real_tabasco_sauce Posted May 29, 2023 Report Share Posted May 29, 2023 On 29/05/2023 at 8:04 PM, vladislavbelov said: Just to make sure: you used borderless.fullscreen = "false", right? Expand yes It is reproducible (big blue tear): When starting a single player game setup. when leaving back to the menu. not when entering lobby. when clicking host and when confirming to host when arriving in multiplayer gamesetup. when clicking start game in gamesetup when leaving game setup to go back to the lobby. when clicking the chatbar to type a message. when clicking away from the chatbar to not type a message. not when viewing player info or the leaderboard when leaving the lobby to the main menu. in game: when opening and closing the chat (either with enter or by selection with dropdown) when pressing backtick to open the console not when viewing the tech tree not when viewing settings/options/hotkeys I can sometimes see fragments of the upper left side of the screen within the tears (for example, lobby participants) my OS is ventura 13.3.1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted May 29, 2023 Report Share Posted May 29, 2023 (edited) What happened to the old woad skirmisher and slinger models for Brits? Edited May 29, 2023 by CovenantKillerJ Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 30, 2023 Author Report Share Posted May 30, 2023 On 29/05/2023 at 9:14 PM, CovenantKillerJ said: What happened to the old woad skirmisher and slinger models for Brits? Expand Woad ? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 30, 2023 Report Share Posted May 30, 2023 On 30/05/2023 at 6:15 AM, Stan` said: Woad ? Expand That blue stuff they used to paint themselves. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 30, 2023 Author Report Share Posted May 30, 2023 On 30/05/2023 at 7:17 AM, Gurken Khan said: That blue stuff they used to paint themselves. Expand Ah that. It was an oversight from Alpha 26 (the fact they were naked, not the woad per se). @Genava55 pointed it out as soon as it came out. And since we didn't have a "b" release we could not fix it. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 31, 2023 Report Share Posted May 31, 2023 The inside of the volcano on Volcanic Lands still looks badly stitched. Quote Link to comment Share on other sites More sharing options...
LienRag Posted June 1, 2023 Report Share Posted June 1, 2023 On 22/05/2023 at 8:59 PM, Stan` said: There is an appimage there https://github.com/0ad-matters/0ad-appimage/actions Expand I get /usr/bin/AppImageLauncher: /usr/lib64/libcurl.so.4: no version information available (required by /usr/bin/../lib/x86_64-linux-gnu/appimagelauncher/libappimageupdate.so) Erreur de segmentation (core dumped) Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 1, 2023 Report Share Posted June 1, 2023 (edited) On 29/05/2023 at 6:22 PM, wowgetoffyourcellphone said: Expand Excellent. I would be more than happy to think of some techs for these icons. In fact I could add eles to the roster for unit specific upgrades, use two of these, probably the 2nd and 3rd there, and then the 1st and 4th could be unique techs for a certain civ or group of civs. Edited June 2, 2023 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 2, 2023 Report Share Posted June 2, 2023 @wowgetoffyourcellphone are those already in the game files or no? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 12:49 AM, real_tabasco_sauce said: @wowgetoffyourcellphone are those already in the game files or no? Expand Yes, all of them are in the base game (EA) already. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 2, 2023 Report Share Posted June 2, 2023 (edited) On 02/06/2023 at 12:49 AM, real_tabasco_sauce said: @wowgetoffyourcellphone are those already in the game files or no? Expand Also, 2 more I'm adding for A28 is lamellar armor bronze and iron. Very good portrait options for Elephant Armor (Seleucids and Mauryas). Edited June 2, 2023 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 On 01/06/2023 at 11:55 PM, real_tabasco_sauce said: Excellent. I would be more than happy to think of some techs for these icons. In fact I could add eles to the roster for unit specific upgrades, use two of these, probably the 2nd and 3rd there, and then the 1st and 4th could be unique techs for a certain civ or group of civs. Expand 1. looks like an armor upgrade, 2. like a melee damage upgrade, 3. like a husbandry (production time) upgrade and 4. like a circus upgrade I don't know; ranged or leadership upgrade could be thinkable. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 2, 2023 Report Share Posted June 2, 2023 Unit spec upgrades: eles researched from the ele stable (if some civ ever has ele mercs, they would just be researched from that building) On 29/05/2023 at 6:22 PM, wowgetoffyourcellphone said: Expand Howdah Elephants (melee and ranged) +1 pierce armor On 01/06/2023 at 11:55 PM, real_tabasco_sauce said: Expand Battlefield intimidation Elephants (melee and ranged) gain 1.5x counter to cavalry. These two upgrades should work out pretty well to accomodate both melee and ranged eles. Also they will help elephants endure into the late game against cavalry and ranged cavalry in particular. The other two can be 'Tusk spikes', a unique upgrade bolstering the splash attack at the expense of further reducing crush damage, while the remaining can be a building upgrade for the ele stables for healing eles inside. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 4:16 AM, real_tabasco_sauce said: Unit spec upgrades: eles researched from the ele stable (if some civ ever has ele mercs, they would just be researched from that building) Howdah Elephants (melee and ranged) +1 pierce armor Battlefield intimidation Elephants (melee and ranged) gain 1.5x counter to cavalry. These two upgrades should work out pretty well to accomodate both melee and ranged eles. Also they will help elephants endure into the late game against cavalry and ranged cavalry in particular. The other two can be 'Tusk spikes', a unique upgrade bolstering the splash attack at the expense of further reducing crush damage, while the remaining can be a building upgrade for the ele stables for healing eles inside. Expand It would be excellent to keep adding more technologies to the game so that it takes shape, sometimes I feel that our technology tree has remained in the basics and we have stopped developing it. It would be good to continue including the technologies of the great regions of the world, for example the technologies of Asia, the technologies of the Greco-Roman world, the technologies of North Africa and the Middle East with the particularities that India has. India shares similarities with the Middle East and a little bit with Africa. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2023 Author Report Share Posted June 2, 2023 On 01/06/2023 at 11:50 PM, LienRag said: I get /usr/bin/AppImageLauncher: /usr/lib64/libcurl.so.4: no version information available (required by /usr/bin/../lib/x86_64-linux-gnu/appimagelauncher/libappimageupdate.so) Erreur de segmentation (core dumped) Expand Do you get that error as soon as you launch the appimage? If so I would suggest reporting that on the Github or directly to @andy5995 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2023 Author Report Share Posted June 2, 2023 On 31/05/2023 at 11:12 PM, Gurken Khan said: The inside of the volcano on Volcanic Lands still looks badly stitched. Expand I fixed one then realised the filename was lava_test_0x.dds and none of one actually tiles. Ideally we'd need new ones. Here is the one I made for posterity. In gimp layer > transform > offset (shift + ctrl + o) by half, then use the clone tool to patch things up, and offset again. 2 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 2, 2023 Report Share Posted June 2, 2023 On 29/05/2023 at 8:48 PM, real_tabasco_sauce said: yes It is reproducible (big blue tear): Expand Thank you for testing! Is it reproducible if disable V-Sync but use FPS throttling? On 29/05/2023 at 8:47 PM, Gurken Khan said: DL'ed, installed; guess it's Vulkan only, didn't find an option to change to/from. Notes I found only mention Vulkan for this release. Tried it three times and: No, it doesn't happen with STK. Expand Did I understand correctly that it was reproduced only once for OpenGL ARB but not anymore? Could you (if time permits) install Vulkan SDK? And run vkcube.exe from there? Quote Link to comment Share on other sites More sharing options...
NitroVicky Posted June 2, 2023 Report Share Posted June 2, 2023 (edited) If you watch a replay from the perspective of an AI, you can see the entire map even if the bot has not explored at all and Revealed Map = False. This is not to too bad at the moment, but either you forgot to implement the blinds for the AI, or the AI can see everything automatically. Not sure whether this is an intended feature or a bug. Watching player replays are fine. There is the blind to cover unexplored area. Edited June 2, 2023 by NitroVicky 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 @NitroVicky IIRC it's a given technical thing. The AI knows everything going on, I consider it cheating; it knows where your buildings are if it wants to attack and it can build in unexplored terrain. Maybe you can implement blinds for the AI? 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 12:08 PM, vladislavbelov said: Did I understand correctly that it was reproduced only once for OpenGL ARB but not anymore? Expand Maybe it happened once (unreliable narrator). I tried it ten times again and it didn't happen; maybe we could say it doesn't happen with OGA. On 02/06/2023 at 12:08 PM, vladislavbelov said: Could you (if time permits) install Vulkan SDK? And run vkcube.exe from there? Expand Did so. The cube woke up fine. Anything else I can do (with that)? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 12:52 PM, Gurken Khan said: Did so. The cube woke up fine. Anything else I can do (with that)? Expand Thank you! Yes, I have few ideas to check. add the following line to your user.cfg and run: renderer.backend.vulkan.disabledescriptorindexing = "true" add the following lines to your user.cfg, run the game (it will be slower, it's ok) and attach userreport and mainlog after that: renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true" Quote Link to comment Share on other sites More sharing options...
NitroVicky Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 12:31 PM, Gurken Khan said: @NitroVicky IIRC it's a given technical thing. The AI knows everything going on, I consider it cheating; it knows where your buildings are if it wants to attack and it can build in unexplored terrain. Expand Understood. I personally don't mind the AI cheating because it's very weak... any kind of cheating to strengthen it would be good. Even if it knows what I am doing, it can only watch its death coming! On 02/06/2023 at 12:31 PM, Gurken Khan said: Maybe you can implement blinds for the AI? Expand I'm not sure how to do that. I think the blinds could be made prettier than just pure blackness. If someone can point me to the texture file of the blinds that would be very helpful. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 1:15 PM, vladislavbelov said: user.cfg Expand What's the difference between the user.cfg in ...\Roaming\... and local.cfg in ...\Local\...? Anyway, here you go: logs-vladi2.zipFetching info... Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 2, 2023 Report Share Posted June 2, 2023 (edited) On 02/06/2023 at 12:08 PM, vladislavbelov said: Thank you for testing! Is it reproducible if disable V-Sync but use FPS throttling? Expand Yes they are still reproducible, they only appear for fewer frames. The only thing that stops all the tears is starting a screen recording. Edited June 2, 2023 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 2, 2023 Report Share Posted June 2, 2023 @wowgetoffyourcellphone https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...unit_upgrades?from_project_id=36954588&page=2&straight=false They are working, but I cannot seem to modify the tooltip to change the displayed counter. Its supposed to be "replace": "string" right? Quote Link to comment Share on other sites More sharing options...
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