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PyrrhicVictoryGuy

Balancing Advisors
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Everything posted by PyrrhicVictoryGuy

  1. Nah it will stay the same , the devs are few and have their own jobs so anything deviating fromthe scope of their original designs won't really be touched.
  2. Isn't tarantine cavalry a term that describes their way of fighting, like those of tarantum, as skirmishers/prodromoi ?
  3. I was wondering if some heroes should be reworked/ buffed. Heroes that come to mind are those that I personally don't see much : Agis of sparta, Pericles for athens, Hamilcar of carthage, poor Alexander of macedon, any iberian hero that ins't Indibil and lastly, the bane of the jews , Antiochus IV. While with some civs i don't see heroes poping up, with others I see the whole roster. I would like to hear the comunity's views on this and if you go the less popular heroes perhaps say why. And going into A25 it think it is a good time to have this discussion.
  4. Well both towers and boltshooter have a severe case of elephant allergy
  5. I'll look into boltshooters but i suspect that one has to push early.
  6. As seleucids i use about 30 merc archers per 1v1 against non archer civs but I don't dare putting them against regular CS archers. But seleucids are a different beast entirely.
  7. When are you rich in metal as a greek faction that can't expand quickly?
  8. all and good but then you realize macedon is severly cripled by the lack of CS swordsman and cavalry swordsman to kill rams. True you have your own rams but you'll need them to keep pressure and making them fight other rams is bad since you know elelphants are probably coming too. And you can't support both xbows and swords.
  9. Specially when up against someone who competent and agressive.
  10. The thing about the champ xbow is that setting up an eco that supports champs takes time that macedon doesn't have I think.
  11. Ps: I am not looking for tips like mix pikes and skirms or make merc archer and skirms , rather i would like some insight from those who play or have played macedon a lot
  12. Making skirms is good and all since pikemen slow down eco, but even when pumping out these guys i feel like meh. In the military department is where i feel the lack of options really.
  13. True but in a game , a unit's appearance must match their role and their cost/quality, the crisp white pauldrons and clean musculata chest piece gives them a more professional air, only thing missing is the neat laurel crown. I use the profile of the macedonian CS spear cav because it is the same as ther merc we are talking about.
  14. well the spear cav available at the military colony right now is also named as a companion but it is a spear cav. Ironically , after rank 3 these look more elite than the macedonian champ cav.
  15. wedge formation was not used to charge head on , rather it was used for maneuvering around the battlefield and due to it's increased turn rate it was ideal to exploit gaps in enemy lines to get behind the enemy and go for softer targets or to just hammer and anvil , that's the "penetrating" quality that most people often misunderstand. Of course they didn't use wedge to charge head on, that would be suicidal for the first ranks and specially the the leader of the formation, that is to say alexander.
  16. Well this sounds much like AOM to me and i am not opposed
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