AInur Posted Tuesday at 17:58 Author Report Share Posted Tuesday at 17:58 You create diversity by adding more to each faction, not by removing their essentials! Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted Tuesday at 18:19 Report Share Posted Tuesday at 18:19 34 minutes ago, AInur said: Not really. Any group of class b or class a infantry will get massacred by a significant number of champion cavalry Not what i meant. In a CS fight, with meat shield + skirms against cav, the meat shield units( spears or pikes) won't actually kill cav faster than the skirms 1 Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted Tuesday at 18:21 Report Share Posted Tuesday at 18:21 23 minutes ago, AInur said: As I said, most 0ad problems are caused by handicapping civilisations. If every civ has champion melee cavalry then the problem is solved. There are people who want to play Mauryas Athens and Sparta. These civs shouldn't be removed from the game. Your quest for diversity reduced diversity. Sometimes making the base structure tree the same helps a lot In the past you had complaints about slingers, archers, pikeman, skirmisher cavalry, almost every unit. If you had given every civilisation an archer, a skirmisher/ slinger, the problems wouldn't have existed! Everyone can make that op unit and it wouldn't have been a thing! You know i remember when everyday i saw maurya and persians in multiplayer, back in the days of A24, didn't enjoy fighting them one bit. 1 Quote Link to comment Share on other sites More sharing options...
TheCJ Posted Tuesday at 20:35 Report Share Posted Tuesday at 20:35 2 hours ago, AInur said: If you had given every civilisation an archer, a skirmisher/ slinger, the problems wouldn't have existed! Everyone can make that op unit and it wouldn't have been a thing! I'm sorry, but what are you even talking about. This does not solve most of the issues, especially not the relevant ones. If everyone had the "op unit", it would still be a race to mass this unit as fast as possible. Pockets would still let their flanks die, so they can get more champs quicker. The gameplay would still be stale and unsatisfying. The only part of the problem this would solve, is that as long as there is an op unit, civs that can't recruit that unit are too weak/throw picks. But the issue in the first place is, that there is an op unit at all. Also, your proposal would basically kill all civ individuality, except for the heroes. Which I'm guessing you want to equalize next? Bcs its unfair that some civs dont have a +25% hero? Yea no, I actually like different civilisations. But I must give you one true core in your proposal; every civ should have *some* answer to every unit (But as far as I see it, thats already the case) 1 Quote Link to comment Share on other sites More sharing options...
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