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PyrrhicVictoryGuy

Balancing Advisors
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Everything posted by PyrrhicVictoryGuy

  1. i downloaded it this afternoon and playd a couple of matches with it, i really liked the upgraded mercs from the get go , makes them distinct and usefull , exactly what should set them apart from citizens . Cavalry having a buff to their health is nice although i would see certain spear cav having their damage increased such as the companions for makedon but maybe it would make more sense to buff the spear cav of civs that don't have any other melee cav as the sucessor states to make their cav a bit more all rounder . As for the counters , well age of myhtolofy seemed to it pretty wel especially with the greek ones wich i have put the link bellow : http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=11,16332,0,all
  2. Rnaged infantry is that bit bloated , recently i've been trying out army compositions without any ranged units but i tell you it's really hard to win but satisfying although only the civs with a lot of options like seleucids can do it. i just love the look of the catphracts and the thessalian cav
  3. Shouldn't one use the swordsman champ coupled with antiochus III as seleucids to counter infantry ?
  4. i thought the formations had no effect on unit's stats yet , if they do how can i see the change in-game?
  5. Messing with the elephants would do one of the following , increase the disparity between very good civs like seleucids who have almost all of the troop types and civs who are already starved for options in battle like the greeks, if u nerf their health then its a very heavy nerf and u risk people not even using them wich would partly undermine the identity of the factions that can field them, witch will result in the game having a little less varity overall.
  6. As of now , i am a new player to the game but one would think mercenaries would have better stats than citizen soldiers, as one is a professional and the other a conscript . My experience with this was with the seleucids were i trained the mercenary spear cav, " the something something hetairos" and its stats seemed to equal of the citizen spear cav of makedonia , the " sarissaphoros" . Now this isn't really a very important thing since i think the idea with mercs is to give certain civs more options at an increased resource cost. With that said some mercs available seem redundant , carthage can build the italian and iberian embassies and has little need for celtic one , again the spear cav and sword inf for seleucids makes sense since their own spear cav and sword inf are champs. I haven't touched the other successor kingdom but perhaps the ptolomies should also have to rely on greek mercs because native troops were of lesser quality , but i think making mercs better would skrew the balance. I also take the liberty to ask why does spear cav have 2 dmg types ? Doesn't having 2 dmg types mean their dmg has to go through 2 types of defense which will lower the real dmg ( after subtracting the defense percentage of the target) when compared to sword cav who has only one type of dmg?
  7. Ok good to know thanks i was expecting something like : sword cav > spear cav > range (skirm ) > range > sword > spear > all cav Also i get a bit stressed when i see i have phalangites and hoplites / spearmen , are the hoplites better armoured and the pikemen better armed?
  8. Hi , coming from total and age of mythology and i dont understand some relations in the game for example the hetairoi beat peltastes but can't do the same with toxotes . Also when playing the seleucids i found that mercenary companions are stat-wise inferior to the macedonian one.
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