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Everything posted by PyrrhicVictoryGuy
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See the spy form AOE3
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Is the ptolemaic merc jav cav still using the odrysian cav actor?
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The Kingdom of Kush: A proper introduction [Illustrated]
PyrrhicVictoryGuy replied to Sundiata's topic in Official tasks
I say first we need to think what other role this extra unit could fit into, then we propose changes. Kate's proposal ain't bad for a start, even if a little extreme.- 1.040 replies
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Brilliant idea ....that i completely forgot to add, oops! It will be there no worries -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
The design document has been updated, making it the 5 iteration. It now includes a tech tree, more reference images for the unit roster as well as the hero roster and further elaborates on the unique technologies. -
Please make it a little less ... sexist
PyrrhicVictoryGuy replied to Crea's topic in Help & Feedback
Who would know that a spiteful comment, made almost a year ago would generate such a fuss. -
Cavalry archer turret mechanic
PyrrhicVictoryGuy replied to Yekaterina's topic in Game Development & Technical Discussion
Oh thats neat, but i though egys used bows on their chariots , that's why I specified the Myceneans or Achaeans. -
Cavalry archer turret mechanic
PyrrhicVictoryGuy replied to Yekaterina's topic in Game Development & Technical Discussion
PSssss, if anyone were to make a bronze age mod then you'd have an excuse to make Achaean chariot javalineers shoot while moving.... -
Cavalry archer turret mechanic
PyrrhicVictoryGuy replied to Yekaterina's topic in Game Development & Technical Discussion
Well the easiest way to make missile infantry reckt them is to give them a dmg multiplier.... but i know that this type of solution is not favoured by the comunity. -
Cavalry archer turret mechanic
PyrrhicVictoryGuy replied to Yekaterina's topic in Game Development & Technical Discussion
Nam PTSD intensifies.... -
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
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Cavalry archer turret mechanic
PyrrhicVictoryGuy replied to Yekaterina's topic in Game Development & Technical Discussion
This a hunch but slowing their speed so that spear cav beats them by 0.5 meters a second plus innacuracy might just be enough. Afterall we want people to actually use these. -
But there is a problem with that, I mean someone had to make these models, textures etc... And it would be really bad to throw their work in the garbage, so that is why I think nobody will ever agree to mess with the rosters.
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Cavalry archer turret mechanic
PyrrhicVictoryGuy replied to Yekaterina's topic in Game Development & Technical Discussion
How would one counter these units? Wouldn't they be frustrating to go against? Total war has it so foot archers counter these mounted troops while other RTS have units like these that are made of paper... -
A lot of civs have bloated rosters
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I too am a Delenda Est fanboy, nice to meet you
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suggestions for Next Alphas (A26-30)
PyrrhicVictoryGuy replied to Lion.Kanzen's topic in Gameplay Discussion
Less ranged play and more melee action. Give Macedon champions upon reaching phase 3 without the need to research the tech. More hero variety as in, tweak some very good heroes and add new bonuses to weak heroes. -
==[Brainstorming]== for cheats units
PyrrhicVictoryGuy replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
He is also the lord of horses- 186 replies
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==[Brainstorming]== for cheats units
PyrrhicVictoryGuy replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
No no no, Poseidon = OP ponies- 186 replies
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I think this should be and additional upgrade for the p1 tower, either you upgrade to the p2 tower we already have or you upgrade it to the " Mirror Tower", it would have to be more expensive than the normal p2 tower upgrade but enables it to affect siege machines but not regular units. I think a choice like this, between denying area to units vs denying area to siege would be interesting.