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Your 0 A.D. Screenshots


dolomiti
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22 minutes ago, Player of 0AD said:

MaurysAreAwesome.thumb.jpg.c752ea9f6b7de0a9515699ef2a2ecc9b.jpg

This reminds me, games like Rome 2:Total War (and even super old games like Battle for Middle Earth 2 to a limited extent) add some random animation speed variation to groups of units so that they don't look like they're in 100% lock-step. No, this /can/ be done in the actors already, and is already done in some instances, but that adds actor complexity, and we still get the robot lock-step look as shown here.

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5 hours ago, vladislavbelov said:

I'd like to fix the glowing deep water and use a single color for absorption.

I'd like the shore waves fixed first. Water color depth looks fine already. Now, reflection color could use some work and water surface shadows (from ships, shore trees, etc.) stronger and affected by ambient color.

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