wackyserious Posted January 7, 2022 Share Posted January 7, 2022 13 hours ago, Stan` said: I see no comments about enabling graphics though Also some people said it looked as bad as AOM I think he didn't maximized the graphics options and played on outdated and maps with no lighting enhancements, I think 2 Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2022 Share Posted January 7, 2022 It's fine but we should tell him. 4 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 7, 2022 Share Posted January 7, 2022 30 minutes ago, Stan` said: It's fine but we should tell him. 40 minutes ago, wackyserious said: played on outdated and maps Indeed. Miletus Peninsula is essentially a much-updated and all-around better version of Acropolis Bay. Link to comment Share on other sites More sharing options...
wackyserious Posted January 7, 2022 Share Posted January 7, 2022 1 hour ago, Stan` said: It's fine but we should tell him. He does read the comments in his videos, maybe a comment under our official youtube account? I think that would also be a powerful marketing and advertising tool to further expand our presence towards more audience 3 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 8, 2022 Share Posted January 8, 2022 1 Link to comment Share on other sites More sharing options...
mysticjim Posted January 9, 2022 Share Posted January 9, 2022 Another great Sunday 4v4 Those darn towers!!!! Replay Download below SG.73_4v4 Towers of Doom.zip 1 1 Link to comment Share on other sites More sharing options...
mysticjim Posted January 16, 2022 Share Posted January 16, 2022 Happy Sunday SG.74.4v4.Conflict comebacks and capitulation.zip 2 Link to comment Share on other sites More sharing options...
jhona Posted January 18, 2022 Share Posted January 18, 2022 I watched complete video, Its wonderful. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 18, 2022 Share Posted January 18, 2022 On 16/01/2022 at 7:46 AM, mysticjim said: Happy Sunday SG.74.4v4.Conflict comebacks and capitulation.zip 377 kB · 1 download Long live Lucky the Dog! 2 Link to comment Share on other sites More sharing options...
Langbart Posted January 21, 2022 Share Posted January 21, 2022 0A.D. - Napata War - 0ad game scenario (20/Jan/22) someone created a new map with a cinematic intro 2 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 22, 2022 Share Posted January 22, 2022 100 pages! Very nice! Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2022 Share Posted January 22, 2022 1 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2022 Share Posted January 22, 2022 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 22, 2022 Share Posted January 22, 2022 Ugly maps. 1 1 Link to comment Share on other sites More sharing options...
mysticjim Posted January 23, 2022 Share Posted January 23, 2022 Action packed game this week! SG.75.4v4 Incredible Team game.zip 3 Link to comment Share on other sites More sharing options...
wackyserious Posted January 27, 2022 Share Posted January 27, 2022 1 Link to comment Share on other sites More sharing options...
wackyserious Posted January 27, 2022 Share Posted January 27, 2022 1 hour ago, wackyserious said: I am also intrigued why the AI does this, is this an intended part of gameplay? Can't delete/demolish function be disabled when enemy units are in a certain distance? Link to comment Share on other sites More sharing options...
Dizaka Posted January 27, 2022 Share Posted January 27, 2022 29 minutes ago, wackyserious said: I am also intrigued why the AI does this, is this an intended part of gameplay? Can't delete/demolish function be disabled when enemy units are in a certain distance? AI does it to prevent capture so that buildings are not donated to the enemy. I think it's a good feature. Though, wherever possible, I think AI should prioritize garrisoning to prevent capture. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 27, 2022 Share Posted January 27, 2022 31 minutes ago, wackyserious said: I am also intrigued why the AI does this, is this an intended part of gameplay? Can't delete/demolish function be disabled when enemy units are in a certain distance? the AI destroys its own buildings. This happens when you start losing them when territory is captured. I don't like that mechanic like that. It doesn't look immersive. 5 Link to comment Share on other sites More sharing options...
wackyserious Posted January 27, 2022 Share Posted January 27, 2022 51 minutes ago, Dizaka said: AI does it to prevent capture so that buildings are not donated to the enemy. I think it's a good feature. Though, wherever possible, I think AI should prioritize garrisoning to prevent capture. I see so it was a gameplay feature, it is a little odd to witness though, maybe it can be improved or explored more in the future. 2 Link to comment Share on other sites More sharing options...
Radiotraining Posted January 28, 2022 Share Posted January 28, 2022 (edited) On 27/01/2022 at 5:47 AM, wackyserious said: I see so it was a gameplay feature, it is a little odd to witness though, maybe it can be improved or explored more in the future. I agree. To me it looks like an accidental loophole, more than a feature designed this way. In either case, I agree is weird. I'm starting to think that it would be preferable also for the AI to actually damage buildings with rams and units instead of resorting to capture + demolish. Or maybe it could be necessary to add some limitation to the demolish feature. Edited January 28, 2022 by Radiotraining 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 28, 2022 Share Posted January 28, 2022 The entire capture and delete mechanic is exhausting to me. 1 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 28, 2022 Share Posted January 28, 2022 I would prefer a dismantle or fire mechanic. That is historically logical. 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 3, 2022 Share Posted February 3, 2022 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 3, 2022 Share Posted February 3, 2022 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now