Palaxin Posted November 27, 2016 Report Share Posted November 27, 2016 I think a ticket for relic implementation could be created. Or are there still some design decisions to be made? According to the gameplay feature table relics are planned for part 1 and could even be an interesting feature for the next Alpha... 1 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 27, 2016 Report Share Posted November 27, 2016 I had completely forgotten about relics and also didn't know that they were ever officially planned as part of part 1. I think they would add a lot of fun and could easily be turned off like treasures. Capturing and holding all relics could be added as a victory condition as well. (I think AoK had that.) 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 27, 2016 Report Share Posted November 27, 2016 Relic can maybe reuse some code from aura? I can imagine they can be similar effect. just need some other code like picking up objects, placing objects inside something else. then reuse the garrison aura code. 2 Quote Link to comment Share on other sites More sharing options...
Palaxin Posted November 27, 2016 Report Share Posted November 27, 2016 8 minutes ago, wowgetoffyourcellphone said: Relic can maybe reuse some code from aura? I can imagine they can be similar effect. I'd say relics are much like global auras linked to an object. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 27, 2016 Report Share Posted November 27, 2016 I prefer a kind of cart similar to capturarle packed siege, more easily, but indeed slow very slow... Its supposedly our first "mode relic" is based in Alexander death body and the successors fighting to keep the body. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 27, 2016 Report Share Posted November 27, 2016 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 27, 2016 Report Share Posted November 27, 2016 12 minutes ago, Lion.Kanzen said: I prefer a kind of cart similar to capturarle packed siege, more easily, but indeed slow very slow... Its supposedly our first "mode relic" is based in Alexander death body and the successors fighting to keep the body. 1 minute ago, Lion.Kanzen said: this can already be done with existing code. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 27, 2016 Report Share Posted November 27, 2016 9 minutes ago, wowgetoffyourcellphone said: this can already be done with existing code. Yes. I think. Quote Link to comment Share on other sites More sharing options...
Palaiogos Posted November 28, 2016 Report Share Posted November 28, 2016 Would it make a small trickle of metal? AOK had their relics have a small trickle of gold. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 28, 2016 Report Share Posted November 28, 2016 @elexis what you think? Quote Link to comment Share on other sites More sharing options...
elexis Posted November 29, 2016 Report Share Posted November 29, 2016 Don't mind whether relics are like treasure to be picked up (#28), transpoted and potentially garrisoned into a building or whether it becomes a moving unit. The latter sounds a bit more dynamic for gameplay and wouldn't require any further code changes (just a new Identity class). Don't have to mention that I want to see a relic victiory condition. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 29, 2016 Report Share Posted November 29, 2016 i think the former actually more dynamic as you have units trying to move the object around. More interesting for scenarios too. the "Alexander's Coffin" object is more like its own game mode or scenario with a successor campaign. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted November 29, 2016 Report Share Posted November 29, 2016 If we do create Lion's "Musical Chairs" version of a special mode, then the capture points of temples need to be weaker, to allow relic stealing, without having to bring a full invasion army with siege. Quote Link to comment Share on other sites More sharing options...
elexis Posted November 29, 2016 Report Share Posted November 29, 2016 Perhaps a negative loyalty aura if garrisoned (if we don't disable garrisoning altogether). Quote Link to comment Share on other sites More sharing options...
Palaxin Posted November 29, 2016 Report Share Posted November 29, 2016 (edited) 22 hours ago, Palaiogos said: Would it make a small trickle of metal? AOK had their relics have a small trickle of gold. I would prefer AOM style relics with unique buffs, e.g. +10% archer attack, +10% gather rate, spawning (and respawning after death) a special unit (e.g. a hero or a few champions), a resource trickle, etc. Or player could choose the relic type in game setup: no effect, metal trickle (AOK) or unique effects (AOM) Edited November 29, 2016 by Palaxin Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 29, 2016 Report Share Posted November 29, 2016 But unique bonus based in what? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 30, 2016 Report Share Posted November 30, 2016 7 hours ago, elexis said: Perhaps a negative loyalty aura if garrisoned (if we don't disable garrisoning altogether). I would say the Alexander Sarcophagus unit should not garrison . Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 30, 2016 Report Share Posted November 30, 2016 Is a early variation of relic mode. The other can be similar to AoE mode. A chest with wheels. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted November 30, 2016 Report Share Posted November 30, 2016 16 hours ago, Palaxin said: I would prefer AOM style relics with unique buffs, e.g. +10% archer attack, +10% gather rate, spawning (and respawning after death) a special unit (e.g. a hero or a few champions), a resource trickle, etc. Or player could choose the relic type in game setup: no effect, metal trickle (AOK) or unique effects (AOM) Ideally it can be useful to influence morale and let the increase in morale handle the productivity boost of citizens - especially those that visited the relic e.g. in exhibitions or those that have an interest to story telling and magic or similar. - In terms of Gundestrup Cauldron what really fascinates me is this dolphin rider: Spoiler May it be that there have been individuals that may have really loved fantasy stories like lord of the rings or magic wizard worlds as we have the luck to enjoy nowadays? just wow Quote Link to comment Share on other sites More sharing options...
av93 Posted November 30, 2016 Report Share Posted November 30, 2016 (edited) I think it could be implemented in a little hacky way. Give to relic a "wonder" attribute, movement, and make them able to be captured and to be indestructible. Plus wonder victory enabled. For a 1 relic wonder victory. Alternative: make a building buildable only with a X numbers of relics, and instead of giving the wonder victory to the relics, give that to the building. Edited November 30, 2016 by av93 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 30, 2016 Report Share Posted November 30, 2016 Can you try if that works ? =) Quote Link to comment Share on other sites More sharing options...
Palaxin Posted November 30, 2016 Report Share Posted November 30, 2016 On 11/29/2016 at 8:41 PM, Lion.Kanzen said: But unique bonus based in what? I mean that each relic has a different effect/bonus which makes them more interesting. The effects can be very different and one civilization or strategy will benefit from a relic with a special bonus more than another. A relic may even be useless in rare cases. 10 hours ago, Radagast. said: Ideally it can be useful to influence morale and let the increase in morale handle the productivity boost of citizens - especially those that visited the relic e.g. in exhibitions or those that have an interest to story telling and magic or similar. We don't have morale implemented. But a gather speed buff could be an example of an unique relic effect. How would citizens visit exhibitions in an RTS? Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted December 1, 2016 Report Share Posted December 1, 2016 (edited) 13 hours ago, Palaxin said: How would citizens visit exhibitions in an RTS? We could give relics an aura, so the mountain would visit Muhammad in this case Edited December 1, 2016 by GunChleoc Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 2, 2016 Report Share Posted December 2, 2016 Some related ticket http://trac.wildfiregames.com/ticket/1649 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 3, 2016 Report Share Posted December 3, 2016 http://trac.wildfiregames.com/ticket/4386#comment:3 @LordGood @stanislas69 now the patch is WIP, will be needed a new actor. Quote Link to comment Share on other sites More sharing options...
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