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PyrrhicVictoryGuy

Balancing Advisors
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Everything posted by PyrrhicVictoryGuy

  1. Not that. Citizens of syracuse were never, acording to ancient sources, employed as anything other than heavy infantry and cavalry. The native Sicel and siculian tribes however did.
  2. Although historically these eastern armies were very " anoying" to fight, and in game these factions would be doubly so, not to mention that they would be a one trick poney, see AOE 3 DE Lakota Confederation.
  3. Actually only the mainland greeks and the latter sucessor armies were cavalry deficient as we have written evidence that the greeks from magna graecia( italiotes and siceliotes) had bigger cavalry cores and these were already used in shock tactics as early as the early classical era, before the rise of the macedonian kingdom.
  4. Range troops are already cheaper( comparing pikemen to javelineers) and they are better at collecting resources( the infantry at least) so they are already better that melee troops outside combat. Defensively ranged troops fare much better too since shoot -> garrison-> shoot allows them to poke at atackers and be way more effective than melee troops against the small number of an enemy raid /rush.
  5. @user1 The player Beathoven(1322) left our rated match without a word and exited the lobby soon after. U know the story, he gets beat up and leaves to not loose any ranking. And the bot did not count this as a win, as it happened with my previous complain. commands.txt metadata.json
  6. Gboss leaves the match then leaves the lobby. metadata.jsoncommands.txt
  7. I think macedon's siege proficiency started and ended with Demetrius. Because Alexander's siege efforts cannot really be put in game, ie a lot of sapping and build landills. In this light we are missing siege civs
  8. The only cavalry that needs a slight nerf is jav cav
  9. I don't mean to put you down but I don't see this as something to remove
  10. I think some ranged units should have it. Besides the obvious variation in stats there could be some more distinctive features for ranged units. For example, the chad javelin thrower is all the rage now due to their olympic attack speed and dmg while the vergin infantry archer is completely overshadowed now. In short, make a mod where we give javs friendly fire to make them more risk-reward : 1-more a skirmishing force, ie before the frontlines mee. 2- making them a dedicated flanking force since the probability of hitting your guys should be reduced if you flank the enemy, and see how it turns out. I would also make archer a ranged unit counter but as of now, units will only attack their closest target unless told otherwise this is a mute point.
  11. Well more cavalry classes are always best. I don't know much about cataphract and I don't know what would their role be. Differentiating between a spear cavalry and a possible lancer class(i know that aesthetically they are already different) maybe the right step forward.
  12. Admittedly if the Athens in game is the Delian league Athens then yeah it's not really historical but you've got to make compromises for gameplay purposes. In fact i can't remember if it's according to Polybius, diadorus or thukidites( sicilyian expedition) but the classical athenian cavalry force was the best, although very small, in the southern greek states. But i do have to say that they, like most mainland greek state cav did not do much besides scouting and chasing routing units. Remarkably it's the sikeliote greeks whose military advanced towards the combined arms strat in the classical period. It's reccorded that in both the archaic and classical periods that sikeliote cavalry charged infantry blocks in a shock fashion. Coupling this with the wide use of mercenaries and settling laws makes the states of megas hellas very close to the later diadochoi. Perhaps this was due to the constant warfare in a non formalized way and against non greek peoples, ie: carthage, sikeloi and peoples of central italy.
  13. A side note here, how come the romans have a good cav roster? With champ swords and trashy spear cav to tank hits? From battle reports against hellenic forces we know that romans were inept at cav combat, standing their ground and fighting like infantry thus using cav in a more defensive role, wasting the most important atribute of a cavalry corps, it's agility.
  14. not after one as they did not couch the lance, an over the shoulder strike was the prefered method.
  15. @LetswaveaBook lets get real here the pikemen are the real support units for the ranged chads.
  16. @Dasaavawar I invisioned this faction to represent not all of magna graecia but only the sicilian greeks. Although the Dionisii and Agathocles did control land outside of the island, the territories of mainland Italy from calabria to apulia would more often than not, come under the influence of the Italiote League, poleis like Kroton and Taras. I wouldn´t mind making a faction for these but other having techs related to pythagoras and units like super crotonite physicians, tarantine cav and spartan-like champion hoplites, what more can one do with them? Sure you have Archytas and the wrestling champion Milo as heroes but you would have to include pyrrhus as a hero as well since he was hegemon-like figure of this area. For these reasons I think that the italiotes and epirus, would have to be combined into a single faction in order to bring a unique faction to table and not another athens reskin. As for the faction logo, sure the triskelion is cool and it is more pan-sicilian than lets say Arethousa or the dolphin tetradrachme so it is something to think about.
  17. In short spear cav as about as good as sword cav when dealing with other cav but fall short on everything by virtue of having worse armour and worse attack speed than the latter( poor spear cav, even jav cav beat them ). Maybe look at other RTSs ? Perhaps having only two melee types is not enough?
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