Lion.Kanzen Posted June 5, 2019 Report Share Posted June 5, 2019 38 minutes ago, Stan` said: Experimenting with glowing materials, to know how they work. Model will likely be used in a mod of mine if I make more than this. @vladislavbelov I guess there is no way I can make the glow stronger ? It doesn't work with the sun. Also would be nice to have an oscilating shader. this is our engine? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2019 Report Share Posted June 5, 2019 Yes. You'd be surprised. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 6, 2019 Report Share Posted June 6, 2019 27 minutes ago, Stan` said: Yes. very decent quality. Spoiler Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 6, 2019 Report Share Posted June 6, 2019 47 minutes ago, Stan` said: I guess there is no way I can make the glow stronger ? It doesn't work with the sun. Also would be nice to have an oscilating shader. Nope, because we don't have a glow pass either HDR one (we increase the brightness only for the whole frame). But it'd pretty easy to add after GL1 drop (if we'd drop it x) ). Could you share a sample of the "oscilating shader"? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 6, 2019 Report Share Posted June 6, 2019 7 hours ago, vladislavbelov said: Nope, because we don't have a glow pass either HDR one (we increase the brightness only for the whole frame). But it'd pretty easy to add after GL1 drop (if we'd drop it x) ). Could you share a sample of the "oscilating shader"? Basically glow oscillating between 0 and 1 with sinus of the time for instance. Do you think it could work with player color as well ? Quote Link to comment Share on other sites More sharing options...
coworotel Posted June 6, 2019 Report Share Posted June 6, 2019 9 hours ago, Stan` said: Where is this? A mod? Quote Link to comment Share on other sites More sharing options...
coworotel Posted June 6, 2019 Report Share Posted June 6, 2019 On 6/5/2019 at 2:21 AM, nani said: Amazing how lively this picture is haha. Makes you really believe there is an urban life in that town. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 6, 2019 Report Share Posted June 6, 2019 50 minutes ago, coworotel said: Where is this? A mod? That's an aborted old project from the @The Undying Nephalim you can seem some screenshots and trailers here 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted June 19, 2019 Report Share Posted June 19, 2019 Town build by AI 2 Quote Link to comment Share on other sites More sharing options...
Silier Posted June 19, 2019 Report Share Posted June 19, 2019 How to protect slingers 1 2 Quote Link to comment Share on other sites More sharing options...
Issh Posted June 19, 2019 Report Share Posted June 19, 2019 On 6/9/2019 at 5:17 PM, ffffffff said: @Wendy22 Wendy menstruation level op Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 19, 2019 Report Share Posted June 19, 2019 smoky 15 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 19, 2019 Report Share Posted June 19, 2019 Sweet Christmas What did you call this mod ? 2 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 19, 2019 Report Share Posted June 19, 2019 ah yes i call it 'a collection of art assets without entities yet' 2 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 19, 2019 Report Share Posted June 19, 2019 Napoleon Ascendant. 10 minutes ago, Stan` said: Sweet Christmas What did you call this mod ? 4 minutes ago, LordGood said: ah yes i call it 'a collection of art assets without entities yet' Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 20, 2019 Report Share Posted June 20, 2019 yo that architecture's from 19th century new york and pennsylvania Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted June 20, 2019 Report Share Posted June 20, 2019 16 minutes ago, LordGood said: yo that architecture's from 19th century new york and pennsylvania U.S. civil war mod? I remember that Union soldier with smoke not long ago. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 20, 2019 Report Share Posted June 20, 2019 Uh oh I’ve been found out Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted June 20, 2019 Report Share Posted June 20, 2019 2 hours ago, LordGood said: Uh oh I’ve been found out I'd like a medieval mod myself, but I do know someone that wants this mod (even if unfinished). They tried to make their own, but got stuck with Blender Collada animation exporter issues. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 20, 2019 Report Share Posted June 20, 2019 3 hours ago, WhiteTreePaladin said: I'd like a medieval mod myself, but I do know someone that wants this mod (even if unfinished). They tried to make their own, but got stuck with Blender Collada animation exporter issues. Why did they not ask Stan ? That should be part of the wiki steps' 1 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted June 20, 2019 Report Share Posted June 20, 2019 11 hours ago, Stan` said: Why did they not ask Stan ? That should be part of the wiki steps' He's busy with school currently. If he starts work on a mod again and has questions, I'll let you know. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2019 Report Share Posted June 26, 2019 (edited) Making procedurally generated forests more visually appealing. There are quite a few knobs to turn and I still haven't figured out the perfect set of values. But the result looks far more realistic. Far from perfect, but I can turn those knobs until it is. The existing mechanism does not allow such levels of freedom. The existing forest generation can't do variations. Best it can do is do a random roll without considering how far deep inside a forest a tree is actually in. Or, it tries layered painting. Which is basically painting a full area. And then repeating the same thing again one tile outward. (at least, that is the gist of it). This means, that it's impossible to really generate a realistic looking forest. For one thing, forests doesn't always fade uniformly. Neither does that happen within "1 tile". Such an effect could be possible, but performance would be absolutely horrible. Performance within the random map library is something I prioritize a lot. Total map generation time: 0.047s. Coming soon to a Fork near you. Edited June 26, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 26, 2019 Report Share Posted June 26, 2019 26 minutes ago, (-_-) said: Making procedurally generated forests more visually appealing. There are quite a few knobs to turn and I still haven't figured out the perfect set of values. But the result looks far more realistic. Far from perfect, but I can turn those knobs until it is. The existing mechanism does not allow such levels of freedom. Perlin noise? (at least I see familiar pattern of distribution). 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2019 Report Share Posted June 26, 2019 (edited) This screenshot, yeah. Something akin to cellular automata would be far better probably. Edited June 26, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 26, 2019 Report Share Posted June 26, 2019 14 minutes ago, (-_-) said: This screenshot, yeah. I used it as a first version of a planet procedural generation (not only, but mainly) in project with my friend more than 6 years ago: 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.