wowgetoffyourcellphone Posted November 12, 2017 Report Share Posted November 12, 2017 (edited) 2 minutes ago, stanislas69 said: Graphics patch. I imagine it's something like what the mods for Rome:Total War 1 did for that engine. Added a texture or material that could give a pseudo reflection to whatever surface you wished to apply it to. In our case, metallic surfaces. Maybe what @wraitii tried to do for undying's sci-fi IP way back when. Edited November 12, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 13, 2017 Report Share Posted November 13, 2017 It uses the skybox as reflection 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 13, 2017 Report Share Posted November 13, 2017 (edited) 2 hours ago, stanislas69 said: It uses the skybox as reflection Affected by normal and parallax maps? Probably yes. Sounds like a nice solution. Edited November 13, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 12, 2018 Report Share Posted January 12, 2018 @wackyserious What is the current ETA on this ? That made four textures + specular maps + bump maps if you can. So 12 in total. Chalkaspide unit "armpit-level-skirt" Seleucid Cavalryman Scale plate armor Seleucid Cataphract Seleucid Companion Cavalryman. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 13, 2018 Report Share Posted January 13, 2018 1.) Only the armpit level skirt is done (I can reuse current game bronze cuirass textures and see what I can come up with) 2.) The lower limb area is covered in the reference, so I just assumed that it was scale (Similar to what the Iranian tribes like the Scythians used) 3.) Part of the cuirass rework (WIP) 4.) Not sure where to put player color here, on the ceremonial knot/tie on his waist? and leave the player color cape do the job? Horse headdress also looks nice 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 13, 2018 Report Share Posted January 13, 2018 @wackyserious I'm not a fan of the scales, maybe you could inspire yourself from the ones I did on the previous pages You could use this tutorial as well (Thanks @Wijitmaker) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 13, 2018 Report Share Posted January 13, 2018 (edited) I love you, the mask can be improving? ----by the way The team did good job with horses and cavalry, not only animation----- Just now, stanislas69 said: @wackyserious I'm not a fan of the scales, maybe you could inspire yourself from the ones I did on the previous pages You could use this tutorial as well But the plates are good to this one. Edited January 13, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 13, 2018 Report Share Posted January 13, 2018 @stanislas69 I open a new topic focused in Cataphract units or with existing Greek..? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 13, 2018 Report Share Posted January 13, 2018 How about this one? I reversed the process, started with high resolution then downscaled the individual scale pieces. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 13, 2018 Report Share Posted January 13, 2018 We have more reference for mercenaries from Syrian province. check Nabatean, Judean (new) Idumean and (new) Hatrian Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 13, 2018 Report Share Posted January 13, 2018 5 hours ago, wackyserious said: While the guys on the right look accurate enough, the ones on the left look like they have some serious Parthian influence. I don't think that's what the Battle of Raphia and Magnesia's Seleucid cataphracts looked like at all. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 13, 2018 Report Share Posted January 13, 2018 Just now, wowgetoffyourcellphone said: While the guys on the right look accurate enough, the ones on the left look like they have some serious Parthian influence. I don't think that's what the Battle of Raphia and Magnesia's Seleucid cataphracts looked like at all. Yes all horse culture influence even far Asians like Xiognu or Sarmatae and Scythians (scamata armor) in left. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted January 14, 2018 Report Share Posted January 14, 2018 If this art is for the Cataphract, my opinion is if it could look a little more hellenistic, that would be great. Plus, keep in mind that Lord Good's art of the Cataphract is the centerpiece of a loading screen. So for the cataphracts to not actually look like that might be weird. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 14, 2018 Report Share Posted January 14, 2018 16 minutes ago, Phalanx said: If this art is for the Cataphract, my opinion is if it could look a little more hellenistic, that would be great. Plus, keep in mind that Lord Good's art of the Cataphract is the centerpiece of a loading screen. So for the cataphracts to not actually look like that might be weird. That's my point Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 26, 2018 Report Share Posted January 26, 2018 (edited) @Alexandermb, with a day's delay :/ Here's the new Seleucid horse-crown texture I made: I imagine it something like this: So the lower part of the mesh of the shaffron will bend slightly inwards, while the top part of the shaffron bends inward to almost form a semicircle. Then you fit the feather crown on top of that semicircular part, at an angle of about 45° (ore more). When the horse is in rest, the crown should almost stand upright at a 90° angle The whole piece should fit snuggly on top of the horse's head, just in front of the ears, with minimal clipping Spoiler Maybe these are useful for other units? I don't know... Used images in the public domain: shaffron https://commons.wikimedia.org/wiki/File:Shaffron_(Horse's_Head_Defense)_with_arms_of_the_Freyberg_family_MET_DP108811.jpg fan http://www.mfa.org/collections/object/download/109623 Edited January 26, 2018 by Sundiata 3 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 26, 2018 Report Share Posted January 26, 2018 Should the mask be a separated mesh from the crest? 2 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 26, 2018 Report Share Posted January 26, 2018 @Alexandermb I just went to grab a bite to eat and came back to this... Nice! My suggestion is, when viewing from the front, to let the sides of the crown be straight instead of curvy (My own fault for making the texture like that), and bring the whole crown down a bit: Other than that, no suggestions. It looks... Fabulous! Thank you! The old horse-crowns were really bugging me... 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 26, 2018 Report Share Posted January 26, 2018 @Alexandermb The golden semi-circle has wiggle space, so don't feel shy if a piece get's cut off. Also feel free to cut the sides of the feather crown (straight line) in such a way that each side sits on the same level, like so: Maybe a fuller crown is easier to work with? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 26, 2018 Report Share Posted January 26, 2018 The first one works. Closer look Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 26, 2018 Report Share Posted January 26, 2018 Had to downgrade the texture to a 256x512 size for the game recognize it yet, isn't any difference sele_horse_crest.7z 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 26, 2018 Report Share Posted January 26, 2018 Needs a normal map and a spec map Also maybe a slight color change to fit the scales. 256x512 is too big for such a tiny piece. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 26, 2018 Report Share Posted January 26, 2018 (edited) 1 hour ago, Alexandermb said: That's soooo pretty.... All Seleucid fans salute you! Really, thank you! @LordGood & @stanislas69, could you review this and commit it for the Seleucid Cataphract? Then you can delete the old horse-crest and we'll never (ever) need to mention that thing again... Edited January 26, 2018 by Sundiata Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 26, 2018 Report Share Posted January 26, 2018 15 minutes ago, Sundiata said: That's soooo pretty.... All Seleucid fans salute you! Really, thank you! @LordGood & @stanislas69, could you review this and commit it for the Seleucid Cataphract? Then you can delete the old horse-crest and we'll never (ever) need to mention that thing again... Can you remind me what it looks like ? Quick review above. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 26, 2018 Report Share Posted January 26, 2018 I would make the red feathers player color. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 26, 2018 Report Share Posted January 26, 2018 @stanislas69, it's actually not as horrible as I remember... I thought it was the one on the left, but it's the one on the right: Either way: ... Quote Link to comment Share on other sites More sharing options...
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