Eilat Posted December 19, 2025 Report Share Posted December 19, 2025 16 hours ago, Perzival12 said: That is why I prefer Conquest Civic Centre mode. However, it would be nice to make demands of your opponent, like requesting tribute before agreeing to an alliance or demanding a surrender. I also want a multicultural empire where the conqueror can train units of the conquered. But is it feasible for AI to betray or rebel in the event of conquest? 1 Quote Link to comment Share on other sites More sharing options...
Eilat Posted December 19, 2025 Report Share Posted December 19, 2025 There are a few instances where the AI doesn't pursue and destroy all remaining units, but instead ignores them. As a result, some units rebuild their civilian centers and rise again, sometimes even conquering opponents. Observing the population or territory graphs after battle is fascinating, with sudden drops and spectacular resurgences. 1 Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted 1 hour ago Report Share Posted 1 hour ago (edited) I think would be nice that the game didn't allow to click to train a batch size if it is bigger than the pop cap you have remaining, maybe that the icon was showed as it is showed when not enough res.. and that Han civ voices was in Chinese Edited 1 hour ago by AlexHerbert Quote Link to comment Share on other sites More sharing options...
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