concept of “Thracians” was very wide in the oldest accounts and became narrower through time to become restricted only to the Southern Thrace. This follows the historical interactions of the Thracians with the Hellenistic world.

image.png.90a14f8890928164e026a749c57b1833.png

Prehistory

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The beginning between the Greek, the Scythians and the Persians

 

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The Odrysian kingdom

 

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The remnants invaded

 

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Buildings and architecture

 

Housing

Xenophon (Anabasis 7.4) describes fighting in Thracian villages near Perinthus in 399. His comments on the settlements are vague, but are certainly consistent with the remains of small villages found at Vinitsa, Brestak, and Devnja. Vinitsa was a fourth-century hamlet of twenty or twenty-five one-roomed rectangular wattle-and-daub huts. The roofs would have been pitched and made of thatch. The huts ranged from 3×3 m to 4.5×4.5 m, and most were “Halberdhütten,” in which the floor level inside the hut had been dug out some 30–90 cm deeper than the ground level outside, to give more headroom. Most huts had a small internal hearth in or near one corner, and an oven built against an outside wall, often under a simple lean-to. There were numerous round pits, some for garbage, but most for grain storage. These villages would have had 100–200 inhabitants. There were also some bigger and longer-lived sites, such as Shoumen, which was partly protected by double stone walls; and recent work at Adjiyska Vodenitsa (an emporion called Pistiros) has revealed houses built from monumental stone blocks. This site was bigger than Shoumen, and may have been a princely seat within the Odrysian kingdom (while being as well a commercial center for the Greeks). There had been Greek cities on the Black Sea coast at Apollonia, Mesembria, Odessos, and Histria since Archaic times, but most Thracians went on living in tiny villages. As with the handmade pottery, it was only in Hellenistic times that traditional ways changed significantly. Philip II founded cities at Beroe, Kabyle, and Philippopolis in 342/1, and Aegean-style urban life began to penetrate Thrace. Late in the fourth century, the Thracian rebel Seuthes established Seuthopolis. This small town was filled with very Greek-looking large courtyard houses, but they were organized around a distinctively Thracian palace complex. The houses had mudbrick walls on low stone foundations, faced with plaster on lath, and tile roofs. In the third and second centuries, the kind of villages Xenophon had seen became less common in southern Thrace.

 

Cannot find any sketch of these huts described above so here some random Iron Age examples of pit-house and wattle-and-daub houses (up to 3D artist to do whatever he wants from the description):

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Pistiros - Adjiyska Vodenitsa
 

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"Seuthopolis provides a good example of a manifest regularity, repeated in many settlements that become prominent political centers and seats of members of the high aristocracy; developed quickly, often without continuity with earlier settlements in the same locality, within a short time they become central in the settlement hierarchy. Many such sites, however, lose their importance equally quickly or come to an end, as their livelihood was evidently closely bound to that of their founders and the political structures created by them. The duration of settlement occupation at Vasil Levski, Krastevich, Seuthopolis, and Sboryanovo was brief, ranging from a few decades to slightly more than a century. In the last decade, in fact, the issue of whether or not some of the settlement forms widely distributed throughout Thrace ca. second half of the 1st millennium bce were in fact royal residences has undergone an important development. Various ancient authors mention fortified small places, “thyrseis,” that have been interpreted by modern scholars as towers or residences which served as “permanent homes of the Thracian aristocracy” or a “typical kernel of urbanization in Thracian settlement life” (Fol 1970, 166–168, with summary of the ancient sources). For a long time, this specific element of the Thracian settlement structure has had no convincing archaeological counterpart or, alternatively, the architectural complex excavated on the shores of Mandrensko Lake near Burgas was cited as a unique example (Dimitrov 1958; Balabanov 1984). The recent discovery of the residences near Kozi Gramadi (Khristov 2011, and earlier publications cited), Smilovene (Agre and Dichev 2010а, 214–217), Sinemorets (Agre and Dichev 2010b, 217–219), and Knyazhevo (Agre and Dichev 2013, 143–145) have revised this picture and confirmed the ancient sources. These compact architectural complexes are characterized by monumental architecture and often fortification; Knyazhevo is at present the only exception. On the other hand, the investigations at Sinemorets demonstrate that this settlement form, specific to Thrace, was in use not only in the heyday of early Thracian states, between the fifth and the first half of the third century bce, but also during the later stages of the Hellenistic period. [...]

Undoubtedly the most prominent manifestation of centralization processes and stratification in the settlement system of Thrace arrives with the emergence of political capitals – the leading urban centers of various Thracian political formations. If southern Thrace has yielded the example of Seuthopolis, for northeastern Thrace such a role is played by the Getic city research has enabled some investigators to identify the Thracian settlement in Sboryanovo with Helis, the capital of the Getic ruler Dromichaetes – a political opponent of Lysimachus (Delev 1990; Stoyanov 2000b; Stoyanov in press, cf. Chapter 5). The image that the city boasted during the end of the fourth and the beginning of the third century bce corresponds to its leading position within the strong Getic state developed on both sides of Danube. In the fortified area of the settlement both residential and artisanal neighborhoods existed. Recent archaeological data show that, in the southwestern part of the fortified section of the city, the remains of a basileia – an internal quarter in which the ruling aristocratic elite resided (Stoyanov in press) – can be identified. Numerous residential neighborhoods and other urban areas of commercial and manufacturing character were located outside the city walls, with the total area of the city exceeding 30 ha. Archaeology shows that the city was destroyed by an earthquake in the middle of the third century bce. Attempts to resurrect it failed to restore its previous role. The site at Sboryanovo does not seem to have followed in its development the main trends outlined on the basis of the settlements of higher rank located in southern Thrace. The site’s excavator rightly notes that, in its development of the individual elements of its urban character, architectural forms, and construction techniques, the settlement diverges from the rules of Greek and Hellenistic architectural features, which had been directly imported in some centers south of Stara Planina, but rather shows a regional variation of local development (Stoyanov 2006; Stoyanov in press)."

Sinemorets

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For the fortress of Shumen, this is a place occupied for a very long time and most of the construction are actually medieval I think. A picture of the site is not useful in our case. I starting to understand why there are so little information about these fortresses: here, here and here. Nationalist fantasy everywhere :crazy:

Sboryanovo:

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Royal tombs (possible civic center or temple):
 

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Greek temples in Thracian towns (possible use as a temple?):

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Royal palace of Seuthopolis (inhabited between 325 to 281 BC):

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Walls and fortifications:

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Getae sanctuary:

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Dacian sanctuaries (actually they are not similar to the Getae and Thracians):

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Rock-cut monument:

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Roster:

Early Peltast/Akontistai or Highlander Thracians (Triballi, Dii, Serdi, etc.) as described by Xenophon:

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Archers:

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Dii swordsmen/machairaphoroi (highlander Thracians):

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Noble spearman or Noble spear cavalryman:

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Light cavalry:

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Light noble cavalry:

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Getae Horse archer:

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Celtic influenced Noble Thracians:

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Armor:

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Artillery and fortifications:

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rhomphaia infantryman:

"They were tall men armed with white shining shields and greaves, underneath dressed with black chitons, swaying on their right shoulders raised upwards heavy iron rhomphaias."  - Plutarchus

"And the Thracians could not even use their rumpias here, which, being too long, intertwined with the stretching from everywhere tree branches." - Livy

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  On 08/12/2020 at 5:13 PM, Duileoga said:

Buenas ;

 

-Creo que la facción tracia podría ser la excepción a la regla de que los edificios no cambian en cada fase , ya que hay muchas referencias diferentes para los tracios y al mismo tiempo el intento de introducir a los Odrisios que eran tracios pero con una arquitectura diferente me hace pensar que para ellos si podría ser posible esta cualidad.

También podría ser una Bonificación de facción , que en cada fase los edificios fueran un poco más duros ya que los elementos de construcción son más resistentes pero también un poco más caros.

 

 

Edificios para la "Fase 1" de 3 fases;

 

(Las estructuras también podrían cambiar de formas al cambiar de fase no solo lo harían las texturas)

 

-Almacén ;

135739983_almacntraciofase1.png.a6524744087ded0ce70ba274cc84dfb7.png

-Casas;

790949951_casastraciasfase1.png.2555a4f71679832034a521e206800d73.png

-Centro urbano;

496297535_centrourbanotraciofase1.png.ba0801c0cebb0aafbd9cc001e18a51de.png

-Corral;

2076585579_corraltraciofase1.png.5b54ea69b9afcad5cc7bd56eec11df75.png

-Cuartel;

476362411_cuarteltraciofase1.png.14e6fb7d3578cb78b03cca0672814286.png

-Granja;

1569081828_granjatraciafase1.png.9830080a9595b89b7bd74165b786ceed.png

-Murallas;

1387490881_murallatraciafase1.png.8659866deff04541d6ec828e49a1d3a2.png

-Puerto;

1650482892_puertotraciofase1.png.32e146d2153d131f580b82b4db01a33c.png

Torre defensiva pequeña;

665633122_torredefensivatraciapequeafase1.png.ec74b332e9df555300fb8756fa30ea56.png

 

-Aldea;

739707713_aldeatraciafase1.png.84223df88681f884b6cc76de510cf762.png

 

(No añadí decoraciones porque eso lleva más tiempo y quería presentar mi idea lo antes posible y si es descartada pues no perdería el tiempo con algo que no va a hacerse realidad y si es aceptada los incluiré)

 

Referencias;

 

862132538_aldeatracia2.png.92905d00d5ede25775af95bcc8983315.png1590306448_aldeatracia.png.036b4d44ee0344b23b001f1e590a4b70.png1108025288_casamodelofase1.png.5f3bcd23160de5a3cccf7e13c79dba68.png1847759477_casasconmurallastracias.png.384a1b00f6a62e67adcce708b4424a16.png260535275_casastracias.png.abac3576301f8a7ab9405808bcf5761e.png1105531718_edificiostracios.png.3919aaff279d3b81c6705bc79d44c535.png

 

 

 

 

-(esta última es la referencia para los colores)

 

1356308558_mundorural.png.4a8cdf6c6148df2444f33d4a815547bc.png

 

 

 

 

Disculpen las molestias*

 

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Please can you send me these models? The are amazing and I would like to implement them into the mod. Thanks.

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  Quote

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_spearman">
  <Identity>
    <Civ>thra</Civ>
    <Lang>greek</Lang>
    <GenericName>Thracian Hoplite</GenericName>
    <SpecificName></SpecificName>
    <Icon>units/spart_champion_infantry_spear.png</Icon>
  </Identity>
  <VisualActor>
    <Actor>units/thracians/infantry_spearman_c.xml</Actor>
  </VisualActor>
</Entity>
 

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I am trying to add champion_infantry_spear.xml to the thra civ but somehow I cannot train champion units, neither at the barracks or fortress. I noticed that simulation file structure somehow changed since the last time I was around, can someone enlighten me on why the champion I added cannot be trained at any structure and how can I add them properly to the unit training roster for the thra civ, thanks.

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  On 29/11/2020 at 11:12 PM, Genava55 said:

También puede inspirarse en el edificio producido por Lion.Kanzen como centro cívico. Para analizar este edificio, diría que las escaleras son inútiles y que las columnas no deberían estar a tal altura. Pero la idea de un recinto es coherente con lo que sabemos de los príncipes tracios. Vivían en pequeñas fortificaciones, amaban el estilo de vida griego, les encantaba festejar y recibir invitados para mostrar su riqueza.

  On 26/09/2016 at 1:08 AM, Lion.Kanzen said:

Isn't a CC is special building like embassy , but you trace an alliance with foreign powers , like Macedonians, Persian and Romans.

Thracian_Governement_Center_Render_1.png

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Conocemos un ejemplo concreto de un pequeño edificio aristocrático de arquitectura griega, el Palacio de Seuthopolis. Uno podría imaginar reemplazar las escaleras y el templo en el modelo de Lion.Kanzen por una casa de varios pisos con columnas en la fachada frontal, inspirándose en el Palacio de Seuthopolis

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originally it was not a CC but a Greco-Roman embassy instead. (For Roman -Macedonian troops allies of Thracians)

They could also produce Iranian Persian troops.

 

Ura a concept reversed from Carthage.

 

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