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Ponies Ascendant Alpha 1.0


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I am certain,

You all saw this coming.

PoniesAscendant_alpha_01.zip

As far as progress, there will be at least 3 factions in the finished mod; earth ponies, pegasi, and unicorns. Earth pony faction is nearing completion, Pegasus faction progress is a little further behind.

They are in need of balancing, but I'll get on that.

As a bit of a disclaimer, I'd like to say that this mod plays a bit differently than 0 AD,

  • the buildings are more resilient, expensive, and take longer to build.
  • Towers have much more health, and an reduction to the amount of damage they can dish out. This makes them more defensive rather than the offensive buildings we're used to in 0 AD
  • Fortresses are your "final phase" so to speak. Difficult to destroy, and a training platform for a faction's elite units and advanced siege.
  • Units have more health, and train at different ranks depending on the building they're trained from.
  • There are four unit types, skirmisher units, soldiers, armor, and anti armor (not including siege, support, and ships)
  • Ranged units cannot hold their own anymore, spread and splash make them useful for softening up formations and small skirmishes, though they counter anti armor. They are also friendly fire capable, so be wary of that.
  • Armor is extremely expensive and slow, but very effective against soldiers and skirmishers.
  • Antiarmor doubles as anti-building but their vulnerability to pierce damage may urge a player to employ siege engines instead
  • Pegasus faction may be a bit overpowered at the moment, even if they do have less units at the moment.
  • 0 AD's AI pathfinder restrictions regarding lag and naval maps still apply
  • Temples have a massive slow heal radius
  • Slingers, archers, and buildings have a much higher range
  • Something I forgot
  • Something else I probably forgot
  • I forget

This was just a fun project for me to get to know how to employ different art assets a little better,

Hope you like it so far!

cheers

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I am certain, You all saw this coming. PoniesAscendant_alpha_01.zip As far as progress, there will be at least 3 factions in the finished mod; earth ponies, pegasi, and unicorns. Earth pony faction is

Slowly cobbling everything back together, wee!

Awww lookit me show off my new maps! ha!

Posted Images

I think you got the "friendship is magic" part wrong there. :D

But I openly admire the work you did with this mod. Amazing stuff. If you could flesh it out into a "real" game with balance and no bugs, maybe some brony will find it and it'll light a spark and make the mod go viral. That would be pretty funny. Either way, nice work.

Edited by iNcog
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Not as many animations in as I'd like, but most of them are in place. I'm not sure I'd like to be tied up in the COM, but of course if I feel like contributing or sharing assets it wont hold me back. I've got the Seleucids to help out with now

hehe thanks guys, I'm glad it's well recieved

What I want to see, is a syntagma of pony units.

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I tried it and it's very cool indeed! My notes:

  • has a different interface and also a mouse cursor!
  • works fine on A16, gives some errors on SVN;
  • it also has animated mills and animated soldier on the barrack!

This should eventually be provided as a total conversion rather than a mod (removing 0ad civs, but I suppose this is already planned).

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This is HUGE!!!

I'm not sure I'd like to be tied up in the COM, but of course if I feel like contributing or sharing assets it wont hold me back.

Contributors in general are also very welcome ;) But indeed the main game should be top priority. (But let's stay on-topic)

Did you BTW made that map yourselves?

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I wanted to test this mod, but every time I download it, I get a size mismatch (only downloads 3MB, 12MB, 37MB, ... never the full 43MB). Does anyone have the same problems?

LordGood, could you maybe upload your file somewhere else? Dropbox, github, ...?

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After trying it out, it seems to get really laggy after a while.

Alot earlier than it usually does in vanilla 0ad.

probably because of the bigger buildings, the AI tends to place them close together leaving tight spaces for the pathfinder to squeeze units through. Not much I can do about it

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