Stan` Posted December 13, 2017 Author Report Share Posted December 13, 2017 Well that was quick lol I'll look at it tomorrow. @LordGood Thoughts ? 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2017 Report Share Posted December 14, 2017 I talk with @Alexandermb and I show some scenes very strong of some series and movies. about cattle dead. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 14, 2017 Report Share Posted December 14, 2017 Yess that's what I'm talking about. Wish we had an active sound department to make a nice thud to go with it lol 1 Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted December 14, 2017 Report Share Posted December 14, 2017 Maybe bend the legs too as it falls? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 14, 2017 Report Share Posted December 14, 2017 6 hours ago, Lion.Kanzen said: I talk with @Alexandermb and I show some scenes very strong of some series and movies. about cattle dead. Sirvió mas de ejemplo el de la escena de roma, la de Alexander casi ni se ve, y como dice lord el sonido ayudaría bastante. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 14, 2017 Author Report Share Posted December 14, 2017 @Alexandermb Can you bend the legs a bit on a second variation ? I'll mirror this one for variety too. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 14, 2017 Report Share Posted December 14, 2017 @stanislas69 you mean like this or when falling ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 14, 2017 Author Report Share Posted December 14, 2017 5 hours ago, GunChleoc said: Maybe bend the legs too as it falls? @Alexandermb ^ Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 14, 2017 Report Share Posted December 14, 2017 @stanislas69 isn't much but at least a bit bendZebu17.7z Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 14, 2017 Report Share Posted December 14, 2017 (edited) 9 hours ago, GunChleoc said: Maybe bend the legs too as it falls? I think many animals stiffen up as they die. Or maybe have the animals legs give out first and have it fall straight downward and then fall to the side secondarily. Or front legs give out first then the back legs. Just some ideas. Many ways of doing it. Edited December 14, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2017 Report Share Posted December 14, 2017 8 hours ago, Alexandermb said: Sirvió mas de ejemplo el de la escena de roma, la de Alexander casi ni se ve, y como dice lord el sonido ayudaría bastante. yes there are more videos but with real stuff. I'm not sure if share that in this post. Quote Link to comment Share on other sites More sharing options...
Leyto Posted December 15, 2017 Report Share Posted December 15, 2017 Reading this thread, I wondered if that "falling" animation could be achieved with a physical simulation (ragdoll ?) in Blender? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2017 Author Report Share Posted December 15, 2017 @Alexandermb I'll commit it when I'm done with the chariot. I have weird bone rotation when I export with Blender 2.79. @Leyto Yes it's possible @enrique did it for his horses, Unfortunately the blend files haven't come so far. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 15, 2017 Report Share Posted December 15, 2017 Could the same rig be used for the Sanga cattle? Thinking Terra Magna/DE for the Kushites. https://www.google.com/search?q=sanga+cattle&num=20&safe=off&rlz=1C1CHFX_enUS543US543&source=lnms&tbm=isch&sa=X&ved=0ahUKEwji657P24vYAhUH0SYKHVf1CkcQ_AUICigB&biw=1600&bih=720 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2017 Author Report Share Posted December 15, 2017 @wowgetoffyourcellphone Yeah probably. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 30, 2018 Report Share Posted May 30, 2018 (edited) @stanislas69 i tweaked a bit the zebu armature and added helpers for animations + other additions, as soon i'll get the cattle textures i'll upload the blend + mod folder. Changelist: Added Bovidae_ suffix for avoid breaking other armatures. Added walking relax animation. Added running animation. Added 2 death variant animation (Still have to recreate the ones already done). 4 Idle animations 1 Feeding animation Merged similar meshes on the blend file (Cattle - Sanga Cattle - Zebu). Spoiler Edited May 30, 2018 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 30, 2018 Author Report Share Posted May 30, 2018 Good we will commit that after the rerelease. Remind me if I forget. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 30, 2018 Report Share Posted May 30, 2018 @stanislas69 done cart: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 30, 2018 Author Report Share Posted May 30, 2018 Yeah that's what I was wanted Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 26, 2018 Report Share Posted December 26, 2018 On 5/30/2018 at 1:12 AM, stanislas69 said: Good we will commit that after the rerelease. Remind me if I forget. You have been reminded. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 26, 2018 Author Report Share Posted December 26, 2018 Go ahead @Alexandermb you have to power here. Be wary of tabs and spaces Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 28, 2019 Report Share Posted January 28, 2019 i require some of your knowledge here @Nescio for specific names for this mod:Cattle.7zit includes the changes mentioned above. and also would require some help with the icons too if possible @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 28, 2019 Report Share Posted January 28, 2019 On 5/30/2018 at 1:09 AM, Alexandermb said: Ooooh, looking forward to this one. The Sanga cattle for Kushites. Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 29, 2019 Report Share Posted January 29, 2019 13 hours ago, Alexandermb said: i require some of your knowledge here @Nescio for specific names for this mod:Cattle.7z Here you go: Bos taurus taurus (European cattle) Bos taurus africanus (Sanga cattle) Bos taurus indicus (Zebu) The calf actor is as large as the adult cow, perhaps you could have a look at it? Other than that, great, hopefully it'll be included in A24! Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 29, 2019 Report Share Posted January 29, 2019 By the way, it would be nice if you could also create their wild counterpart, the aurochs (Bos taurus primigenius), which is now extinct (since the 17th C AD), but was still quite common in Europe in our timeframe; its numbers decreased in Late Antiquity due to habitat loss and demand for Roman games (the Romans introduced bull-fighting to France and Spain). Quote Link to comment Share on other sites More sharing options...
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