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PyrrhicVictoryGuy

Balancing Advisors
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Everything posted by PyrrhicVictoryGuy

  1. I don't mean to put you down but I don't see this as something to remove
  2. I think some ranged units should have it. Besides the obvious variation in stats there could be some more distinctive features for ranged units. For example, the chad javelin thrower is all the rage now due to their olympic attack speed and dmg while the vergin infantry archer is completely overshadowed now. In short, make a mod where we give javs friendly fire to make them more risk-reward : 1-more a skirmishing force, ie before the frontlines mee. 2- making them a dedicated flanking force since the probability of hitting your guys should be reduced if you flank the enemy, and see how it turns out. I would also make archer a ranged unit counter but as of now, units will only attack their closest target unless told otherwise this is a mute point.
  3. Well more cavalry classes are always best. I don't know much about cataphract and I don't know what would their role be. Differentiating between a spear cavalry and a possible lancer class(i know that aesthetically they are already different) maybe the right step forward.
  4. Admittedly if the Athens in game is the Delian league Athens then yeah it's not really historical but you've got to make compromises for gameplay purposes. In fact i can't remember if it's according to Polybius, diadorus or thukidites( sicilyian expedition) but the classical athenian cavalry force was the best, although very small, in the southern greek states. But i do have to say that they, like most mainland greek state cav did not do much besides scouting and chasing routing units. Remarkably it's the sikeliote greeks whose military advanced towards the combined arms strat in the classical period. It's reccorded that in both the archaic and classical periods that sikeliote cavalry charged infantry blocks in a shock fashion. Coupling this with the wide use of mercenaries and settling laws makes the states of megas hellas very close to the later diadochoi. Perhaps this was due to the constant warfare in a non formalized way and against non greek peoples, ie: carthage, sikeloi and peoples of central italy.
  5. A side note here, how come the romans have a good cav roster? With champ swords and trashy spear cav to tank hits? From battle reports against hellenic forces we know that romans were inept at cav combat, standing their ground and fighting like infantry thus using cav in a more defensive role, wasting the most important atribute of a cavalry corps, it's agility.
  6. not after one as they did not couch the lance, an over the shoulder strike was the prefered method.
  7. @LetswaveaBook lets get real here the pikemen are the real support units for the ranged chads.
  8. @Dasaavawar I invisioned this faction to represent not all of magna graecia but only the sicilian greeks. Although the Dionisii and Agathocles did control land outside of the island, the territories of mainland Italy from calabria to apulia would more often than not, come under the influence of the Italiote League, poleis like Kroton and Taras. I wouldn´t mind making a faction for these but other having techs related to pythagoras and units like super crotonite physicians, tarantine cav and spartan-like champion hoplites, what more can one do with them? Sure you have Archytas and the wrestling champion Milo as heroes but you would have to include pyrrhus as a hero as well since he was hegemon-like figure of this area. For these reasons I think that the italiotes and epirus, would have to be combined into a single faction in order to bring a unique faction to table and not another athens reskin. As for the faction logo, sure the triskelion is cool and it is more pan-sicilian than lets say Arethousa or the dolphin tetradrachme so it is something to think about.
  9. In short spear cav as about as good as sword cav when dealing with other cav but fall short on everything by virtue of having worse armour and worse attack speed than the latter( poor spear cav, even jav cav beat them ). Maybe look at other RTSs ? Perhaps having only two melee types is not enough?
  10. But seeing as alexander I was placed on the throne by Phillip and stayed under his wing for a while, wouldn't he like phillip in thebes pick up his guardian's reforms ?
  11. Well 15:39 min ain't a rush,were are your pikes? Also Vali is a madman, playing athens.
  12. Arkantos makes them attack faster right? Anyway AOM is a different beast entirely, there u can win with hoplites + hippikons and some hetairoi, try that here.
  13. Jesus u'r right, I'm so blind....Thanks it was driving me crazy.
  14. Nah we don't need it, we need to decrease ranged unit supremacy.
  15. So I made the texture and I put it in the right place in the mod: But in-game, unless I put the textures on the public mod's "helmets" directory the texture does not show up: Any ideas?
  16. To me it kinda looks the product of an unhappy marriage between an attic and a thracian helmets. So weird....
  17. Never saw this helmet depicted on art do is this just a rome ii invention?
  18. I suggested that in order to encourage people to use them more against more types of infantry other than ranged infantry, to try and simulate the hammer and anvil of the Argeads .
  19. So you want units that have a critical attack that can be used once every Y successful hits? Much like the greek heroes in AOM.
  20. And then they'll accuse you of wanting to make 0 AD into a AOE clone ahahah
  21. kataphracts: more armor hetairoi/agema: +speed, +small bonus vs infantry and reduced bonus vs cav.
  22. 0 AD devs don't like "hard counters", but as 4 or 5 of the melee classes have split damage I think bonuses should be more widely used. For example how do you make a range counter unit that is resistant to ranged dmg but doens´t fare well in melee? Sure you can buff the pierce resistance but then these units become stronger against pikes and spears.
  23. @wowgetoffyourcellphone brilliant work again mate!! Keep up the good work!
  24. Take what I say with a pinch of salt but the pikeman, although subject to alterations to their kit always remained a constant in the successors' armies. Now I would wager that in the far east, you would see lighter pikemen than those in the west in combination with a bigger support troop corps, specially when steppe nomads entered the picture.
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