LordGood Posted January 23, 2014 Author Report Share Posted January 23, 2014 I disabled the shadow casting on the large central wheat tufts, see if it resolves a little bit of the shadowing issue 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted January 23, 2014 Report Share Posted January 23, 2014 Wow! May I say, wheat and barley look massively better. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 23, 2014 Report Share Posted January 23, 2014 I think removing castshadow helps, but if you turn the camera it would still look messy on the parts that are not lighted. We should try making them not being affected by the lighting at all. This is done with the self-illumination feature. I know that it doesn't work with animated textures but it should work with static transparency ones (based on my tests with aura's visualization) Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 30, 2014 Report Share Posted January 30, 2014 Just thought I would post this, it points out some often made mistakes in movies (and therefore games too). It's a lindybeige video, that guy is amazing! 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 30, 2014 Author Report Share Posted January 30, 2014 tall wheat would have an added element of concealment, if silhouettes are turned off, of course.and yes, small fields! The divisions between would need to be clear though. I'd love to put little trees and bushes as borders but that could be mistaken for wood resource. They wouldnt have a obstruction box eitherI'm thinking of making the fields look more independent of one another. Seems like it makes more sense to me, plus making them all look as one big nebulous farm field is fast becoming a hindrance.But the wheat still needs to work... Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted January 31, 2014 Report Share Posted January 31, 2014 Cool topic ! Quote Link to comment Share on other sites More sharing options...
Rodmar Posted February 1, 2014 Report Share Posted February 1, 2014 (edited) I'd like to add that the plowing concur above video is not relevant to the game : until 500 A.D., it is safe to assert that asymmetrical and deep plow was unknown. That's important whether you want to picture such ploughed fields. Until then, and as in some Asian and African countries nowadays, or in vineyards or rocky soils, freshly ploughed fields were more flat and barely scratched (the earth is simply cut open and not moved one or both sides).Also with such artists working on props, in case you want to differentiate between civs, we could start looking for references about ancient agriculture.For instance the French wiki page about Agriculture in Antic Greece is comprehensive and well referenced. Edited February 1, 2014 by Rodmar 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 3, 2014 Report Share Posted February 3, 2014 Made a different material for the weeds, now they look better when the camera is turned where the shadows are showing. Before and after pics: 2 Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted February 3, 2014 Report Share Posted February 3, 2014 Made a different material for the weeds, now they look better when the camera is turned where the shadows are showing. Before and after pics:before.jpgafter.jpgThat looks perfect Enrique, thanks! I'm glad the game's farms are having these improvements. Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 3, 2014 Report Share Posted February 3, 2014 Actually I toned it a little less bright. It looked like radioactive wheat when the sun was very low lol Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 3, 2014 Author Report Share Posted February 3, 2014 Awesome I was thinking about having light shrub borders around the fields. They look nice in Atlas, but the field actors are already extremely clutteredIt would allow the separation of different crops and therefore the ability to add more civ-accurate farm content without making them look too bad 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 3, 2014 Report Share Posted February 3, 2014 Great, looks like I imagine. To my Facebook page . Quote Link to comment Share on other sites More sharing options...
wraitii Posted February 3, 2014 Report Share Posted February 3, 2014 Enrique: did you manage to use self lighting? I found nothing that should be obviously wrong. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted March 12, 2014 Report Share Posted March 12, 2014 I disabled the shadow casting on the large central wheat tufts, see if it resolves a little bit of the shadowing issue Really those proposals are massive improvements. Actually I toned it a little less bright. It looked like radioactive wheat when the sun was very low lol I thought the same but then realised that there were simply much more plants in the lower right part of the image. Or was it an optical illusion? Thanks for the improvements, there are more things taking shape than I expected. Also I like the wagons. Could we make the fields even more unregular too, e.g. by using larger and randomly placed transparent textures? Thought this was discussed somewhere somewhen ... but forgot in which thread. I'm not sure brushes or trees around the fields would make it look artificial once there are too many in a row of them? (just because LordGood mentioned it) Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 12, 2014 Report Share Posted March 12, 2014 Enrique: did you manage to use self lighting? I found nothing that should be obviously wrong.Whoops missed this post. Yes, I managed to use it, I was defining the material to use "hardcoded" spec intensity instead of specmap which made the material crazy Once corrected, the selfillumination works nicely Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 9, 2016 Report Share Posted February 9, 2016 Were these farmland concepts dropped? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2016 Report Share Posted February 9, 2016 (edited) I ask again, why these farms aren't  into the main game? Edited February 9, 2016 by Lion.Kanzen Typo fix Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 9, 2016 Report Share Posted February 9, 2016 Â 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 9, 2016 Report Share Posted February 9, 2016 They were not used because IIRC they didn't please Enrique. Probably a biome issue They are being used in ponies ascendant. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 10, 2016 Report Share Posted February 10, 2016 Ask Enrique again. he may have different opinion. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 10, 2016 Report Share Posted February 10, 2016 Where can I find the last patch for this? I want to test it in-game, thanks. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 10, 2016 Report Share Posted February 10, 2016 3 minutes ago, wackyserious said: Where can I find the last patch for this? I want to test it in-game, thanks. You can try it in Delenda Est. I also made the wheat wave in the winds. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 22, 2021 Report Share Posted September 22, 2021 Something I do like in AOE IV is the farms. 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted September 25, 2021 Report Share Posted September 25, 2021 I do not really like AoE4s farms. for me they look like they are made out of paper or something. Quote Link to comment Share on other sites More sharing options...
Dakara Posted September 25, 2021 Report Share Posted September 25, 2021 Beautiful more organic farming Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.