wackyserious Posted April 25, 2018 Report Share Posted April 25, 2018 @Alexandermb Can you separate the actors of the packed trebuchet operators too? So that they can use a variety of textures and props. Thanks! Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 25, 2018 Report Share Posted April 25, 2018 14 hours ago, Alexandermb said: The text didn't speak about torsion but is possibly it may be like picture below. Now that you mention traction it does say that it was a traction catapult but honestly i don't know the difference yet until now, but also speaks about ropes so if maybe isn't counterweighted but pulled by ropes like the ones seen in the drawing but since mod will cover from 500 to 1000 and then 1000 to 1000+ it won't hurt have both. Traction trebuchets (pulling ropes) and counterweight trebuchets (dropping weight) are two different things. The one you animated is clearly a counterweight, which will be useful in a Third Crusade or late Middle Ages mod, but not in a Carolingian. Here are a few traction trebuchet images used at Wikipedia: 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 25, 2018 Report Share Posted April 25, 2018 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 25, 2018 Report Share Posted April 25, 2018 9 hours ago, Nescio said: i'll make the changes later, in any case it would need only to change the front side of the trebuchet and add ropes and make only 1 animation and use it 3 times. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 25, 2018 Report Share Posted April 25, 2018 12 hours ago, wackyserious said: ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 25, 2018 Report Share Posted April 25, 2018 Caro walls Spoiler 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 26, 2018 Report Share Posted April 26, 2018 The carolingian texture pack needs some work, hate to see you struggle with it when some texture wrenching will make these and future buildings much easier 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 26, 2018 Report Share Posted April 26, 2018 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 26, 2018 Report Share Posted April 26, 2018 8 hours ago, LordGood said: The carolingian texture pack needs some work, hate to see you struggle with it when some texture wrenching will make these and future buildings much easier Any help is welcome. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 27, 2018 Report Share Posted April 27, 2018 Separated the blade from the spear and added the twisted player colour spear: Spoiler 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 27, 2018 Report Share Posted April 27, 2018 On 25/4/2018 at 4:09 AM, Nescio said: Traction trebuchets (pulling ropes) and counterweight trebuchets (dropping weight) are two different things. The one you animated is clearly a counterweight, which will be useful in a Third Crusade or late Middle Ages mod, but not in a Carolingian. Here are a few traction trebuchet images used at Wikipedia: i'll leave this and any other low priority fixes for later because i'm working alongside @wackyserious hes has some free time for now and hes working very fast, so i keep his tracks before he get busy. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 27, 2018 Report Share Posted April 27, 2018 I still have the whole month of May to work on things here. If the start of the academic year will be moved in our country, as it was mandated. Then I can still work on full time until the final weeks of July. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 27, 2018 Report Share Posted April 27, 2018 47 minutes ago, wackyserious said: I still have the whole month of May to work on things here. If the start of the academic year will be moved in our country, as it was mandated. Then I can still work on full time until the final weeks of July. Move where? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 27, 2018 Report Share Posted April 27, 2018 No, I mean the date of the beginning of the academic year, traditionally it was on June, but recent amendments in our law moved it to August. Due to the months of June and July being the peak period of the tropical rainy season in our country. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 2, 2018 Report Share Posted May 2, 2018 (edited) Basic troops. Citizens Edited May 2, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 15, 2018 Report Share Posted May 15, 2018 Done the two missing buildings: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2018 Report Share Posted May 15, 2018 Hey nice I like the market shape. Maybe it's a bit too high though don't you think ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 15, 2018 Report Share Posted May 15, 2018 1 minute ago, stanislas69 said: Hey nice I like the market shape. Maybe it's a bit too high though don't you think ? Using the same height of the civil centre Spoiler 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2018 Report Share Posted May 15, 2018 Okay okay 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 18, 2018 Report Share Posted May 18, 2018 (edited) Got the traction trebuchet, @stanislas69 is it possible to disable the rotation of the siege weapon unpacked? Spoiler Edited May 18, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 18, 2018 Report Share Posted May 18, 2018 @Alexandermb No sadly according to what I can see there https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml Maybe @bb_ could make something for A24 for this ? It would come in handy Quote Link to comment Share on other sites More sharing options...
bb_ Posted May 22, 2018 Report Share Posted May 22, 2018 Implementing that isn't too hard once we can nuke the unitmotion component from unpacked siege (which requires the unitmotion rewrite and some refactoring), but one also needs to think of the gamplay aspect, as not rotating means it can only fire in 1 direction, so siege would become much weaker, I suppose. 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted May 22, 2018 Report Share Posted May 22, 2018 37 minutes ago, bb_ said: Implementing that isn't too hard once we can nuke the unitmotion component from unpacked siege (which requires the unitmotion rewrite and some refactoring), but one also needs to think of the gamplay aspect, as not rotating means it can only fire in 1 direction, so siege would become much weaker, I suppose. Wraitii work is being approved or there's no consensus enough? 1 Quote Link to comment Share on other sites More sharing options...
Rainerius Comitis Posted June 18, 2018 Report Share Posted June 18, 2018 Hi, I'm new to the forums but I've been playing the game for a while. I love everything that you guys are doing with the Carolingians, the buildings and units are beautiful. If I may offer two suggestions, I noticed a lot of the reference pictures on this forum are recreations that tend to be anachronistic in the use of scale armor; not that it wasn't used but the predominance of it and some of the designs aren't historical. The other suggestion, would it be possible to implement a Schola unit with a Roman cuirass? As it's how they're usually depicted in period artwork, it would be nice to have a game implement that. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 18, 2018 Report Share Posted June 18, 2018 1 minute ago, Rainerius Comitis said: Hi, I'm new to the forums but I've been playing the game for a while. I love everything that you guys are doing with the Carolingians, the buildings and units are beautiful. If I may offer two suggestions, I noticed a lot of the reference pictures on this forum are recreations that tend to be anachronistic in the use of scale armor; not that it wasn't used but the predominance of it and some of the designs aren't historical. The other suggestion, would it be possible to implement a Schola unit with a Roman cuirass? As it's how they're usually depicted in period artwork, it would be nice to have a game implement that. Roman musculata? You can post your own references for the rest of things. Quote Link to comment Share on other sites More sharing options...
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