real_tabasco_sauce Posted October 31, 2023 Report Share Posted October 31, 2023 to be fair, my browser thumbnails look pretty great. Maybe google already knows what I want XD Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 31, 2023 Report Share Posted October 31, 2023 Not that I am very relevant in this discussion (playing only casually against AI), but to me, 0ad is one of the best and most interesting games I have seen AND it has many mods and config options AND it is historically fascinating (I keep learning about about old cultures both from the game and from the this forum) AND, btw., it is free of charge. Game mechanics and UI may look old fashioned to some, but the user interface of a cardboard chess game is also old fashioned. So what? I don' think this is the point. It is particularly interesting to nerds like myself to play a game that delivers this level of excellence in historical relation while gameplay is sufficiently complex - and constantly challenged and improved. Of course, there are bugs and inconsistencies, and the game is not "finished" (but which one is ever? Can you name one that is perfect?). AFAIK, it was never intended to compete with commercial platforms anyway. And yes, there are also noobs and smurfs and all that in the multiplayer environment - but this is life. Those looking for a clean platform and mates truly and exclusively matching their level might need to pay for this as a service in a "gated community". You don't find this in the wild. Bottom line: I like it as it is evolving, and I don't think it will die so soon. Let's tune down the volume a bit. 2 Quote Link to comment Share on other sites More sharing options...
Dizaka Posted October 31, 2023 Report Share Posted October 31, 2023 7 minutes ago, Grautvornix said: Of course, there are bugs and inconsistencies, and the game is not "finished" (but which one is ever? Can you name one that is perfect?). AFAIK, it was never intended to compete with commercial platforms anyway. I don't know whether that is true (never itnended to compete with commercial platforms). However, the game competes extremely well with commercial platforms thanks to volunteers like @Stan`, @vladislavbelov, @wowgetoffyourcellphone and others who have been contributing to this project for any length of time. 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 31, 2023 Report Share Posted October 31, 2023 @Dizaka Of course you are right - may remark was more related to time-to-market until the game is "ready" and "fully featured" as well as those aspects that are seen as a "professional multiplayer gaming environment". Point taken . Quote Link to comment Share on other sites More sharing options...
poised Posted November 3, 2023 Report Share Posted November 3, 2023 I tend to play with people I know, while on the phone to them. Maybe I should make a point of playing a game here and there with randoms as a way of contributing to the game's life. Quote Link to comment Share on other sites More sharing options...
alre Posted November 3, 2023 Report Share Posted November 3, 2023 7 hours ago, poised said: I tend to play with people I know, while on the phone to them. Maybe I should make a point of playing a game here and there with randoms as a way of contributing to the game's life. make a team with your friends, and play team games. 2 Quote Link to comment Share on other sites More sharing options...
Dakara Posted February 4 Report Share Posted February 4 (edited) We need to double our player base  i want play this game when i'm old in my retirement Edited February 4 by Dakara 2 1 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted February 4 Report Share Posted February 4 1 hour ago, Dakara said: We need to double our player base  i want play this game when i'm old in my retirement That's my dream retirement plan too. 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted February 4 Report Share Posted February 4 0 A.D. won't die as long as developers are contributing. However, I think players don’t contribute much to the game beyond calling others weak or noobs. We need a plan to attract more developers to contribute to 0 A.D. If the game fixes its issues and becomes easier to use, more people will join. The main problem I currently face is being unable to connect to games without a VPN due to the infamous UDP 20595 issue. After speaking with @Norse_Harold , I understand that this is caused by my ISP using CGNAT. We need a workaround to resolve this issue as soon as possible. I believe many newcomers stop playing multiplayer because of this problem. Lag remains a significant issue that has not been satisfactorily fixed. Some players use extremely slow hardware (mine isn’t great, but some people are using even worse setups). The ego of players—unfortunately, I see no cure for that. Lack of funding and developers is another major concern. I see around 1.5k issues on Gitea, and it seems like only one or two developers are trying to fix everything. Impatient players who blame developers and other players as if they are the CEOs of Wildfire Games. 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted February 4 Report Share Posted February 4 I don't know how the financial health is, but could some of the money raised be used for development? I know it's not much, but I think we could make some progress on that. 1 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted February 4 Report Share Posted February 4 Well, I'm short on time now, but I'm still willing to help with the gameplay. I think I've always had good ideas and I can continue contributing to make the A28 even better. I'll take some time to put together some patches. 4 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 4 Report Share Posted February 4 1 hour ago, borg- said: Well, I'm short on time now, but I'm still willing to help with the gameplay. I think I've always had good ideas and I can continue contributing to make the A28 even better. I'll take some time to put together some patches. eae, ill be glad to help 1 1 1 Quote Link to comment Share on other sites More sharing options...
Norse_Harold Posted February 4 Report Share Posted February 4 (edited) 4 hours ago, leopard said: the infamous UDP 20595 issue. After speaking with @Norse_Harold , I understand that this is caused by my ISP using CGNAT. More information is in the FAQ and this forum topic. A cheap solution might be for 0ad to support IPv6. I haven't tested it, though. And, it would only be a solution for those players who have connections that support IPv6. An alternative cheap solution would be for 0ad to support headless dedicated server hosting so that a patron could fund hosting of dedicated servers. 4 hours ago, leopard said: impatient players who blame developers and other players as if they are the CEOs of Wildfire Games. I lol'd at this. Good joke, it sums things up well. Free software is sustained and improved only by volunteers, not by empty demands. Edited February 4 by Norse_Harold 2 Quote Link to comment Share on other sites More sharing options...
Arup Posted February 5 Report Share Posted February 5 Wait, even if we COULD double the player base, can 0AD even handle it? I mean, just a few days ago the multiplayer lobby went down,, which makes me question how many people the game can actually handle Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 5 Report Share Posted February 5 1 hour ago, Arup said: Wait, even if we COULD double the player base, can 0AD even handle it? I mean, just a few days ago the multiplayer lobby went down,, which makes me question how many people the game can actually handle Actually this was due to something else. And the whole server went down not just the lobby. During the Covid we reached 500 simultaneous player in the lobby. 3 Quote Link to comment Share on other sites More sharing options...
Arup Posted February 5 Report Share Posted February 5 31 minutes ago, Stan` said: During the Covid we reached 500 simultaneous player in the lobby. so what is the limit? what is the max we can do? Quote Link to comment Share on other sites More sharing options...
Dunedan Posted February 5 Report Share Posted February 5 15 minutes ago, Arup said: so what is the limit? what is the max we can do? Get new players to join and let's find out. Our main limitation is https://gitea.wildfiregames.com/0ad/0ad/issues/4203 right now. Without that, there is no real limitation of the number of concurrent players in the lobby, which can't be solved with some additional hardware. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 5 Report Share Posted February 5 3 minutes ago, Dunedan said: Get new players to join and let's find out. Beat me to it 2 Quote Link to comment Share on other sites More sharing options...
Arup Posted February 6 Report Share Posted February 6 23 hours ago, Dunedan said: Get new players to join and let's find out. Our main limitation is https://gitea.wildfiregames.com/0ad/0ad/issues/4203 right now. Without that, there is no real limitation of the number of concurrent players in the lobby, which can't be solved with some additional hardware. alr bet. you'll see atleast 10 more Indian players after march (final exams ends) Quote Link to comment Share on other sites More sharing options...
Vantha Posted February 6 Report Share Posted February 6 On 04/02/2025 at 5:46 AM, leopard said: The main problem I currently face is being unable to connect to games without a VPN due to the infamous UDP 20595 issue. After speaking with @Norse_Harold , I understand that this is caused by my ISP using CGNAT. We need a workaround to resolve this issue as soon as possible. I believe many newcomers stop playing multiplayer because of this problem. On 04/02/2025 at 10:32 AM, Norse_Harold said: More information is in the FAQ and this forum topic. A cheap solution might be for 0ad to support IPv6. I haven't tested it, though. And, it would only be a solution for those players who have connections that support IPv6. An alternative cheap solution would be for 0ad to support headless dedicated server hosting so that a patron could fund hosting of dedicated servers. @Norse_Harold @Dunedan We need to provide a more detailed error message. I have talked to numerous people with this problem and I have yet to find a single one who the current one actually helped. Instead, in most cases it actually misled players into believing they would be able to resolve the issue by port forwarding. And, of course, it completely misses the entire situation of double NATs. Ideally, it'd also provide some first troubleshooting steps or at least link to the designated section in the FAQ (which is too brief and technical in my opinion right now too).  2 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted February 7 Report Share Posted February 7 On 04/02/2025 at 6:11 AM, Dakara said: We need to double our player base   A bit difficult considering that RTS are niche games. And lack of casual content. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted February 7 Report Share Posted February 7 I think 0 A.D. is doing great. I've been here for almost two years and the forum is the busiest. 3 Quote Link to comment Share on other sites More sharing options...
Norse_Harold Posted February 8 Report Share Posted February 8 (edited) On 06/02/2025 at 5:22 PM, Vantha said: Ideally, it'd also provide some first troubleshooting steps or at least link to the designated section in the FAQ (which is too brief and technical in my opinion right now too). I would like to improve the FAQ answer, but I don't know the most efficient way to edit the wiki. Does it actually require making a pull request in order to change anything? Why can't we have it function like a real wiki where anyone can edit it? Also, the information about how to edit the wiki is outdated in the second sentence of the front page of the wiki. It links to how to use Trac, and even that is a broken link. Edited February 8 by Norse_Harold 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 8 Report Share Posted February 8 @Norse_Harold That reminds me: why is "Development" now leading to the repository and not https://gitea.wildfiregames.com/ ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8 Report Share Posted February 8 41 minutes ago, Gurken Khan said: @Norse_Harold That reminds me: why is "Development" now leading to the repository and not https://gitea.wildfiregames.com/ ? Cause that's where you should report issues. Unlike trac issues are not global Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.