gameboy Posted March 2, 2016 Report Share Posted March 2, 2016 (edited) My friend fcxSanya and I met the same problem: Currently it's impossible to rebuild a lost wall turret without destroying/rebuilding adjacent wall segments: I have enough gold and stone resources to build wall turrets, but could not be established. BTW:This problem has 10 days, but still has not been resolved, please help me and my friends, thank you. Edited November 9, 2017 by gameboy 1 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted March 2, 2016 Report Share Posted March 2, 2016 Thanks for advertising this particular issue (which is #3789 btw), but we have lots of other tickets on Trac and I don't see how duplicating random one of them on the forums (without adding any information) helps. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 2, 2016 Report Share Posted March 2, 2016 In the game that problem have many years, in don't see what your point here. It's don't be fixed only because you are requesting for be do it. Will be fixed when someone else will work in this.vand it's not the only one, you know. now if you really want solve this problem, try to find a volunteer to help the team to fix it, that will be great appreciate. Quote Link to comment Share on other sites More sharing options...
gameboy Posted March 4, 2016 Author Report Share Posted March 4, 2016 (edited) Which file should I change to fix the problem? Please tell me, thank you. I will try to fix the problem. Edited March 4, 2016 by feneur Removed distracting formatting Quote Link to comment Share on other sites More sharing options...
Imarok Posted May 24, 2016 Report Share Posted May 24, 2016 On 3.3.2016 at 0:24 PM, gameboy said: Which file should I change to fix the problem? Please tell me, thank you. I will try to fix the problem. should be here or/and here (Took me 2 seconds to find this... Just search through github repo for "wall snap") 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted May 25, 2016 Author Report Share Posted May 25, 2016 Nice work, my friend. I have already made the patch, the hope can help you, I haven't test this patch. Please help me to test it, thank you! Later I will send the patch to here. Quote Link to comment Share on other sites More sharing options...
gameboy Posted May 25, 2016 Author Report Share Posted May 25, 2016 Patch address: http://pastebin.com/MffREhsp Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 25, 2016 Report Share Posted May 25, 2016 Is there a slight possibility that this patch is a cleanup patch from @bb? Posted here at 13:43? 3 Quote Link to comment Share on other sites More sharing options...
gameboy Posted May 25, 2016 Author Report Share Posted May 25, 2016 (edited) But the bb 's patch did not fix the problem: "Allow to restore lost wall turrets Allow". My Friend sanderd17 , on this issue, bb can fix this problem? Edited May 25, 2016 by gameboy Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 25, 2016 Report Share Posted May 25, 2016 Of course that patch doesn't fix the issue. That patch isn't even remotely related to wall placement. It's just a cleanup patch (rewriting some code to newer standards). Why did you think it was related to the wall tower issue? The wall tower issue is a lot harder to fix (else we would already have fixed it). Quote Link to comment Share on other sites More sharing options...
gameboy Posted May 25, 2016 Author Report Share Posted May 25, 2016 (edited) This problem should not be difficult to solve, because you only allow the new tower can be connected to the existing wall. For this patch, I think it is related to the content of this part. In the code, I saw them, but this part of the code written too simple, and no design how to apply the new tower and the existing wall to connect. BTW:There is also a way, that is to allow the wall to fill the tower. Edited May 25, 2016 by gameboy Quote Link to comment Share on other sites More sharing options...
bb_ Posted May 25, 2016 Report Share Posted May 25, 2016 This is nowhere near related to this patch, as @sanderd17 said that patch is just a cleanup patch from input.js, it does not fix any bug . Besides that the changes for this problem need to be in wall.js, buildrestrictions.js and probably guiinterface.js. I don't see what input.js has to do with it. (Yes it's a form of input indeed but we can use old functions in that file). And If I can fix it, maybe I can but it's not on my TODO list or will get on it soon either. Quote Link to comment Share on other sites More sharing options...
gameboy Posted May 26, 2016 Author Report Share Posted May 26, 2016 (edited) BB, I think you have the ability to fix this problem, and I hope you can add it to the list TODO. We are all grateful to you. Edited May 26, 2016 by feneur Removed distracting formatting Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 25, 2017 Author Report Share Posted October 25, 2017 Our greatest OAD team, about this issue, do you have time to solve? Thank you! 1 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 25, 2017 Report Share Posted October 25, 2017 On 5/25/2016 at 4:26 AM, sanderd17 said: The wall tower issue is a lot harder to fix (else we would already have fixed it). That's what I was thinking. I do hope it gets fixed eventually though. Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 25, 2017 Author Report Share Posted October 25, 2017 (edited) @Itms Well, I think the 0AD team will be able to work it out, and maybe Itms will do something about it. @stanislas69 @elexis Edited October 25, 2017 by gameboy Quote Link to comment Share on other sites More sharing options...
elexis Posted October 25, 2017 Report Share Posted October 25, 2017 (That's a classic annoying 0AD issue. If we can't fix it, we should at least make some memes for it.) 1 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted October 25, 2017 Report Share Posted October 25, 2017 Yes, this is quite annoying, although I doubt it can easily be fixed. I vaguely recall this existed in AoM as well (which had a similar wall placement, so it's not really a “classic 0AD issue”), however, I haven't played AoM in years. If you want to repair your walls, delete the adjacent wall pieces, and create a new wall section from previous wall turret to next wall turret. 1 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted October 25, 2017 Report Share Posted October 25, 2017 8 minutes ago, elexis said: (That's a classic annoying 0AD issue. If we can't fix it, we should at least make some memes for it.) That's a bit silly, but should do for a first attempt: (inspired by all the t-rex memes) 2 3 Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 25, 2017 Author Report Share Posted October 25, 2017 @elexisThank you very much for your answer, my friend elexis. I have an idea, I think the tower it should has the function of connecting the wall so that it can be added to the location of the tower was destroyed and the walls on both sides of the connection. Quote Link to comment Share on other sites More sharing options...
elexis Posted October 25, 2017 Report Share Posted October 25, 2017 This reminds me of a similar issue. Often the build restrictions allow placing a building only at one specific pixel on the terrain and then one has to move the cursor around for ages to find that pixel again. It sounds a lot like being the same issue here (though I don't know if walls being built with the wall-placement code have less restrictions than a single wall piece). The GUI could cache valid locations (until the terrain changed in that affected area) and then snap to possible build locations. Alternatively there would have to be a wall-specific solution. 2 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 25, 2017 Author Report Share Posted October 25, 2017 (edited) @elexisYes, I came up with the idea that the tower is equipped with the characteristics of the wall, which allows the wall to leave space, and we should modify the wall space code. @wraitii Edited October 25, 2017 by gameboy Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2017 Report Share Posted October 25, 2017 Perhaps this could be an opportunity to implement socket building? Lay an un-attackable wall footprint for no cost, and build the walls piece by piece with workers once you have the resources necessary? It could revert back to footprint on destruction allowing both for the planning and restoration of fortifications. Just a thought 6 hours ago, elexis said: we should at least make some memes for it im on it Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2017 Report Share Posted October 25, 2017 4 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2017 Report Share Posted October 25, 2017 good as new 5 3 Quote Link to comment Share on other sites More sharing options...
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