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blarp123

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Everything posted by blarp123

  1. Sorry for the long reply. Issue is the same regardless of which shadow quality I start with. Adding the line you gave fixed it completely. I attached the log with it fixed. Thanks! mainlog.html
  2. Yes it still happens when all other settings are disabled. Here's the log with the flags you gave. mainlog.html userreport_hwdetect.txt
  3. Ok so I figured out the OpenGL thing is just some weird 1-off issue. I installed the game again with Flatpak (previously was apt ubunto repo) and the black screen was fixed. But still broken shadows on vulkan.
  4. Kernel: 7.2 generic Mesa: 26.0.8-1ubuntu0.3 Not out of vram, nvtop shows usage at about 20% (I have 12gb). Happens every time I play the game. Shadows issue is on Vulkan. If I use OpenGL it is completely broken, black screen. This might be an issue with intel arc or it's drivers not 0ad, OpenGL is sometimes hit or miss on arc. OpenGL Arb works perfectly though. I also tried running with OpenGL through zink vulkan to see if it changed anything and it didn't, so I don't think that's arc opengl issue usually zink fixes those. The opengl log I sent is not with zink. Minecraft, SuperTuxKart, Steam games like Crossout all work perfectly so I don't think there's anything significantly wrong with my drivers. mainlog_(vulkan).html mainlog_(arb).html mainlog_(opengl).html
  5. Weird issue where everything appears in shadow. Fixes itself when changing the shadow quality while in game. Works after that until the app is restarted. OS: Kubuntu 26.04.1 GPU: Intel Arc B580 CPU: AMD Ryzen 5 5500 The video is av1 hope that isn't an issue. Didn't want to send a massive file. Video_2026-09-05_19-27-25.mp4
  6. Oh lol. I don't play romans that much in the game. Didn't know they already existed
  7. I just heard about this from popular mechanics. https://www.popularmechanics.com/science/archaeology/a70698814/archeologists-uncovered-evidence-of-a-2000-year-old-machine-gunand-the-damage-it-did/ would be a cool thing to have in the game if it is real.
  8. Not sure if this is known but getting a strange text in a discord embed of the game website. Why does it say "gerbilOFdoom" in the corner? Also idk how website embeds like this work but it should probably give a bit more relevant info. Like the current release version, and maybe a nice screenshot along with the game description.
  9. I saw this comment earlier think it's related. Apparently someone already rewriting to use QT?
  10. Not sure if this is a known bug, but if I generate a random map in atlas (any size, including tiny, don't think it's an issue with computer performance) it crashes when trying to render the map in vulkan. Running kubuntu, wayland, mesa graphics on ryzen 3400g with vega 11 iGPU. Works perfectly fine on opengl. Video_2025-07-09_10-01-35.mp4
  11. I was just wondering what this meant or what effects this controlled.
  12. This is what I was doing if image helps: Walls did nothing. It was letting me place walls almost in the water (water line was up side of wall). Maybe some quirk of random map generator
  13. Unfortunately I couldn't get a replay of this (it was a saved game so replay was a bit broken). Basically what happened is I built walls around my island on the migration map thinking they would block enemy soldiers exiting their boats. I had the walls as close to the water as possible to save space. When they attacked the enemies spawned from the boats inside the wall and destroyed a load of my base. Is this a bug?
  14. Where do I put files for custom map previews in a mod?
  15. Great ideas! I think the ideas around terrain elevation and type effecting attack range and movement speed should definitely be in 0ad because they would add a lot of strategy. I disagree with making rams require flatter terrain, even though it is realistic, because it is already quite annoying to get them to move sometimes. Maybe there could be an upgrade for stronger ram operators that gives you the current state of ram movement ( or better ), otherwise you get the flat ground requirements? Also maybe rams can destroy trees? I have a lot of trouble with rams stuck in forests. You wouldn’t get the wood, it would just knock the trees over.
  16. I think a great feature for the release would be the ability to custom maps in the user mod folder with other players inside the game lobby so that you don’t have to try and find some other way to share them. It would be a lot easier to play custom maps with friends that way.
  17. I created a few small maps and I wanted to see what people think. This is my first time trying to make a proper map that is balanced. Also, while making these I noticed that arrows from from towers (and possibly fortresses) can travel through terrain and hit something on the other side of a mountain. hughsmaps.pyromod
  18. I can't figure out how to delete placed actors in atlas besides manually editing the map.xml file. Is there a way to do it in atlas?
  19. I tried running ElytraBot and had some issues where it didn't attack the enemy for a really long time, even though it had over 300 population and the enemy had less than 10. Replay.zip
  20. I was playing against the AI on the new map, and I noticed that it is much easier to beat on the migration map. It still attacks and does all of it's normal functions, I think it just doesn't recognize a very good strategy for the map. It's attacks are small and it seems to just do everything slower. Maybe I'm just getting better at the game, I don't know.
  21. I think a few technical graphical updates in the release might be a good idea too. I only have a 3050 graphics card and the game runs great on maximum settings, so there is a lot of room for increasing render quality. Things like an "ultra" shadows quality setting or other enhancements might be nice. Maybe an option for the game to automatically place things like grass actors to make textures more interesting. If it's possible, things like ray traced global illumination would be great too. I think we also need to make sure the game stays backwards compatibles though with older computers. It is really nice to be able to play any game with a friend who has a 15 year old laptop.
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